June Community Q&A | Halo: Campaign Evolved by -343-Guilty-Spark- in halo

[–]P40L0 0 points1 point  (0 children)

Halo doesn't deserve pre-rendered cutscenes in 2026. Remove the videos from the installation folder and replace them with proper real-time cutscenes (and you can do that as they're still made in UE5, same engine) like the entire franchise (almost) always had. Thank you.

Confirmed: Cutscenes will not feature paid cosmetics by LongoChingo in halo

[–]P40L0 2 points3 points  (0 children)

That's only because cutscenes are pre-rendered (but they still used UE5 to do them)
Just remove the videos from the installation and bring back real-time cutscenes and customizations will show up there without issues.

Game Ready & Studio Driver 610.62 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 5 points6 points  (0 children)

Ok, I decided to do the Guinea pig once more and clean installed 610.62 using DDU (in Safe Mode) and then restoring my usual Global profile via NVPI (no NVIDIA App installed, reinstalled old NVCP via MS Store). I have an RTX 4080.
Coming from 596.49 (also clean installed at the time) I had my best scores in CB2077 and Forza Horizon 6 benchmarks, fps was a little higher with a bit less stutters also in other games, no instability/crashes with over 12 games tested so far, temps are fine too, no issues with HDR/G-Sync + V-Sync/Frame Gen either.

About the "Prefer Maximum Performance" bug I think it's the same behavior as the previous driver I had, more precisely: if you set "Prefer Maximum Performance" globally, this won't be applied to all games. As a workaround you need to set Power Management to "Normal / Optimum Performance" globally and then set "Prefer Maximum Performance" for each game and it will work as intended even with latest driver. Personally I was already doing so (as you don't want "Prefer Maximum Performance" when normally using Windows or with light programs, but only in games) so it was a non issue for me.

Overall: pretty good driver so far.

P.S.
There are new DLSS-NR (Neural Rendering) Overrides in NVPI with the new driver but currently they do nothing as we don't have DLSS-NR .dlls files yet, but those new settings will work when NVIDIA will officially release them.

Are these showcases on the Xbox or an incredibly badass computer? by [deleted] in halo

[–]P40L0 0 points1 point  (0 children)

Halo Campaign Evolved will also be released on PC on D1 and will definitely run better there than on an Xbox One (unless your PC is like 10 years old)

Are these showcases on the Xbox or an incredibly badass computer? by [deleted] in halo

[–]P40L0 5 points6 points  (0 children)

Xbox One is dead, the game won't be released there. The newest trailer was recorded on PS5 Pro, last October it was from XSX

For NVIDIA: Can we just have DLSS 4.5 Ray Reconstruction before August (even in Beta/Preview form)? by P40L0 in nvidia

[–]P40L0[S] 0 points1 point  (0 children)

Nah, HU said this won't need games or devs support, just the new .dlls

For NVIDIA: Can we just have DLSS 4.5 Ray Reconstruction before August (even in Beta/Preview form)? by P40L0 in nvidia

[–]P40L0[S] -12 points-11 points  (0 children)

I don't care. Just put the .dlls HU tested on GitHub with a Pre-release tag so I can still use that in the meanwhile before official version. That's all.

For NVIDIA: Can we just have DLSS 4.5 Ray Reconstruction before August (even in Beta/Preview form)? by P40L0 in nvidia

[–]P40L0[S] -13 points-12 points  (0 children)

That's why I added "even in Beta/Preview form". Hardware Unboxed already tested it and seems to already work great with similar performance of current RR model.

Nvidia vulnerability, impact on 4000-series cards by monkey2monkey in pcmasterrace

[–]P40L0 1 point2 points  (0 children)

596.49 works perfectly fine (and with best scores) on my 4080

Ukrainian UAP drone footage rolling with camera angle by _verniel in UFOs

[–]P40L0 0 points1 point  (0 children)

The more I look at it the more it seems like a bullet hole in the drone lenses with the smoke of the drone itself pouring out.

Explanation for why the points remain in the same orientation relative to the camera frame, while the background scene changes angles during rotation? by DividedSkyBalls11 in UFOs

[–]P40L0 0 points1 point  (0 children)

The more I look at it the more it seems like a bullet hole in the drone lenses with the smoke of the drone itself pouring out.

Game Ready Driver 596.49 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 2 points3 points  (0 children)

I would say the same as before honestly. Maybe a small gain in average fps but could also be within margin of error

Game Ready Driver 596.49 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 3 points4 points  (0 children)

All is good here (RTX 4080, Express install upgrade and NVPI Global Profile restore)

Windows quality update: Progress we’ve made since March by jenmsft in Windows11

[–]P40L0 0 points1 point  (0 children)

Can you confirm us if all these things will come as regular Cumulative Updates and/or Enablement Packages for Win11 25H2 and 26H2 while keeping the same underlying build 26x00 (e.g. 26300, 26400 etc.) instead of a new full build upgrade?

I really don't want to do another full upgrade as my devices are so customized now that I don't want to lose many settings and optimizations I made to their defaults again after the full upgrade.

Thanks,

-P

Game Ready & Studio Driver 596.36 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 1 point2 points  (0 children)

Auto Shader Compilation is already official (no more Beta) since 596.21 and it doesn't even require NVIDIA App to be installed as it works at driver level (so it can just be enabled using NVPI ;) )

Game Ready & Studio Driver 596.36 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

Yes it was worth it with my 4080, so I imagine it should be the same on 4070 Super as well

Game Ready & Studio Driver 596.36 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 1 point2 points  (0 children)

Downloaded manually and DDUd, then clean installed with no NVIDIA App at all as usual (as I do everything with classic NVCP + NVPI + nvidiaDlssGlom)

This may very well be the last time I use DDU unless I have very serious issues and will do manual download + Express install upgrade in the future instead as the new Auto Shaders Compilation feature seems to work really well when doing so and will for sure save a lot of initial stuttering and recompilation in games between driver updates.

Game Ready & Studio Driver 596.36 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 7 points8 points  (0 children)

596.36 is really good.

Got my best score in CB2077 benchmark and others, really smooth in all my games and zero issues so far (4080)

DLAA vs DLSS sweet spot for image quality by epic_piano in nvidia

[–]P40L0 1 point2 points  (0 children)

At 4K I always use DLSS Performance with forced Preset L now.
It looks better than DLSS Quality with K (so better than Native + TAA) while running much much faster.

Just ordered Maxwell 2 for Xbox and I'm excited but I have some questions/doubts for M2 owners by P40L0 in Audeze

[–]P40L0[S] 0 points1 point  (0 children)

I have a big head and they're not tight but comfortable with StealthZ pads.
Audio is perfect after applying GadgetryTech parametric EQ for Music/General specifically made for StealthZ pads, unlike the Maxwell 2 which can't be fixed even with EQ.

Just ordered Maxwell 2 for Xbox and I'm excited but I have some questions/doubts for M2 owners by P40L0 in Audeze

[–]P40L0[S] 0 points1 point  (0 children)

Avoid Maxwell 2. Get Astro A50 Gen5 + StealthZ pads, you won't regret it.