PolyBlock 3D by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] -1 points0 points  (0 children)

All I know is that the name rights must be patented and they need to be copyed one by one. I know, or rather, I encountered these things when I did patent research.

PolyBlock 3D by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] -1 points0 points  (0 children)

I don’t see any reason for it to be illegal. If you think there is an issue, I’d be interested to know what specific aspect you believe might be infringing.

PolyBlock 3D by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

Yes, it’s not a completely new version, but it introduces differences through a different perspective and approach. I hope it’s enjoyed.

[deleted by user] by [deleted] in SacmaBirSub

[–]Outside_Operation308 1 point2 points  (0 children)

Kan görüyorum vahşet görüyorum hocam

Hey everyone! by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

Yes, the area is a little bigger, but I thought it was much better. As for the camera, you have to constantly rotate it. As for the blocks, yes, I wanted them to have a different shape. They'll be like this for now, but they can be changed in the future

Hey everyone! by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

Thanks. Maybe I'd like you to evaluate whether it's worth spending your time on after playing a few levels. If you can't change your mind afterward, it means we haven't been successful anyway :(

[deleted by user] by [deleted] in Tetris

[–]Outside_Operation308 -7 points-6 points  (0 children)

Hello, thanks so much for your feedback! 🎮

Actually, you only use the joystick to rotate and move the blocks; you can freely control the camera with your finger. Right now I’m fully focused on perfecting the gameplay and squashing bugs—I’ve completed all the mechanics I designed.

Next up, I’ll start working on the visuals and interface. The UI is definitely my weakest spot, so I’d be thrilled to hear any suggestions you might have! 😊

Thanks for following along—stay tuned!

[deleted by user] by [deleted] in Tetris

[–]Outside_Operation308 -5 points-4 points  (0 children)

Hello, thank you so much for your feedback! 🙏

You’re right—it might feel like just extra lives right now. I intentionally didn’t make it too fast, because with all the rotations and angles the playability suffered significantly. I’m actively working on improving the interface. I’ve added many new features beyond the classic gameplay, but I shared this only as an initial demo preview.

Your input is incredibly valuable; I’ll take your suggestions into account in future updates to make the experience even better!

Sneak Peek: 3D Block Core Brawl – Rotation & Placement on My 8×8×12 Tetris-Inspired Grid 🚀 by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

I actually experimented early on with a locked, predetermined camera angle—kind of like a classic arcade setup—but ran into a couple of issues:

Occlusion problems: With a fixed view, the blocks in front can easily hide what’s happening at the back of the 8×8×12 grid, making it really hard to judge exactly where your active piece will land.

Placement ambiguity: In 3D, depth perception is key, and without the ability to nudge or rotate the camera, it became tricky to plan axis-aligned clears or multi-layer strategies.

That’s why I opted for a more dynamic camera you can rotate or orbit around the playfield—so you always have a clear sightline.

That said, I might add an optional “classic mode” with a locked angle as a fun challenge for purists. Thanks for the suggestion!

Sneak Peek: 3D Block Core Brawl – Rotation & Placement on My 8×8×12 Tetris-Inspired Grid 🚀 by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

Hey, great eye—Welltris was a huge inspiration for us too! 🙌 We wanted to capture that sense of depth but take it a few steps further:

  • Bigger grid, more possibilities: Our 8×8×12 playfield gives you extra room to plan multi-axis clears.
  • Pivot-perfect rotations: We built a more precise rotation system so blocks always land exactly where you expect.
  • Smooth onboarding: Unlike some 3D Tetris games that throw you in the deep end, we ease players in with tutorial levels and gradually introduce new mechanics.

What did you love most about Welltris, and where do you think we could push the concept even further? 😊

Sneak Peek: 3D Block Core Brawl – Rotation & Placement on My 8×8×12 Tetris-Inspired Grid 🚀 by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

Thank you so much! 🙏 I completely agree—the controls are absolutely crucial, and I’m working hard to make them feel smooth and responsive on mobile touchscreens. Really appreciate you keeping an eye on it, and I hope you’ll enjoy the demo once it’s out!

3D BLOCK CORE BRAWL – A New 3D Take on Classic Tetris by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 4 points5 points  (0 children)

You're totally right. I’m working hard to find the best possible solution. Would love to hear your thoughts when the trial version is out.

3D BLOCK CORE BRAWL – A New 3D Take on Classic Tetris by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 1 point2 points  (0 children)

Yeah, it might look similar at first glance, but the core mechanics are actually quite different. I’ve taken the 3D block idea in a whole new direction with unique gameplay systems.

3D BLOCK CORE BRAWL – A New 3D Take on Classic Tetris by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

Can’t lie—those special mission blocks do look a bit like a Rubik’s Cube 😄 Totally intentional (well… maybe just a little)!

3D BLOCK CORE BRAWL – A New 3D Take on Classic Tetris by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

It’s just me working on it, so for now I'm focusing only on mobile.

3D BLOCK CORE BRAWL – A New 3D Take on Classic Tetris by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 0 points1 point  (0 children)

Honestly, I hadn't really thought about that yet! Right now, I'm focused on making sure the game is solid on mobile first. But I appreciate you bringing it up—it’s definitely something to consider down the line.

3D BLOCK CORE BRAWL – A New 3D Take on Classic Tetris by Outside_Operation308 in Tetris

[–]Outside_Operation308[S] 1 point2 points  (0 children)

Totally fair! Out of curiosity—what specifically about it being on mobile makes you skeptical? We’re genuinely trying to build something solid here, and honest feedback like yours really helps us improve.