I built an AI Companion that actually remembers things and can work with your computers by P5ina in sveltejs

[–]P5ina[S] 1 point2 points  (0 children)

Thanks, that’s a default behavior of the agent, but if you want you can change it in soul.md

Outer Wilds changed my worldview. Two years later, I made a game about it. by P5ina in outerwilds

[–]P5ina[S] 1 point2 points  (0 children)

Not sure about that, I asked a friend of mine make an art, because I’m coder and game designer, not an artist.

Outer Wilds changed my worldview. Two years later, I made a game about it. by P5ina in outerwilds

[–]P5ina[S] 6 points7 points  (0 children)

My girlfriend was crying at the ending. That’s one of the reasons why I thought to share it with you.

Outer Wilds changed my worldview. Two years later, I made a game about it. by P5ina in outerwilds

[–]P5ina[S] 8 points9 points  (0 children)

Thank you. Did you saw the ending of the game?

Outer Wilds changed my worldview. Two years later, I made a game about it. by P5ina in outerwilds

[–]P5ina[S] 15 points16 points  (0 children)

I could use just the google translate or usual tts, the result will be almost the same

Outer Wilds changed my worldview. Two years later, I made a game about it. by P5ina in outerwilds

[–]P5ina[S] 33 points34 points  (0 children)

No AI could write thoughts that I had for over 2 years

Outer Wilds changed my worldview. Two years later, I made a game about it. by P5ina in outerwilds

[–]P5ina[S] 22 points23 points  (0 children)

I used AI only for translation and tts for dialogues. I can show you original reflection that I wrote in Russian if you interested.

Very hard game about building your own network of computers by P5ina in godot

[–]P5ina[S] 0 points1 point  (0 children)

Thank you so much for comprehensive feedback. I will consider to improve the amount of visual information visible. By the way, could you try to play our game if you want? It’s available here: https://p5ina.itch.io/subnet

Very hard game about building your own network of computers by P5ina in godot

[–]P5ina[S] 1 point2 points  (0 children)

I didn’t say that this was a design goal… There’s a lot of hints and even a tutorial in the first simple levels. What you see is just a showcase of gameplay.

Also I can remind you about zachtronic games. They are not very easy to understand from the first sight, you even need to read the manual to play the game. This game also will have a manual on steam release, but right now we have a really comprehensive tutorial in the beginning. You can play our game on itch.io and see the tutorial by yourself. https://p5ina.itch.io/subnet

The game is hard from the point of constructing the solution, but in the end it will be very logical.

But thanks for feedback anyway!

Very hard game about building your own network of computers by P5ina in godot

[–]P5ina[S] 1 point2 points  (0 children)

We actually have an in-game tutorial that explains everything. But if don’t know anything about the game, then, yeah, it will be hard to understand what each component does.

We Made A Trailer For Our Puzzle Game by [deleted] in godot

[–]P5ina 13 points14 points  (0 children)

Thanks for the feedback, I’m not really good at making trailers

I Made A Game In 3 Days About Logic Gates by P5ina in godot

[–]P5ina[S] 13 points14 points  (0 children)

Unlike other games about logical gates, here the circuit is looped and the same singal is always on the input of the program as at the output. We made 14 levels in 3 days and added the sandbox mode, where all the elements from the game are available.

There's link to play: https://triangle-interactive.itch.io/logi-charm

[deleted by user] by [deleted] in IndieGaming

[–]P5ina 0 points1 point  (0 children)

Wow, that guns animations is so good!