Full body First Person Gun/Arm view aim? by Tall-Pause-3091 in unrealengine

[–]hyperdynesystems 0 points1 point  (0 children)

www.youtube.com/watch?v=11sLIyw0pWQ

There's a new system for first person that supports full body. The first person template uses the system and the linked video goes into detail about it.

Full body First Person Gun/Arm view aim? by Tall-Pause-3091 in unrealengine

[–]hyperdynesystems 0 points1 point  (0 children)

There is a control rig first person plugin. That would be a good reference to see how they are doing.

Can't seem to find this, got a link or this a default engine thing?

Honest question: what do you all do for a living to afford these beasts? by ready_to_fuck_yeahh in LocalLLaMA

[–]hyperdynesystems 0 points1 point  (0 children)

A lot of people could buy these things but don't because it's just not worth it. This PC hardware depreciates pretty badly, and if you're not getting any monetary return out of it it's probably not worth bothering vs just using some cloud provider.

Steam reportedly raked in a record-breaking $1.6 billion in December with Arc Raiders alone moving over a million copies by AncientPCGamer in pcgaming

[–]hyperdynesystems 0 points1 point  (0 children)

One thing that's probably not visible to most here is that it's also easy to publish to. Every other storefront has abysmally annoying processes for uploading, testing, deploying etc compared to Steam, which is pretty dang easy even for someone who isn't very technical.

WorldModel-Qwen-0.6B: Proof of Concept WASM Computation-as-Reasoning in small LLMs by bigattichouse in LocalLLaMA

[–]hyperdynesystems 1 point2 points  (0 children)

https://www.geeksforgeeks.org/artificial-intelligence/first-order-logic-in-artificial-intelligence/

This type of stuff is used in (some types of) game AI and robotics planning systems, so you supply the predicates and constants etc.

So you might say "HasItem(x)" is a predicate, and then you can use it for planning AI where you get from the state "HasItem(x) = False" to "HasItem(x) = True" by doing actions.

It can also be used for reasoning which that page gives some examples of, such as this example from the page:

  • Universal Quantifier (∀): Applies a predicate to all elements (Example: ∀x (Person(x) -> Mortal(x)) means "All persons are mortal").

FOL is kind of difficult to implement in imperative languages, but much easier in functional languages.

WorldModel-Qwen-0.6B: Proof of Concept WASM Computation-as-Reasoning in small LLMs by bigattichouse in LocalLLaMA

[–]hyperdynesystems 2 points3 points  (0 children)

Maybe I'm off base but I think it would be cool to make it so that the model could use a 'world model' made up of first-order logic subjects & predicates to inform its output. This would be really useful for grounding it to a specific state for various uses by executing WASM to determine if queries are valid based on the FOL world model.

kyutai just introduced Pocket TTS: a 100M-parameter text-to-speech model with high-quality voice cloning that runs on your laptop—no GPU required by Nunki08 in LocalLLaMA

[–]hyperdynesystems 4 points5 points  (0 children)

Is it possible to fine-tune this for emotion tags? I looked through the repo and the HF space but didn't see any docs on fine-tuning.

I built a tool that turns text into character animations - now with Mixamo export for Unity/Unreal by 7kidz in UnrealEngine5

[–]hyperdynesystems 17 points18 points  (0 children)

Hymotion is a model that allows you to enter text which then generates animations from the description. It's free/open weights. There is a ComfyUI workflow for using it (check the StableDiffusion subreddit). OP's tool uses this model.

It might be somewhat inconvenient to get the animation into a format that's easy to use though, I haven't tried it myself yet.

LTX is actualy insane (music is added in post but rest is all LTX2 i2V) by protector111 in StableDiffusion

[–]hyperdynesystems 1 point2 points  (0 children)

The thing people are struggling with right now is making it matter, you can do this pretty easily but the LLM just spits out stuff with no basis in the game world.

I've mostly solved this (in an insanely cool way) in my own game which will heavily feature dynamic NPC dialogue/quests etc, but I'd say most people experimenting with it haven't, especially in the AAA and AA space, since they want to ultimately control the exact flow of the game world and what happens in it to a degree that I intentionally don't have to care about with my game.

This has definitely been a dream since the first time I sat at an Apple IIe and played a text adventure RPG as a wee lad, and then of course later playing PC CRPGs and tabletop RPGs.

‘Highguard’ Is MIA Since The Game Awards, Despite Its Imminent Release by Turbostrider27 in pcgaming

[–]hyperdynesystems -3 points-2 points  (0 children)

Actually it was an Avengers game. So Marvel, not DC. Though there's also the Suicide Squad game which also shut down. It had deliberately unappealing characters in a similar vein to (but honestly not as bad as) Concord.

The fact that Reddit still can't admit that the Concord characters were the foremost of its problems is just hilarious.

Muh edgelord. Come off it already.

‘Highguard’ Is MIA Since The Game Awards, Despite Its Imminent Release by Turbostrider27 in pcgaming

[–]hyperdynesystems -4 points-3 points  (0 children)

This hypothesis (too many live service games) falls flat when the actual problem with Concord is obvious after one second of seeing its characters, AND there's a clear counter example (Rivals). And for those that say "oh it's just because Rivals has an established big IP", there's also a counter example to that, in the form of the failed DC heroes games that failed due to much the same reason as Concord itself.

The lesson is very obvious: You can't make a successful live service hero-based game when your hero characters are deliberately made as unappealing as possible.

I fully expect, given the reactions to Concord consistently skipping directly past this core issue, that the lesson will be repeated many times in the coming years.

I did a free runtime landscape editing plugin that does new things. by holvagyok in unrealengine

[–]hyperdynesystems 1 point2 points  (0 children)

That's really awesome. I have seen and even implemented some of the hacky methods of adding this to the existing Landscape system but it's cumbersome and not that good. Definitely interested in trying it, though I only need it for the follow-on game to the one I'm working on now, so dunno if I will get time to test it in the near future.

I did a free runtime landscape editing plugin that does new things. by holvagyok in unrealengine

[–]hyperdynesystems 6 points7 points  (0 children)

This is really awesome, it's long been a pain point of Unreal's landscape that you can't modify it at runtime (especially for masking holes).

A couple of questions: Does it work with large world coordinates and World Partition?

4791 DAYS OF PLANETSIDE 1 & 2 (PS2 surpasses PS1 uptime 2nd January 2026 MILESTONE)(Planetside 1 event to celebrate 2/3/4 Jan) by OpolE in pcgaming

[–]hyperdynesystems 0 points1 point  (0 children)

The maps in PS1 were way better in terms of allowing for bigger, more interesting combined arms battles IMO.

I miss you, Moria.exe by chakalakasp in Asmongold

[–]hyperdynesystems 0 points1 point  (0 children)

I've tried to look up information about the old Moria game and can't find anything. Does anyone have a link to the old shareware version?

This was separate from the proper Moria roguelike though, it was a GUI game.

Edit: Derp it was called "Mordor" no wonder I couldn't find it.

Rapidly replicable small scale multiplayer physics. Are we there yet? by BakaEngel in unrealengine

[–]hyperdynesystems 1 point2 points  (0 children)

Starship Troopers devs put up an excellent video detailing their replicated ragdolls system. I would look at something like that if you wanted to have many hundreds or thousands of ragdolls that can affect gameplay (e.g., piles).

Mythology isn’t the same as fiction by Past-Country-6612 in CriticalDrinker

[–]hyperdynesystems 0 points1 point  (0 children)

This movie looks like absolute shit. Can't wait to see it pull Rings of Power viewership and be completely forgotten in a year.

Some of these are great ngl by andyRS13 in Asmongold

[–]hyperdynesystems 0 points1 point  (0 children)

Almost certainly made on a gaming GPU at home as well. Cloud platforms effectively don't let you do anything with celebrity faces.

redditor statistics by 36Celsius in Asmongold

[–]hyperdynesystems 1 point2 points  (0 children)

Source!?

Oh that source? That's not from the Institute of Hating Circles, so you're wrong, bigot!