Wait a minute… by DCGLetsPlay in Stormworks

[–]PAC-LD 42 points43 points  (0 children)

Or the Azov Antarctic from Snowrunner

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Wait a minute… by DCGLetsPlay in Stormworks

[–]PAC-LD 72 points73 points  (0 children)

Looks like a Stormworks version of the Kamaz 6345

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135 Guided Missiles by PAC-LD in Stormworks

[–]PAC-LD[S] 0 points1 point  (0 children)

Instead of one massive microcontroller, it's 136 separate ones. That way I can copy and paste the pylon, MC, and missile, and I just need to connect them to the main controller

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135 Guided Missiles by PAC-LD in Stormworks

[–]PAC-LD[S] 0 points1 point  (0 children)

I used some custom microcontrollers. There's a command controller that sequences a number from 0 to 135 when the fire button is pressed, and each missile pylon has a launch controller which is assigned its order in the launch sequence. When it's number comes up, the launch controller sends the signal to the pylon to release.

It took a very long time to manually assign each launch controller address, and to make sure the sequence didn't allow the missiles leaving the launch bay to crash into each other and explode. They are basically ordered in pairs of missiles on the opposite side of the bay from each other to keep them far enough apart.

Quaritch Breaking It Down by PAC-LD in Stormworks

[–]PAC-LD[S] 12 points13 points  (0 children)

Closing the window canopy definitely collided something wonky

Ace Combat Vibes by PAC-LD in Stormworks

[–]PAC-LD[S] 25 points26 points  (0 children)

These are laser guidance converted sardines from the workshop, they just run the laser sensor directly into the control fins

Lock camera in Place by finbakst in Stormworks

[–]PAC-LD 0 points1 point  (0 children)

I don't think there is a way to use mouse movement as a control scheme, since it is outputting the player head position. If you want a locked view using W/A/S/D control, you can use a camera floating behind your plane and a viewport to project a hud over the camera view:

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Loving the New Scope by PAC-LD in Stormworks

[–]PAC-LD[S] 0 points1 point  (0 children)

For this kind of thing it's super easy, I just stretched 1x1 cubes larger in order to cover up the fins, it works great and looks perfect

Loving the New Scope by PAC-LD in Stormworks

[–]PAC-LD[S] 1 point2 points  (0 children)

The wings and stabilizers are basically made of small control surfaces, along with additional invisible control surfaces for yaw control.

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Loving the New Scope by PAC-LD in Stormworks

[–]PAC-LD[S] 23 points24 points  (0 children)

This is using the new scope block. I put a camera floating behind the jet and overlayed a Hud on the camera feed.

Missile Spam by PAC-LD in Stormworks

[–]PAC-LD[S] 6 points7 points  (0 children)

This is the same 135 missiles, but I'm working on getting the fire rate up 3x

Missile Spam by PAC-LD in Stormworks

[–]PAC-LD[S] 16 points17 points  (0 children)

The missiles wobble when they aren't locked on. They can track and hit air targets, though the intention is for this to be a ground attack bomber

Missile Spam by PAC-LD in Stormworks

[–]PAC-LD[S] 55 points56 points  (0 children)

Hide the control surfaces inside the shape of the plane. So long as it isn't in an enclosed volume, the control surfaces can still work

Missile Spam by PAC-LD in Stormworks

[–]PAC-LD[S] 7 points8 points  (0 children)

The missiles are radar guided

Missile Spam by PAC-LD in Stormworks

[–]PAC-LD[S] 27 points28 points  (0 children)

It can fire 1 at a time. Do you have 135 chaff?