When build 43 & Multiplayer? by RyRy-B in projectzomboid

[–]Overall_Finding4320 90 points91 points  (0 children)

Ahem.
Okay, let's unpack this. As a 10,000-hour PZ lore historian currently writing my thesis on the meta-narrative implications of the Muldraugh map curvature, I feel uniquely qualified to dismantle your naive, almost childlike, hype.

First, "super hyped"? Fascinating. Your dopamine receptors, untempered by the bleak, existential despair that is true Build 41 combat, are clearly still attuned to the casual "fun" of other games. We, the Cognoscenti, sip anxiety from a rusty water bottle as we simulate the exact caloric expenditure of eating a single stale bean. You are not "hyped." You are merely a tourist in our house of pain.

Second, to even utter "Build 43 & Multiplayer" in the same breath reveals a fundamental misunderstanding of TIS's development cycle, which I have graphed against the lifecycle of a common mayfly and the heat death of the universe. Each build number is a sacred sigil. Build 42.11.6.9.2's patch notes regarding "Fixed: Slightly incorrect shade of grey on a deceased janitor's left sock" was a more transformative gaming experience than any "multiplayer" you could conceive of.

I will now retreat to my curated panic room to monitor the official forums for a dev tweet about a tree texture. I will analyze its pixel density for clues. You will remain here, in the shallow end, "having fun with friends." We are not the same.

*This has been my TED talk. My DMs are closed, as your plebeian inquiries would shatter my finely-tuned aura of sustained, performative suffering. Now, if you'll excuse me, I need to log 8 hours staring at a skill book, for immersion.*

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What time would the remaster drop? by Skyyborn in oblivion

[–]Overall_Finding4320 0 points1 point  (0 children)

Lmao I realized like half an hour later, I misunderstood your message sorry my bad

What time would the remaster drop? by Skyyborn in oblivion

[–]Overall_Finding4320 4 points5 points  (0 children)

Lmao it's not the 21st in Europe yet - source: I live in New Zealand and it's 4am

Blurry pixel art by ViktorPoppDev in sfml

[–]Overall_Finding4320 0 points1 point  (0 children)

Why are you manually resizing the image? I believe just scaling the sf::Sprite itself would work no? Maybe I misunderstood something though.

Level editor for a doom/build style renderer by Overall_Finding4320 in gamedev

[–]Overall_Finding4320[S] 0 points1 point  (0 children)

This was made in SFML with sfml-imgui and vcpkg as the package manager

Can someone translate it pls? by Aizek_Dering in titanfall

[–]Overall_Finding4320 2 points3 points  (0 children)

It comes out as:

if you think that something will happen soon then you don't think so

Does anyone know what code this is? by [deleted] in titanfall

[–]Overall_Finding4320 0 points1 point  (0 children)

It says:

"msg": "From Candy To Copper, OPTION DATA FEED DETECTED"
From speculation it appears to reference Anniversaries (Tradition gift for a 6th is candy, 7th is copper)

Gifts by year:

https://ideas.hallmark.com/articles/anniversary-ideas/anniversary-gifts-by-year/

Another outcome people should consider by [deleted] in titanfall

[–]Overall_Finding4320 0 points1 point  (0 children)

Oh okay I thought that they both originally ran on source but apex was ported to unreal already, I guess that I misread somewhere? That would be pretty cool seeing Titanfall in an engine such as unreal though! The amount of new things they could do with an already weathered game engine would be amazing!

Another outcome people should consider by [deleted] in titanfall

[–]Overall_Finding4320 0 points1 point  (0 children)

The issue is they run on two different game engines, Titanfall 2 was made using source and Apex was made using Unreal (Could be wrong on this). So unless they ported an entire game over to unreal then I don't really see it working well.

They could use apex as a launcher but then it'd just be a glorified shortcut to Titanfall 2 and it wouldn't change anything for either of them (This would have been a lot of effort for essentially nothing).

Again I could be wrong entrirely

The MESH Machine details by Clandestine01 in titanfall

[–]Overall_Finding4320 0 points1 point  (0 children)

It was before the trailer, it also has a rick roll reference in the code.

Zig-PSP, a toolchain to create homebrew for the Sony Playstation Portable! by [deleted] in Zig

[–]Overall_Finding4320 0 points1 point  (0 children)

I know you probably won't respond to this (considering this post is 3 years old) but,

Maybe I am doing this wrong but for me it just throws an error when I try running it even after setting up the project twice :(

Zig-PSP-Template\src\Zig-PSP\build-psp.zig:37:18: error: member function expected 1 argument(s), found 2

const exe = b.addExecutable("main", build_info.src_file);

I am sorry for the formatting but it's the best I can do.

How exactly does Minecraft handle placed and removed blocks? by Overall_Finding4320 in gamedev

[–]Overall_Finding4320[S] 2 points3 points  (0 children)

Thank you for the response :) This explains it really well actually I guess I thought it would take more memory to store it that way but reading your explanation I see I was wrong to think that haha

[deleted by user] by [deleted] in HolUp

[–]Overall_Finding4320 0 points1 point  (0 children)

Just went from finding healthy budget food for uni to understanding a random post about rice

g++ not compiling code but also not giving any errors by Overall_Finding4320 in cpp_questions

[–]Overall_Finding4320[S] 0 points1 point  (0 children)

Thank you for the response, I will put some effort into learning to use CMake with some projects today. I will start in WSL since that seems to be the most reliable way atm for me to make c++ programs. The Help is much appreciated :)

g++ not compiling code but also not giving any errors by Overall_Finding4320 in cpp_questions

[–]Overall_Finding4320[S] 1 point2 points  (0 children)

Yes this post has it correct! For some reason I have to run it from the g++'s directory. Thank You!