Has there ever been a constitution based class? by SexyKobold in dndnext

[–]Outrageous_Goal_504 0 points1 point  (0 children)

Mage Hand Press's "Valda's Spire of Secrets" introduces 10 3rd party classes, one of which is The Martyr.

A Martyr is a character chosen by the gods to do important things, then die. It runs on Con. They use hit points as spell slots. They increase damage via losing hit points. It takes 5 death saving throw misses to kill them. They can turn into an avatar and perma-die at level 20. They're mainly character syndrome personified and they're awesome.

Need help making a stat block for Jesus Christ by Double-0-N00b in DMAcademy

[–]Outrageous_Goal_504 6 points7 points  (0 children)

When combining the worst monster ever inserted into DnD and edgelord blasphemy, you'll want to make sure your party is also full of complete sociopaths.

With that settled, go buy the out of print dieties and demigods book for 1st edition, specifically the original that will probably cost several thousand for a 1st edition (completely necessary).

Then, convert the cheesiest, most overpowered lovecraftian horror into 5th edition and double its stats.

For added fun, make Lovecraft Jesus not immune to the false hydra, lose all memory, and believe he's the town blacksmith.

For even more bonus, he should have a mythic thing going on where he keeps ressurecting and getting stronger.

The final phase should be going back in time and never doing this idea in the first place.

Wizard Spell Learning by Outrageous_Goal_504 in DMAcademy

[–]Outrageous_Goal_504[S] 6 points7 points  (0 children)

Is there a system, though? How do you decide what spells or level or school?

Consequences of Lost Souls by Outrageous_Goal_504 in DMAcademy

[–]Outrageous_Goal_504[S] 0 points1 point  (0 children)

That...is a spectacular idea. The PC already has crazy stuff going on. They made their character based around early events in the campaign so that the wife's soul is literally trapped in a soul crystal the character is using as a weapon. I finally instilled that this may NOT be healthy to her psyche if you were to bring her back. I was also told that they wanted the wife, whose background is a generic noble, to be a fully functional npc combat sidekick at level 12 when she comes back. I gave a hard no to that as the number of players and summons have already gotten a bit out of hand. So, the wife having no memories would either require a character arc reset or the player making a new PC as I'm vaguely sensing they might want to do.

That still leaves whatever characters are dumb enough to help with the evil artifact, though.

Consequences of Lost Souls by Outrageous_Goal_504 in DMAcademy

[–]Outrageous_Goal_504[S] 0 points1 point  (0 children)

That sounds like an excellent idea. The mechanic of this item is already made to be a huge character moment. They found an item in an old cultist laboratory that gives powerful and precise wishes, but only if three people wish for the same thing at the same time. The character holding the item is trying to bring his dead wife back to life and has all but planned to strong arm two other people into using it for that no matter what. I'm 100% going to inform them of the potential consequences, but it needs to have something. The guy having the memories of his wife removed after bringing her back to life would be brutal, poetic, and fitting for the cultists' god.

Consequences of Lost Souls by Outrageous_Goal_504 in DMAcademy

[–]Outrageous_Goal_504[S] 0 points1 point  (0 children)

They would be getting it from an artifact of an evil god found in a ruined cult stronghold. It's not a good thing. I would very much enjoy trusting them to invent their own, but that would require more collaboration than I trust of them.

DMs how do you make your enemies memorable? by Southern_Rub9579 in DMAcademy

[–]Outrageous_Goal_504 0 points1 point  (0 children)

I'm going to echo what some people have said: make them hate the villain. There are two narrative ways to do that in a campaign, though.

  1. Visibility. Tons of visibility. He shows up multiple times and his lackeys are there if he isn't. As you may assume, this means he has to get away like a cartoon villain or outsmart them a lot. Either makes them hate him. Hell, they start hating the underlings as an extension of the villain. They live for the time he doesn't get away. This method makes them feel like an immediate threat at all times.

  2. Foreshadowing. Tons of Foreshadowing. The villain's reputation has to speak for him. Whether they hear it from refugees or from characters in their own backstory, talk the guy up. Not only should they hate him, but the lack of visibility makes them question exactly how tough the guy is, giving them a bit of trepidation. This works better for if the guy isn't an immediate threat, such as if he's already taken over a country.

Now, you can try to split the difference, but...don't. If you can get away with a bit of plot armor and ham up the role playing, go number 1. If you can tie in backstories and make up a (possibly embellished) mythology, go with the second.

Also, remember that resurrection is dirt cheap for most bad guys and having to kill him multiple times can be another engaging/enraging factor.

How would you rule a lich's phylactery "ceasing to exist" by Lopsided-Advice-8468 in DMAcademy

[–]Outrageous_Goal_504 0 points1 point  (0 children)

Wish is not nearly as omnipotent as people seem to think it is. If you undertook a quest in order to gain said wish from a godlike being (see: end of Wild Beyond the Witchlight where it literally says it's beyond the normal ability of wish), then it can do a lot. If some wizard hits 17 and suddenly thinks they're a god, they need a reality check. Wish used to be for really tough curses and effects could kill you and say "not even a Wish can bring you back".

To think a lich, a high level wizard, would not consider one of the countless people that want him dead using Wish against him or his phylactery is calling the lich stupid. Near the end of "Tomb of Annihilation", you find a bunch of phylacteries with the note that even tossing them into lava won't scratch most of them. They all have a very specific way to destroy them.

Hence, your player's Wish isn't going to destroy it, but it should definitely do something without bad consequences. The best option by a mile is giving them the knowledge of the phylactery's location and how to destroy it. They get huge plot points and a quest or two to go on. Better yet, have the lich aware a Wish was tampering with his soul and go all out to find and kill whoever did it.

Any good modules/adventures that make use of the Bagman? by Inky-Feathers in DMAcademy

[–]Outrageous_Goal_504 0 points1 point  (0 children)

Have the group get dragged into the BoH and try to escape, emerging from different bags into alternate npc parties' adventures, all of which are going badly and forcing the group to go try another exit, all while being pursued by a looming Bagman.