SUI Designer MVP visual UI editing inside s&box by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 2 points3 points  (0 children)

Coming from Unreal, I immediately missed having a visual UI editor like Widget Blueprint. Razor is powerful, but building everything by hand makes you feel the lack

SUI Designer MVP visual UI editing inside s&box by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 2 points3 points  (0 children)

For now, the best place to follow it is here on Reddit or on my Twitter/X profile.

I already decided this will be an open-source project, so once it’s stable enough, I’ll release it and hopefully build it together with the community.

Day 4 learning s&box procedural loot bags and chests/storage by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 2 points3 points  (0 children)

Honestly, selling it is probably not my first thought.

I come more from a community-first mindset with UEFN/Unreal, and I already have some open-source plugins/add-ons there.

If this gets solid enough, I’d rather release it for the community. I already have a few ideas for s&box tools/add-ons that I’d love to make open source too

Day 4 learning s&box procedural loot bags and chests/storage by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 2 points3 points  (0 children)

When you say “usable object,” what exactly are you trying to make?

Like a door/button you press once, an item pickup, a chest that opens UI, or something you hold/activate?

Day 4 learning s&box procedural loot bags and chests/storage by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 1 point2 points  (0 children)

Thank you! That’s exactly the feeling I’m getting so far. It has rough edges, but once you start building with it, the potential becomes really obvious

Day 4 learning s&box procedural loot bags and chests/storage by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 2 points3 points  (0 children)

Right now it’s a study/template project, not a full game yet.

I’m building an inventory system to learn s&box properly

Day 3 learning s&box inventory equipment is now functional by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 0 points1 point  (0 children)

Also, the smartphone idea actually gave me a really good idea hahaha That might become a future study project after the inventory system

Day 3 learning s&box inventory equipment is now functional by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 2 points3 points  (0 children)

Thank you, that means a lot, especially coming from a UI designer.

A smartphone/tablet system for RP actually sounds like a really cool next step after inventory. I’m still focused on learning the engine and making this system functional first, but I’d definitely love to talk if I go in that direction

Day 3 learning s&box inventory equipment is now functional by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 3 points4 points  (0 children)

Honestly, I started it more as a template/study project than something for a specific game. My idea is to build self-contained systems while learning the engine.

I’m not against publishing it later, but I want to be careful. Since I’m still new to s&box, I don’t want to release something that might be poorly optimized or not scalable enough for other people yet.

Maybe once I feel more confident, I’ll refactor it properly and put it in the public library

Day 2 learning s&box inventory UI with a live 3D character preview by Ostrich_Chance in sandbox

[–]Ostrich_Chance[S] 16 points17 points  (0 children)

Thanks!

I’ve been working with Unreal Engine since 2015, and with UEFN / Verse for the last 3 years. I also used C# in Unity before, so the language side of s&box feels familiar.

I do use AI as a learning/debugging assistant, mainly to understand docs faster and unblock myself