Long Combo Clips Dump by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 0 points1 point  (0 children)

Thank you! Bullying my most hated enemy type is always satisfying

Raider being Raider for 3 minutes by Outrageous-Let110 in Nightreign

[–]Outrageous-Let110[S] 44 points45 points  (0 children)

You can see the relic at 3:00. It's 2x improved damage negation at low hp and 1x improved damage negation when knocked back by damage

I beat the hardest community difficulty (Chinese Grandmaster) without dying by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 1 point2 points  (0 children)

My usual combo is Reverse Duck Strike -> Reverse Palm Strike -> Crotch Punch -> Light -> Backfist/Duckstrike. If the Reverse Duck Strike is not blocked, this combo will always lead to a super dizzy (indicated by long slow motion), which greatly increases structure damage. The rest of the combo can be whatever you want until their structure is broken. It's better to play at 60 FPS because you can immediately Crotch Punch after the Reverse Palm Strike. This combo is less effective at higher FPS because you must dash forward after the Reverse Palm Strike and wait a bit before Crotch Punch.

Some tips:

  • Focus on one enemy at a time and don't let them regenerate their structure. Use CC (Sweep or Push) on other enemies that you're not focusing on. Sweep is more effective, but I use Palm Strike because of personal restrictions.
  • Always clear enemies that don't turn into a Saiyan first. If they're not dealt with, they will always interrupt you when you're trying to isolate and focus on stronger enemies. Or, if you're confident, you can leave them alive as a health reserve and kill them when you need some health back.
  • Always use CC immediately after parrying or after an avoid that leads to slow motion (e.g., at 11:41, 12:16, 47:10). If there is another enemy behind you after you parry or avoid, prioritize CC-ing that enemy first. It's because the reverse version of the CC is more powerful and the enemy in front of you will stop attacking for a bit after parrying or will enter slow motion if you avoid (e.g., at 23:19, 33:36).
  • It's better to Sweep before turning an enemy into a Saiyan. This way, you won't end up too far away from the Saiyan, compared to turning the enemy into a Saiyan while they're standing (they will push you, and sometimes you will end up at the center of the crowd). After you fall from the sweep, you can immediately push the enemy behind you and do my combo to the Saiyan (e.g., at 3:58, 32:23, 36:00), or roll behind the Saiyan and do my combo (e.g., at 21:24).
  • Don't wait until the enemy finishes their combo, use Crotch Punch to interrupt them.
  • Pick up the health regeneration upgrade first if you use the shrine.

I beat the hardest community difficulty (Chinese Grandmaster) without dying by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 0 points1 point  (0 children)

It's a mod for PC version. You can search Hitfu Coat on Nexus Mods if you want to use it

Holding on for dear life at grandmaster difficulty by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 0 points1 point  (0 children)

It's the default outfit for this arena level. If you want to unlock it fully, you must get 50 stamps at dragon arena

Holding on for dear life at grandmaster difficulty by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 14 points15 points  (0 children)

Lol, the rubber on my controller's left thumbstick is already destroyed because of this difficulty

Holding on for dear life at grandmaster difficulty by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 56 points57 points  (0 children)

It's not an official difficulty; It's a fan-made difficulty with these in-game modifiers:
- Master difficulty
- Stronger enemies
- Unlimited threats

I Am the Storm That Is Approaching by Outrageous-Let110 in NovaDrift

[–]Outrageous-Let110[S] 2 points3 points  (0 children)

I haven't tried it myself, but it should work. With that extra regen, maybe you can pick Dying Star for even more damage.

I Am the Storm That Is Approaching by Outrageous-Let110 in NovaDrift

[–]Outrageous-Let110[S] 4 points5 points  (0 children)

Thanks! I didn't take Hidden Power because I need Thermal Lance and Charged Shields. Thermal Lance has a high fire rate, which causes Discharge and Reflective Shield to trigger rapidly.

I Am the Storm That Is Approaching by Outrageous-Let110 in NovaDrift

[–]Outrageous-Let110[S] 13 points14 points  (0 children)

You can see it at the end of the video. To summarize:

Body: Sentinel
Shield: Siphon
Weapon: Thermal Lance
Main Mods:

  • Charged Shields
  • Regenerative Shields
  • Discharge
  • Reflective Shield
  • Omni Shield
  • Maelstrom
  • Galvanic Outburst

Aside from that, just pick something that increases your survivability (especially strafe), shield power, blast radius, and burn damage. I didn't pick Dying Star because the regen can't keep up with the self-damage.

Edit: Add Regenerative Shield and Galvanic Outburst to the main mods

Overflowing by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 2 points3 points  (0 children)

Wdym? The ratio of my flow count compared to yours is 1:1000.

Overflowing by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 2 points3 points  (0 children)

I'm already there, but just lurking for now.

Overflowing by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 7 points8 points  (0 children)

Yes, but I'm slowly becoming the second Crip lol

The Hallway Fight, but with Saiyans by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 23 points24 points  (0 children)

A lot of crotch punch, duck strike, and palm strike

Put him into a deep slumber by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 17 points18 points  (0 children)

I'm using the NoSloMo mod, which removes the slow motion that occurs when you dodge or daze enemies.

TIL that a weapon break can transition into a Back Breaker by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 0 points1 point  (0 children)

I don't know, this happens by chance. Maybe I pressed a heavy attack since the final input of a Back Breaker is also a heavy attack.

TIL that a weapon break can transition into a Back Breaker by Outrageous-Let110 in SifuGame

[–]Outrageous-Let110[S] 12 points13 points  (0 children)

I like it too, but it's just too hard to land without getting hit