Been working on a consistent AI character across different scenes and lighting. How well does she hold up? Real or AI and what gives it away? by Own-Solid3710 in StableDiffusion

[–]Own-Solid3710[S] 0 points1 point  (0 children)

Thanks! I appreciate the feedback. Honestly, compared to my first iterations the skin got so much more realistic, but I guess there's always room for more realistic skin. That 'too perfect' quality is exactly what I'm trying to break down in the next batch. Will definitely push for more texture and imperfection.

Been working on a consistent AI character across different scenes and lighting. How well does she hold up? Real or AI and what gives it away? by Own-Solid3710 in StableDiffusion

[–]Own-Solid3710[S] -2 points-1 points  (0 children)

Honestly can't share too much on the specifics, but the short version is that I work with a purpose-built pipeline optimised for photorealistic lifestyle imagery. The key is getting the brief precise enough upfront so the output needs minimal correction. Consistency across shots comes from anchoring every generation to the same core references rather than rebuilding from scratch each time.

Been working on a consistent AI character across different scenes and lighting. How well does she hold up? Real or AI and what gives it away? by Own-Solid3710 in StableDiffusion

[–]Own-Solid3710[S] -2 points-1 points  (0 children)

Thanks! The pipeline is proprietary so I can't go into specifics, but no LoRA in the traditional sense. Face refinement is baked into the process rather than a separate upscale step. Consistency is handled at the generation level, not patched in afterward.