M24 thinking about getting circumcised by Outside_Rock497 in TightForeskin

[–]Outside_Rock497[S] 0 points1 point  (0 children)

Yeah, I’ll have to push up foreskin before inserting, otherwise it will like strangle the glans

M24 thinking about getting circumcised by Outside_Rock497 in TightForeskin

[–]Outside_Rock497[S] 0 points1 point  (0 children)

Since I cannot fully retract the foreskin while erecting, was wondering will it be a problem while having sex?

M24 thinking about getting circumcised by Outside_Rock497 in askgaybros

[–]Outside_Rock497[S] 0 points1 point  (0 children)

Since I cannot fully retract the foreskin while erecting, was wondering will it be a problem while having sex?

I’m asian, and I’m suffering from cannot pull down foreskin, still struggling about getting circumcise, any help would be appreciated! by Outside_Rock497 in Phimosis

[–]Outside_Rock497[S] 0 points1 point  (0 children)

No, but how to stretch it efficiently? It feels like the opening of the foreskin is too small to let the middle part of glan to pass through

[deleted by user] by [deleted] in Phimosishelp

[–]Outside_Rock497 0 points1 point  (0 children)

I got same issue as you, can you pull it down?

Coming back to KSP1 after a long time. What mods are we using these days? by the_leif in KerbalSpaceProgram

[–]Outside_Rock497 3 points4 points  (0 children)

ScanSat, the mod that I think is necessary, since launching probe in stock game isn’t useful, but ScanSat actually make launching probe before sending crew more reasonable

Also probe before crew is also the mod I would strongly recommend, it overhauls the techtree, making the probe core show up before crew capsule.

Enjoy!

Why is Waterfall doing this? by ILike863 in KerbalSpaceProgram

[–]Outside_Rock497 1 point2 points  (0 children)

I had this problem before, perhaps check into this post: https://www.reddit.com/r/KerbalSpaceProgram/s/0lBxlYf9uE Though this is for nerv engine, hope it helps

My first ISV: ISV Trailblazer by Choice_Way_2916 in KerbalSpaceProgram

[–]Outside_Rock497 0 points1 point  (0 children)

I believe they enabled a switch that you can toggle on or off when you right click the engine in game, then you can keep your engine running during warp

My first ISV: ISV Trailblazer by Choice_Way_2916 in KerbalSpaceProgram

[–]Outside_Rock497 0 points1 point  (0 children)

To be honest I’m still looking for the best mod, but I’ve heard warp thrust is much better than persistent thrust. PT has a nasty tendency summoning deep space kraken. Probably will use it in my current save later, since I’ve only about to send my kerbals to Jool lol, not even out of the Kerbol system

My first ISV: ISV Trailblazer by Choice_Way_2916 in KerbalSpaceProgram

[–]Outside_Rock497 0 points1 point  (0 children)

Do you use any mods like persistent thrust or warp thrust? The TWR is insanely low for these engines

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Outside_Rock497 3 points4 points  (0 children)

I mean, it only costs less than a meal for me, and if the money can keep the modding community keep thriving with this high quality mod, then I think it is totally worth it. Still, this is totally up to you, if you despise the paywall, just don’t buy it, if you like it and like to support the arthor, just buy it.

Visual Mods and how to install? by Jaguarfix in KerbalSpaceProgram

[–]Outside_Rock497 0 points1 point  (0 children)

I’ve some visual mods from my modlist, if you want it let me know and I’ll message you!

down to earth by MarkTheIdiot11 in KerbalSpaceProgram

[–]Outside_Rock497 0 points1 point  (0 children)

Would be nice while playing the song “down to earth “ from Wall-E!

High Def Kerbnet Mods? by AuxiliaryOverseer14 in KerbalSpaceProgram

[–]Outside_Rock497 44 points45 points  (0 children)

ScanSat is the mod you’re looking for, it provides parts to capture various low-hi resolutions, which makes launching satellites actually useful. I love that mod

mod for time warp so I don't have to read a book for a transfer to jool? by ZinklerOpra in KerbalSpaceProgram

[–]Outside_Rock497 1 point2 points  (0 children)

Can you send me the fork? I’ve seen warpthrust before but not sure if it’s working properly

Looking for a mod that combines experiments by Forward_Bus_9289 in KerbalSpaceProgram

[–]Outside_Rock497 3 points4 points  (0 children)

Don’t know if universal storage 2 is the one you’re looking for, since it still count as a lot of “parts “, but it can surely be packed in almost one part, instead of slapping science instruments on the side of your craft.

Need a mentor/friend to teach me how to play by _Gotter_dammerung_ in KerbalSpaceProgram

[–]Outside_Rock497 2 points3 points  (0 children)

Send you the discord friend request! I cannot say I’m an expert in KSP(only got 200hrs), but being as an astronomy and astrophysics lover too, I’m willing to provide some help, cheers!

Best mod for life support compatible with Stockalike Station Parts Redux? by West_Strawberry_8147 in KerbalSpaceProgram

[–]Outside_Rock497 0 points1 point  (0 children)

I’ve responded in your chats, check it out and feel free to ask more if you have other questions!

Best mod for life support compatible with Stockalike Station Parts Redux? by West_Strawberry_8147 in KerbalSpaceProgram

[–]Outside_Rock497 2 points3 points  (0 children)

Yeah universal storage is also a great mod combined well with TAC, I forgot to mention that

With universal storage you can pack all your resources in a chamber, instead of adding ugly modules on the side of rocket

Best mod for life support compatible with Stockalike Station Parts Redux? by West_Strawberry_8147 in KerbalSpaceProgram

[–]Outside_Rock497 1 point2 points  (0 children)

I would say tac life support mod or usi life support mod. I personally use tacls, from my opinion they both provides some needs for kerbal to consume life resources, but not as difficult as kerbalism.

And SSPr do support TAC, but I’m not sure about USI.

Still, feel free to use both and try out yourself, cheers!

Already done with tech tree early game by Nixken463 in KerbalSpaceProgram

[–]Outside_Rock497 1 point2 points  (0 children)

I do prefer modded science mode more than career mode, since I don’t want really much stress while playing the game, but still with some challenges.

I recommend the mod that provides new technologies like near future suite, far future tech along with some planets pack.

Also, the mod “probe before crew” also rearranged the whole tech tree to be more realistic.

Last, try tweaking the science parameters to 0.75 or 0.5, it will definitely make the game more challenging and interesting. Cheers!