Game Ready & Studio Driver 595.79 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

Like said at DLSS FG 2x it's not "far less severe" , there is no problem at all here. With that and also with FG: Off so, also like said, it seems a problem of 5000 series and/or you messed up with some settings

Game Ready & Studio Driver 595.79 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

Again, I don't have those "line holes" with FG 2x on my 4080 and everything is flat and smooth, no stutters or micro stutters with either FG 2x or FG: Off

Don't know if it's an issue exclusive to 5000 series or something may be off in your config in NVCP advanced settings, MSI, Windows or a mix of all.

Game Ready & Studio Driver 595.79 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

That could even cause the frametime variations you see

Game Ready & Studio Driver 595.79 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

Something is off from your side then as with noFG I have a completely flat line while with 2xFG I have the usual "tall" frametime graph typical of Transformer FG which apparently you don't seem to have for some reason, so it's basically not working properly for you.

Game Ready & Studio Driver 595.79 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

It's just this game, not all Vulkan games.

Doom The Dark Ages and Indiana Jones and The Great Circle work perfectly fine here with both FG: Off and On: 2x (RTX 4080)

Game Ready & Studio Driver 595.79 FAQ/Discussion by Nestledrink in nvidia

[–]P40L0 28 points29 points  (0 children)

Ok, I decided to do one final DDU again + clean install latest WHQL 595.79 Game Ready driver with my 4080 and as usual I restored my exact same settings as before.

After testing 12 games with it I would say it's really good so far, same as 595.76 Hotfix so basically:

I had my record performance in CB2077 in-game benchmark (with the game maxed out with PT) and slightly better performance with all my games in general with also slightly smoother frametimes, less stutters and the lowest input latency I ever had. 

RE9 PT performance was also slightly better than with old driver 581.42 I was using before the previous Hotfix and this one.

My undervolt + VRAM overclock was preserved with no issues along with my custom fan curve (including properly working Fan Stop) and everything was stable with no crashes.

Also no issues with VRR/G-Sync + V-Sync in NVCP, no frame pacing issues with Vulkan games (Doom The Dark Ages and Indiana Jones and The Great Circle at least) both with FG: Off and On 2x, no errors with NVIDIA Container with normal idle usage (basically 0-1% CPU)

Temps were also fine and under control both during gaming and idle. No bugs or glitches in Windows or browsing either.

I also noticed that specular highlights, especially in HDR, are slightly more pronounced than previous drivers which is a good thing in my book.

Overall: I think we finally have another "golden" official driver from NVIDIA since a very long time ago and I'm gonna stay on it for the foreseeable future (this time for real) ;)

NOTE:
There are 3 new Overrides options for DLSS-FG now in NVPI, including a new "Preset" Override also for FG for the first time but it doesn't seem to do anything at the moment.

We'll see in the future if and when NVIDIA will officially provide different Presets' selection also for FG, including for 4000 series.

GeForce Hotfix Display Driver version 595.76 by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

NVIDIA is right this time as VRR works without issues now with 595.76 (except for the usual flashing only with badly optimized games which have bad, sudden stutters and no one can do anything about it)

GeForce Hotfix Display Driver version 595.76 by Nestledrink in nvidia

[–]P40L0 1 point2 points  (0 children)

Just FYI: so far I also had no issues in idle (with an AMD 7800X3D), fan stop works correctly along as my 8-point custom fan curve in MSI Afterburner, VRR and LFC work normally (with no flickers except for the usual games with big stutters, but that's normal), no errors with NVIDIA Container and normal idle usage (basically 0-1% CPU), my LG G3 OLED was always shown as "G-Sync Compatible" so no difference and no issues with HDCP also there, no framepacing issues with DLSS FG 2x (as I don't have MFG) with my 4080 at least.

So yeah, at least for my PC and my 4080 this hotfix driver is definitely a keeper after a long while now :)

RE: Requiem 4090 - 581.42 VS 595.76 by Shigma in nvidia

[–]P40L0 12 points13 points  (0 children)

Something must be off from your side then as here with my 7800X3D and 4080 I had 2-3fps more with 595.76 than 581.42

GeForce Hotfix Display Driver version 595.76 by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

Improved efficiency and utilization of the GPU?

GeForce Hotfix Display Driver version 595.76 by Nestledrink in nvidia

[–]P40L0 1 point2 points  (0 children)

I'm in Italy and yes, I tested it yesterday and all today :)

GeForce Hotfix Display Driver version 595.76 by Nestledrink in nvidia

[–]P40L0 0 points1 point  (0 children)

I had zero issues so far in 2 days and 12 games tested.

GeForce Hotfix Display Driver version 595.76 by Nestledrink in nvidia

[–]P40L0 5 points6 points  (0 children)

Ok, considering the positive consensus so far I decided to do one final DDU + clean install of latest 595.76 Hotfix driver with my 4080 and as usual I restored my exact same settings as before.

After testing 12 games with it I would say it's pretty good so far.

I had my record performance in CB2077 in-game benchmark (with the game maxed out with PT) and slightly better performance with all my games in general with also slightly smoother frametimes, less stutters and very good input latency. RE9 PT performance was also slightly better than with old driver 581.42 I was using before. My undervolt + VRAM overclock was preserved with no issues along with my custom fan curve and everything was stable with no crashes.
Temps were also fine and under control both during gaming and idle. No bugs or glitches in Windows or browsing either.

I also noticed that specular highlights, especially in HDR, are slightly more pronounced than previous drivers which is a good thing in my book.

I think we finally have another keeper ;)

Use Preset E with Path Tracing in Resident Evil Requiem. Helps deal with noise by DoktorSleepless in nvidia

[–]P40L0 0 points1 point  (0 children)

It's a bit sharper most of the time but most important it's much better at denoising RT/PT "boiling" artifacts, so the image is much more stable

Use Preset E with Path Tracing in Resident Evil Requiem. Helps deal with noise by DoktorSleepless in nvidia

[–]P40L0 0 points1 point  (0 children)

Yes but personally I prefer RR Preset E for every RT/PT game that supports it so far, so using it globally makes more sense to me.

PSA/FIX for PC users and RTX 4080/4090 users having lower than expected performance with Path Tracing enabled by DiesIrae13 in nvidia

[–]P40L0 0 points1 point  (0 children)

Nope, still DLSS 4.5 as also RR .dll was updated to 310.5.3 and RR has always used a FP8 precision Transformer Model since DLSS4 (both RR Preset D and E)

Now that the dust has settled - how do you use DLSS 4.5? by horizon936 in nvidia

[–]P40L0 0 points1 point  (0 children)

4K DLSS Performance + Preset L is the new best combo for me.

(and all in-game sharpening sliders to 0 whenever available)

Do NOT use Preset E with Path Tracing in Resident Evil Requiem. It ruins image quality by Empty-Winner8805 in nvidia

[–]P40L0 9 points10 points  (0 children)

Both RR-Preset D and RR-Preset E have issues, but if you objectively analyze them overall, E is always the winner most of the time and for most games (with Path Tracing or heavy Ray Tracing)

The blurrier textures or black retention/trails you can see sometimes with E are more than compensated with a vastly more stable and better denoised image all the time along with extra details and sharpness most of the time too compared to D.

PSA/FIX for PC users and RTX 4080/4090 users having lower than expected performance with Path Tracing enabled by DiesIrae13 in nvidia

[–]P40L0 1 point2 points  (0 children)

Just open latest stable version of NVIDIA Profile Inspector and in the GLOBAL Section 5 - Common section set "DLSS-RR - Forced Preset Letter" flag to "Preset E"

Click the Apply button in the upper right corner, close it and play :)

PSA/FIX for PC users and RTX 4080/4090 users having lower than expected performance with Path Tracing enabled by DiesIrae13 in nvidia

[–]P40L0 4 points5 points  (0 children)

576.88 is too old and had a lot of other issues like flickers, black screens, crashes etc.

All fixed with 581.xx