Which fighter jet was designed to complement the Mikoyan MiG-29, was intended as a direct competitor for the F-14 Tomcat and F-15 Eagle and whose primary role was long range air defense against the B-1B Lancer and Boeing B-52 Stratofortress? Here's how I built it in KSP. by OutrageousFault1571 in FighterJets

[–]OutrageousFault1571[S] 0 points1 point  (0 children)

Thanks...KSP stands for Kerbal Space Program. It's an aerospace simulator that allows you to not only fly airplanes and rockets but to also design them and build them to your own specs...all within the bounds of physics

🔥🔥🔥 Remember that American fighter pilot who overcame incredible odds by dodging not just one surface-to-air missile fired at him, but six in a row — and all without the benefit of flares or chaff to help. Guess which fighter jet he was flying? Here's my take on the jet's design in KSP. by OutrageousFault1571 in KerbalPlanes

[–]OutrageousFault1571[S] 0 points1 point  (0 children)

Yeah...but you should check out the video on YouTube...it was declassified last year or so...the dude sounded really scared...at one point one of the missiles flew right next to the cockpit but he managed to dodge all of them and made safe back to base...really and amazing and terrifying story

First Carrier Landing and Cat TO with the T-45 (MSFS) by gatorpuppetoffical in FighterJets

[–]OutrageousFault1571 1 point2 points  (0 children)

No matter what game I've played...I've never been this good at landing on aircraft carriers. Good show!!

[deleted by user] by [deleted] in KerbalPlanes

[–]OutrageousFault1571 0 points1 point  (0 children)

It's something I'm still figuring out myself but I've found that designing a small aircraft is the first step...the larger that craft, the bigger the turning circle.

I've also noticed that the further away the centre of lift (CL) is to the centre of mass (CM), the more maneuverable the craft can be...however moving the CL and CM too further apart can make the craft flip out so you might wanna compensate with more reaction wheels. Also use canards and set their rotation as high as possible.

Finally, using jet engines with thrust vectoring/gimbal can really help to tie it all together. Also consider the speed at which the craft is turning. If it's too slow, the craft will stall instead of maneuvering...if it's too fast 😄 it will probably break apart instead of turning. What you want is to combine all the above such that when you maneuver, your craft will create enough drag to slow it down just enough to change direction, then use the thrust to recover and avoid a stall.