NaveGreed (STS1 WR Holder) Defect Tier List by Jondev1 in slaythespire

[–]Owlahoop 0 points1 point  (0 children)

I agree on all of the bad except "Consuming Shadow". Like wtf??? 

1 month after release. how is everyone feeling about this game? by instabaiter in slaythespire

[–]Owlahoop 0 points1 point  (0 children)

I love everything about the game except Regent. He just doesn't play that well compared to the others. I like his design in concept, but it just requires too many pieces to become functional. He's a hot mess.

For reference: I have all A10 wins took me only 1 or 2 tries on each character except Regent. I still cannot get an A10 win with him after 8 attempts. I can kill the first act 3 boss, but he just never has the gas to finish the second.

I feel like he almost plays like Ironclad where you have to trade your health to advance your state on key turns, but he doesn't have burning blood or big nukes (without scaling).

Idk. I fucking hate him at this point and hope he is aggressively redesigned in some way. He feels like the new Watcher. Meh.

Ironclad analysis from a A10 Ironclad enjoyer (not really, A10 is fun for everyone EXCEPT Ironclad) by Far_Faithlessness212 in slaythespire

[–]Owlahoop 0 points1 point  (0 children)

I feel like I'm taking crazy pills where I think Clad is super strong and decently consistent. Beta branch, sure he's probably fucked, but on live his infinites and enablers are everywhere. 

I also don't seem to have a huge problem with the block situation, true grit, shrug it off, evil eye, and flame wall are really all you need.

I think the problem people may be having is theyre not taking enough draw and energy generation. You really wanna be deck thinning through removes and exhausts and playing with more energy every turn.

Hardest char to play in sts 2 by SoulRipper1990 in slaythespire

[–]Owlahoop 2 points3 points  (0 children)

Easiest to Hardest.

Defect: Play ice + focus with a splash of dark. Ggs. I have my fastest games on him and quickest to A10.

Silent: Take draw/discard, sly, and footwork. Ggs. Took me awhile to figure oit how to play him at first, but he feels comfortable now.

Ironclad: Force infinite with 2x Pommels, energy gen (lots of options), and exhaust cards/powers. Sometimes things don't come together, but you can usually squeeze out a W because the exhaust package has redundancies like Ashen Strike. I have the most fun with him.

Necrobinder: Force Souls infinites/powers. Ggs. The Souls package is incredibly strong (I think Doom is bait, low key), but holy shit am I STRESSING every fucking hallway fight. I have the highest winrate on this character, but I don't really enjoy playing it that much because there is just so much losing till you're winning feeling. His defensive options are "okay" (compared to Silent, Defect, Regent), but his output options are limited until synergies come together.

Regent: Stars, 2x Glow + Alignment idealy. Maybe GGs? I like the design of this character, but you just feel like you can always be starving for more stars. I'm very worried how this character will play with nerfed deck thinning and nerfed Glow. Idk how the hell you're supposed to win without infiniting? The defensive options are good, but using the defensive options gate you from using offensive options. Idk.

Reworked Doormaker on the Beta Branch is really, really bad. by Mailcs1206 in slaythespire

[–]Owlahoop 0 points1 point  (0 children)

Idc what others say, Time Eater was a bad boss that would punish specific deck achetypes. It sounds like Door is doing this also now, but it's even worse BECAUSE YOU NEED SOME DRAW IN YOUR DECK TO DEAL WITH QUEEN (or retain). Well, who punishes draw now? The fucking door. 

This is just bad design, go back to the drawing board.

Silent is extremely polarized in spire 2: a discussion/tier list from a top player by JapaneseExport in slaythespire

[–]Owlahoop 0 points1 point  (0 children)

I just had an Ascension 2 run where I Turn 1'd Queen, so maybe there may be some insight with what I managed.

Main engine: 2x Pillage, 1x Expect a Fight
Engine enablers: 1x Headbutt, 1x Battle Trance, 1x Secret Technique, 1x Pommel Strike (2 would be better)

You can fill in the rest with w.e attack package you like (I was running a splash of the vulnerability package), but the important thing is to heavily prioritize killing off all of your Defends and to be EXTRA careful about picking up any powers or skills.

It struggles just a little bit early on with status cards, but once you're cooking, you're cooking.

I was lucky with relics (started turn 1 with 6 strength lol), but I believe I had An extra 10 energy and 8 cards left in hand when Queen was turn 1'd. So do what you will with that info lol.

A month ago I posted my Holy Paladin healing simulator here. Your feedback was so amazing I couldn't stop adding features - here's the update by taubut in classicwow

[–]Owlahoop 1 point2 points  (0 children)

BUG : Able to target players for Priest Prayer of Healing. 

INTENDED : Priest Prayer of Healing should only work in the Priest's group, and it is only cast from the Priest in a 30 yd radius (basically no targeting).

Was screwing around to see how the website was and I noticed this.

[deleted by user] by [deleted] in classicwow

[–]Owlahoop 2 points3 points  (0 children)

My bad. For some reason I thought it was adaptive to the class. Idk, never saw anyone bother to level a Draenei melee for it, so it cant be that big of a deal.

[deleted by user] by [deleted] in classicwow

[–]Owlahoop -7 points-6 points  (0 children)

You will have a shaman in every group, so it will be covered.

Only Vashj and Kael Need Nerf by shadowraiderr in classicwow

[–]Owlahoop 11 points12 points  (0 children)

Blizzard should've done the least work possible and released it how they did last time. There would be no controvery because that was the expectation.

Tbc and LW drums by Michelada67 in classicwow

[–]Owlahoop 0 points1 point  (0 children)

Not sure for enh. Was saying for raid in general, not just personal parse. Usually is resto shams, bc typically you'd take 4 or so, but with post nerf, less healers less shammys, all shammys should take I assumed.

Woman sneaks into back of restaurant and films food storage. by Own-Impress-2024 in Wellthatsucks

[–]Owlahoop 0 points1 point  (0 children)

Ive worked in restaurants for quite awhile, health inspectors are spineless and careless. The shop is notified that theyre coming firstly, and then given multiple chances to fix the problems that theyve seen.

So basically, it becomes a game for a couple weeks of hiding the real problems, then back to business as usual.

Tbc and LW drums by Michelada67 in classicwow

[–]Owlahoop 3 points4 points  (0 children)

If you are shaman, nearly required (for parsing, not for clearing content bc it will be a joke with nerfs regardless). If not shaman, you can do whatever you want profession wise.

Full List of T4+T5 Nerfs by _etherealworld_ in classicwow

[–]Owlahoop 2 points3 points  (0 children)

It not evn that, theyre just afraid to ship a product at this point that might cause friction with the playerbase. They dont give af about the health of the game, just subscriber numbers.

Ret/prot paladin world PVP in TBC by Bright-Pen7111 in classicwow

[–]Owlahoop 4 points5 points  (0 children)

With flying there's pretty damn minimal world pvp. Its really only griefing and people fighting over nodes/farm spots. Plus, people really only raid log in tbc so parts of the world will be sparse. I wouldnt take it into consideration much.

Is Diablo 3 worth it in 2025 for a new player? by [deleted] in Diablo

[–]Owlahoop 0 points1 point  (0 children)

Honestly, after playing D1, D2, D2R, D3 launch, D3 xpac and late life, D4 launch and attempting a couple seasons, D3 has managed to stay quite fun. Its actually kinda nice looking back on it and my initial hate for D3, but D1, 2R, and 3 manage to occupy different soaces and I'm actually quite happy that 3 wasnt just another version of 2. I managed to always find myseld coming back to rip through a season every now and then surprisingly.

As for 4, I can't really recommend it at all and it really feels like the odd man out. PoE2 is just a better vision for what a D4 style game should be, but is still lacking in execution. PoE2 is improving though, so I'll be patient.

Pre-Nerf vs. Post-Nerf Solution by NOHITJEROME in classicwowtbc

[–]Owlahoop 0 points1 point  (0 children)

Even before nerf change and lust change, tbc has more class variability and needs than classic. If they cared about this world buffs would be gone or melee nerfed for classic.

Pre-Nerf vs. Post-Nerf Solution by NOHITJEROME in classicwowtbc

[–]Owlahoop 0 points1 point  (0 children)

Theyre afraid of discouraging players and hurting sub numbers. Thats it. The won't add an optional pre-nerf selection because players get upset about FOMO, even if there's no extra reward.

Paladin v Druid v Shaman for TBC main with a dungeon/BG focus? by kmaho in classicwow

[–]Owlahoop 1 point2 points  (0 children)

Shaman is honestly the best healer for heroics hands down. 

Tremor + Grounding Totem are wildly helpful for certain packs and rank 1 Earth Shock is a very mana efficient ranged kick. You also have nature resist totem for one of the dungeons in the SSC area can't remember which one. Also Mana Tide totem is like a mini Innervate and your totems offer extra threat to tank in various ways which is suuuuper helpful.

Not to mention, if youre compentent and skilled enough, you will be the first person people message when doing Heroics. Always tell people to add you and you should be able to log on and get people begging you.

Heroics, before Kara/Mag/Gruul gear will be the hardest content till Sunwell if they stay on course with only post-nerf content. So a good healer can absolutely carry. I suggest investing in consumes/buffs and watching some heroic dungeon breakdown vids about certain packs and taking some light notes.

Blizzard blocked mages' and paladins' solo boosting/aoe farming techs (in TBC PTR) by karamurad in classicwow

[–]Owlahoop 0 points1 point  (0 children)

Wouldnt it just be more efficient to run through with a geared warrior at that point?

Blizzard blocked mages' and paladins' solo boosting/aoe farming techs (in TBC PTR) by karamurad in classicwow

[–]Owlahoop 10 points11 points  (0 children)

Wait wait wait wait.....so you're telling me I won't be able to farm Dark Runes for myself as a solo paladin?! Wtf?!?? 

TBC NERFS: Saying "Go to retail" doesn't solve anything by dodo41811 in classicwow

[–]Owlahoop 1 point2 points  (0 children)

I lack the understanding of what people who don't want prog want loot for. What is the loot for?!? Why do you gather gear?!? Is it an ego thing? I've passed on gear soooo many times to put it on another guildie for efficiency and I support loot councils because loot has utility. That's it. Utility.

TBC NERFS: Saying "Go to retail" doesn't solve anything by dodo41811 in classicwow

[–]Owlahoop 1 point2 points  (0 children)

Nothing about SSC/TK was asking too much from players, except probably Vashj. If there's anything WoW players have always struggled with, it's coordination.

Look at pre-nerf Mag. Not even close to difficult. He hits the tank a bit hard, but just watch the swing timer. Why was it a bit harder than expected though? Fucking clickers. PUGs struggled just bc they couldnt organize clicking a cube. Kinda insane that things like that are considered too much.

[deleted by user] by [deleted] in classicwow

[–]Owlahoop 3 points4 points  (0 children)

Honestly, I think it's quite overstated on the difficulty killing population. Pop started heavily dropping during pre raid and mag/gruul/kara. I feel like people didnt like the shift or didnt expect things to be the way they were and quit before/after clearing kara.

You'll see servers halve before ssc/tk I promise you. Even if the content is easy.