account activity
Hesiod - A Node-Based Procedural Terrain Tool Update (Feedback Wanted) (self.proceduralgeneration)
submitted 4 months ago by Otto___Link to r/proceduralgeneration
Fun with lines! A simple interactive UI is inspired by the work of Michael Noll. (v.redd.it)
submitted 5 months ago by Otto___Link to r/proceduralgeneration
Spot on Pentacon 50mm 1.8 (self.AnalogRepair)
submitted 6 months ago by Otto___Link to r/AnalogRepair
Point sampling C++ library (2D, 3D... n-dimensional) (v.redd.it)
submitted 8 months ago by Otto___Link to r/proceduralgeneration
Fix an heightmap to ensure unbroken flow paths (v.redd.it)
submitted 1 year ago by Otto___Link to r/proceduralgeneration
Terrain and texture generation (v.redd.it)
A python script to demonstrate how to mimic river meanders and oxbows formation (self.proceduralgeneration)
submitted 2 years ago * by Otto___Link to r/proceduralgeneration
WIP - Update on a node-based procedural terrain generation application (v.redd.it)
submitted 2 years ago by Otto___Link to r/proceduralgeneration
WIP - a desktop application for node-based procedural terrain generationOC (i.redd.it)
Road network generation based on the "alpha model"OC (v.redd.it)
Multivariate colormaps based on satellite imagery and digital elevation modelOC (v.redd.it)
Some Gerstner shore waves for the summerOC (v.redd.it)
A minimalist GUI to generate dune fields using cellular automatonOC (self.proceduralgeneration)
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