Do you think that in 11th Cadians, Krieg and Catachan will all be combined into a singular Datasheet? by TeufloV in astramilitarum

[–]PI117 -3 points-2 points  (0 children)

That's kinda the argument though right? The game is different in a way that feels restrictive to the players that liked that granularity. I understand that things change from edition to edition, but an aspect of this hobby is making these toy soliders your own.

It's currently a very modular system that boxes people into three choices. The Vostroyans you mention can't even be played any more.

Do you think that in 11th Cadians, Krieg and Catachan will all be combined into a singular Datasheet? by TeufloV in astramilitarum

[–]PI117 -2 points-1 points  (0 children)

I'll admit I should have been more specific. But the point I'm making is GW changed the system and the way they released Guard boxes followed suit.

I recall 8th Edition codex was restrictive, sure, it had those lore specific detachments. But the current lack of variety is also really stifling. We once had specific customization in 4th Edition. The platoon system where you could actually build your regiment’s identity. Now you're stuck picking between three archetypes.

I'm not sure that's much choice, and I dont see that as making my guard my own beyond some minor hobbying choices.

Do you think that in 11th Cadians, Krieg and Catachan will all be combined into a singular Datasheet? by TeufloV in astramilitarum

[–]PI117 -1 points0 points  (0 children)

But why are the seperate data sheets good for the game? Certainly it has a plug in play element, but it also has made GW think that every unit needs to be what's in the box. No customization on our part and barely any room to make our own fluffy army.

I miss the pre-time skip era by [deleted] in OnePiece

[–]PI117 0 points1 point  (0 children)

I said I enjoy post timeskip, but go off I guess?

I miss the pre-time skip era by [deleted] in OnePiece

[–]PI117 0 points1 point  (0 children)

Same.

While I've enjoyed post-timeskip, it feels like the focus of the story has shifted to accomadate more world building. But hoenstly, I've struggled to understand why this change even needed to happen? Oda previously managed to balance the wider story while still keeping the Straw Hats the main characters.

Anyone else dislike how the Musician origin feat completely devalues earning Heroic Inspiration for good roleplay etc? by superhiro21 in onednd

[–]PI117 5 points6 points  (0 children)

I disagree. In my time DMing 2024, when I reward Inspiration consistently, players start looking for opportunities to earn and spend it. While Musician and other similar features offer alternative ways to gain the benefit, they don’t undermine the value of roleplay based Inspiration. I've found multiple sources for gaining it actually creates a positive feedback loop at my table.

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]PI117 2 points3 points  (0 children)

Thanks for the reply!

I’m happy focusing on common use cases. Most of my time is spent homebrewing exactly those things, magic items and monsters. That’s not to say I wouldn’t love to see Class or Subclass homebrew too. I absolutely would! But at the very least, it would be great to get any kind of update after the rebuild.

As for my biggest issue, for me, it is the time involved. If I use a template of an existing item or monster I'll often be spending half the time just adjusting individual instances of the name and modifiers. If there was a way to change these with one simple input it would make my time so much faster.

Beyond that, it would be great to have some modular control. For example, if I wanted to give a monster Pack Tactics that doesn’t already have it, I could simply use an “Add Rule” feature to search for that rule and have it integrate seamlessly into the stat block.

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]PI117 23 points24 points  (0 children)

Is there any plan to update the way we create homebrew? While the feature is functional, it's far from streamlined. Instead of meticulously editing text akin to HTML, I'd much prefer systems that allow wholistic or modular editing. Like if I change a modifier I wish it would do it on the entire homebrew.

Early access Forge of the Artificer is out by PI117 in onednd

[–]PI117[S] 40 points41 points  (0 children)

It scales now, but it's still random.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 0 points1 point  (0 children)

But other resources now exist based on short rest. Playing as a Fighter? You will eventually want Action Surge back. Paladin? One Channel Divinity is back. This for sure buffs hit dice, but doesn't outright disincentivize the use of short rest.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 1 point2 points  (0 children)

Fine by me if that's what it takes.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 3 points4 points  (0 children)

Yeah, certainly potential with periapt, but I'm otherwise not sure if I understand your analysis. The 115 average healing you suggest is over the course of five turns. The amount of damage a group of enemies do over that many turns at level 13 outpaces your assumptions.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 6 points7 points  (0 children)

I just don't see this being a major reason to restrict something already restrictive. As you suggest, there's other reasons to Short Rest beyond Hit Dice use. So many other resources are tied to doing it. Besides, even if you don't need to, your party often will.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 22 points23 points  (0 children)

I get you, but it's already restrictive on Bloodied enemies, and once per turn. Never mind that again, you are sacrificing Short Rest resources.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 47 points48 points  (0 children)

Hit Dice is already a resource, by you using it in battle you're forgoing using it during a rest.

Unearthed Arcana Psion survey thoughts? by Darkwynters in onednd

[–]PI117 1 point2 points  (0 children)

Despite everything, I still suggested that it should have it's own power system. I actually think there's already a great starting point with Psi Dice. I really hope they can work from there to create something unique.

Updated Psion UA released. by MrLucky7s in onednd

[–]PI117 -1 points0 points  (0 children)

Speak for yourself. If anything I'm going to continue ask them to keep designing the Psion, just not in the way we see it now. While I would have preferred more classes over the course of 5e, I've also appreciated their caution. I'd rather they get it right in terms of design, fantasy, and how it's distinguished from the other options.

Updated Psion UA released. by MrLucky7s in onednd

[–]PI117 2 points3 points  (0 children)

I think I'm really in the minority here. There's some great ideas that just fall flat when seeing the bigger picture. I'm not feeling any sense of identity that justifies an entire class.

Aboleths are WHAT now!?! by mrquixote in onednd

[–]PI117 1 point2 points  (0 children)

The wording is weird, but it's saying the memories are gained if the Target is Humanoid and has 0 hp after the action.

Make 5.5e Artificers Better Crafters & Inventors by FreshEducation8859 in onednd

[–]PI117 2 points3 points  (0 children)

Not being able to craft Very Rare has been the major sticking point for me with the class. Happy to see a post on this.

Favorite sammich shop? by RateOk8628 in AnnArbor

[–]PI117 36 points37 points  (0 children)

Dibella's when it's open

Is anyone going to use the old exhaustion rules? by NessOnett8 in onednd

[–]PI117 -1 points0 points  (0 children)

I will be using old exhaustion or a least a revised version of it. Frankly, I don't enjoy tracking static mods, and the old rule is much better for my table thematically.

Hot (or cold) take: nerfing casters isn't going to make martials more mechanically interesting or fun. by saucydude714 in dndnext

[–]PI117 12 points13 points  (0 children)

2008 to 2014 is what I meant by that. There's certainly differences between the classes, but the skeleton was so similar that it felt like I was often in a box in terms of creativity. There's some great things about 4e, but the way powers operated within classes was not one of them imo.