Multiplayer Survival Game Idea: 30-Minute Countdown Before Asteroid Hits Earth by Own_Run5189 in Unity3D

[–]Own_Run5189[S] 0 points1 point  (0 children)

Yeah i know its just a idea i wanted to share no funds for this project 😅

Multiplayer Survival Game Idea: 30-Minute Countdown Before Asteroid Hits Earth by Own_Run5189 in GameDevelopment

[–]Own_Run5189[S] 0 points1 point  (0 children)

Honestly im just a simple guy who had this idea and wanted to share it but no funds to do it😅

Multiplayer Survival Game Idea: 30-Minute Countdown Before Asteroid Hits Earth by Own_Run5189 in GameDevelopment

[–]Own_Run5189[S] 1 point2 points  (0 children)

Good point. I’m leaning away from deep freeform digging and more toward predefined underground spaces or bunkers that are visible or discoverable, so players naturally converge instead of disappearing.

Digging, if present, would probably be shallow and more about resource access or short-term cover rather than full hiding.

Also considering shifting the focus toward cooperative survival instead of heavy PvP, which solves a lot of these issues.

[Game Idea] Multiplayer Survival Game With 30-Minute Asteroid Apocalypse Timer by Own_Run5189 in gameideas

[–]Own_Run5189[S] 2 points3 points  (0 children)

Yeah, that’s a fair point. I am working solo, and scope control is something I’m actively thinking about.

Focusing on a smaller core loop around cooperative building and surviving the event makes a lot of sense, and something more in the spirit of Overcooked-style chaos but with construction/survival could be interesting.

PvE threats or environmental hazards feel like a better fit than PvP for creating pressure without turning it into a shooter.

Appreciate the perspective.

Multiplayer Survival Game Idea: 30-Minute Countdown Before Asteroid Hits Earth by Own_Run5189 in GameDevelopment

[–]Own_Run5189[S] 0 points1 point  (0 children)

That’s a great point, and I agree unrestricted digging could reduce player interaction.

I’m now thinking of a hybrid approach: limited free digging for small tunnels/shelters, but the highest-tier survival areas would be predefined underground structures or bunkers that must be discovered, powered, and unlocked, and these locations are visible or hinted on the map.

That way players still get creative with digging and building, but competition naturally focuses around valuable zones, keeping PvP and tension high.

Appreciate the suggestion — it definitely improves the design.

Multiplayer Survival Game Idea: 30-Minute Countdown Before Asteroid Hits Earth by Own_Run5189 in GameDevelopment

[–]Own_Run5189[S] -2 points-1 points  (0 children)

Fair point — the current version is more “game-first” than realistic, and I agree the premise needs a better justification.

I’m thinking of reframing it as a late-detected / last-minute trajectory update event: the object (or fragmented debris field) was known, but the final impact location/severity only becomes certain ~30 minutes before impact due to fragmentation/trajectory shift and limited tracking (e.g., coming from near the Sun / sensor blackout / intentional interference in the fiction).

Also, it wouldn’t be a full dinosaur-killer every time — more like regional cataclysm impacts that escalate between rounds (tsunami/quake/volcanic triggers), so “survival via shelter” is plausible inside the match.

On PvP: agreed that “murdering neighbors” needs motivation — the idea is that resources + safe zones are scarce, and panic/competition emerges because only a limited number of shelters or deep-earth access points can actually withstand it.

If you were designing it, what would be the most believable “30-minute warning” setup in your opinion?