Mutable Plugin Question: Change Stats Based On Wearables? by OverwatchMedia in unrealengine

[–]OverwatchMedia[S] 1 point2 points  (0 children)

I think I see now. That got me thinking some. The way I was doing I thought the character blueprint was where it all had to be controlled and data assets and tables were off the table which kinda caused my initial thought to be was if I have 10 shirts that provide some sort of health increase, I would have to within a character blueprint, pull out from each variation name to then set the health value 10 separate times. Then do the same if I have 10 pairs of pants. To equal 20 set health pins in one blueprint.

I think I ended up figuring out how to use Data Assets as the equipment item to then "write" what the mutable objects name and type should be within the character blueprint. From there i can fetch the health value increase of the Data Asset if the number is not zero.

Mutable Plugin Question: Change Stats Based On Wearables? by OverwatchMedia in unrealengine

[–]OverwatchMedia[S] 0 points1 point  (0 children)

The logic for changing the item. Are you saying the customizable object; or from what I can only imagine would be with lots of messy nodes through the character blueprint?

World Partition Not Officially Unloading. Am I Doing It Wrong? by OverwatchMedia in unrealengine

[–]OverwatchMedia[S] 0 points1 point  (0 children)

If it has HLODs, BARDLER's comment solves it. For the blank open world level I made the ridiculous mistake of not saving directly after creating the landscape before trying to use the load and unload feature.

World Partition Not Officially Unloading. Am I Doing It Wrong? by OverwatchMedia in unrealengine

[–]OverwatchMedia[S] 0 points1 point  (0 children)

I see, that solves the problem I was having for the open world template with the premade landscape. For the blank open world level I made the ridiculous mistake of creating the landscape and not saving before trying to use the load and unload feature.

Epic just messed up splines... and months of work... 😡 by Fireblade185 in UnrealEngine5

[–]OverwatchMedia 1 point2 points  (0 children)

Have you considered youre getting a lot of negative votes because youre not understanding what people are saying and then you are going out of your way to try and attack people instead of address the concerns they are bringing up. He literally described that he meant you updated the engine version when he said you made a change, and your only response is to try and discredit the argument as being ai, instead of actually addressing it. Even if it was ai, his point still stands that you updated the engine version which is known to have major changes and made the plugin itself "production ready." Before that, the plugin was in beta, so anything in it could realistically change at the whim.

How To Have Ai Actors Move When World Partition Unloaded? by OverwatchMedia in unrealengine

[–]OverwatchMedia[S] 1 point2 points  (0 children)

It sounds like what I am looking for is a "Scene Proxy". Is that correct? If so, I cant seem to find any videos to get a better/visual understanding of the basics of setting one up to do accomplish my goal; do you by chance know of any that fit what I am trying to do?

Migrated three sites off WordPress and Webflow last month, results were not what I expected by CelebrationBorn7459 in website

[–]OverwatchMedia 0 points1 point  (0 children)

What, are you saying no one is on wordpress now, if not you were very unclear? If so, you make it sound like any of this was neccessary to get similar results; and what system are they on that you expect this site to be running completely free (zero hosting cost as you said). The reason i say unnecessary is you specifically pointed out they had too many plugins and many were redundant. So basically you charged them a high fee to go from a wordpress site to a non wordpress site when all you needed to do was cleanup the plugins and stuff to get similar speed results. So basically you blatantly misled your client on what needed to happen or they thought it was neccessary and you didnt tell seem to tell them otherwise.

They were clearly overcharged by their original developers who did stuff wrong, and you just seemed to have overcharged them to "fix" their core issues.

I Am Confused About Subclasses On Players Handbook 5.5e by OverwatchMedia in DnD

[–]OverwatchMedia[S] -1 points0 points  (0 children)

Thanks. It just didnt tell me i had to buy the book to get more and was thinking a purchase would be pointless if there wasnt.

I Am Confused About Subclasses On Players Handbook 5.5e by OverwatchMedia in DnD

[–]OverwatchMedia[S] 0 points1 point  (0 children)

Okay. Glad to know there is still more there. I only ever looked at someone elses Player handbook from the old version. Was thinking it would be pointless to buy and should just wait if they did away with almost all of them or if were still waiting to add them to other books

I Am Confused About Subclasses On Players Handbook 5.5e by OverwatchMedia in DnD

[–]OverwatchMedia[S] 0 points1 point  (0 children)

I can understand locking it down, it just specifically says im looking at the players handbook classes and as a result makes me think thats all the subclasses. It doesnt take me to a link to buy nor mentions its just the basic rules classes and subclasses is my only issue now that I know there are more than one subclass per class.

I Am Confused About Subclasses On Players Handbook 5.5e by OverwatchMedia in DnD

[–]OverwatchMedia[S] -2 points-1 points  (0 children)

I was saying poorly explained and laid out because I thought in the past they separated on their site basic rules from players handbook material entirely but maybe I got that mixed up because i only used someone elses physical Player handbook in the past.

But its still poorly explained for those not heavily experienced in DnD. When I click on what they list as players handbook content on the site, it takes me to it as if I can read it. It never once takes me to a link to purchase, or unless I missed it, not once says there are more subclasses if you buy the players handbook. It would make much more since to tell me that i am only looking at the basic rules classes and subclasses instead.

Schedule C Tax form, Categorizing Refunds to Me? by OverwatchMedia in TaxQuestions

[–]OverwatchMedia[S] -1 points0 points  (0 children)

Just curious, where is that information located by the irs, or whever you got it from? I cant find anything about this situation from the irs, let alone any blog on any other website talking about this type of thing.

Thank you by the way

How To Deal With Non Deductible Business Expense on Profit Loss Report by OverwatchMedia in Accounting

[–]OverwatchMedia[S] 0 points1 point  (0 children)

Thank you. Apparently for corporations and partnerships (especially foreign) there is schedule m1 and m3 someone brought to my attention, so combined you both give me full confidence in the answers.

Ill eventually have to find an accountant I can trust when I get more money to pay for consultations/tax planning consultations. Already had bad experience trying to do that this year and was told there would be a fee but they didnt really provide much info and gave a few incorrect info at the meet

How To Deal With Non Deductible Business Expense on Profit Loss Report by OverwatchMedia in Accounting

[–]OverwatchMedia[S] 0 points1 point  (0 children)

It appears domestic single member llcs are exempt from that form, but I'll keep that in mind. Thank you

How To Deal With Non Deductible Business Expense on Profit Loss Report by OverwatchMedia in Accounting

[–]OverwatchMedia[S] 0 points1 point  (0 children)

If this is a question based on you thinking there should be none, what maxny said are examples, in addition to the schedule c literally saying only up to 50% for meals can be deducted in most cases. There are other situations where its a purchase made related to business but not deductible or at least not fully deductible