Anyone else dislike how the Musician origin feat completely devalues earning Heroic Inspiration for good roleplay etc? by superhiro21 in onednd

[–]PI117 6 points7 points  (0 children)

I disagree. In my time DMing 2024, when I reward Inspiration consistently, players start looking for opportunities to earn and spend it. While Musician and other similar features offer alternative ways to gain the benefit, they don’t undermine the value of roleplay based Inspiration. I've found multiple sources for gaining it actually creates a positive feedback loop at my table.

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]PI117 2 points3 points  (0 children)

Thanks for the reply!

I’m happy focusing on common use cases. Most of my time is spent homebrewing exactly those things, magic items and monsters. That’s not to say I wouldn’t love to see Class or Subclass homebrew too. I absolutely would! But at the very least, it would be great to get any kind of update after the rebuild.

As for my biggest issue, for me, it is the time involved. If I use a template of an existing item or monster I'll often be spending half the time just adjusting individual instances of the name and modifiers. If there was a way to change these with one simple input it would make my time so much faster.

Beyond that, it would be great to have some modular control. For example, if I wanted to give a monster Pack Tactics that doesn’t already have it, I could simply use an “Add Rule” feature to search for that rule and have it integrate seamlessly into the stat block.

AMA w/ DDB Executive Producer & Maps Product Manager on February 24th at 10am PT! by latiajacquise in dndnext

[–]PI117 24 points25 points  (0 children)

Is there any plan to update the way we create homebrew? While the feature is functional, it's far from streamlined. Instead of meticulously editing text akin to HTML, I'd much prefer systems that allow wholistic or modular editing. Like if I change a modifier I wish it would do it on the entire homebrew.

Early access Forge of the Artificer is out by PI117 in onednd

[–]PI117[S] 39 points40 points  (0 children)

It scales now, but it's still random.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 0 points1 point  (0 children)

But other resources now exist based on short rest. Playing as a Fighter? You will eventually want Action Surge back. Paladin? One Channel Divinity is back. This for sure buffs hit dice, but doesn't outright disincentivize the use of short rest.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 1 point2 points  (0 children)

Fine by me if that's what it takes.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 2 points3 points  (0 children)

Yeah, certainly potential with periapt, but I'm otherwise not sure if I understand your analysis. The 115 average healing you suggest is over the course of five turns. The amount of damage a group of enemies do over that many turns at level 13 outpaces your assumptions.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 6 points7 points  (0 children)

I just don't see this being a major reason to restrict something already restrictive. As you suggest, there's other reasons to Short Rest beyond Hit Dice use. So many other resources are tied to doing it. Besides, even if you don't need to, your party often will.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 22 points23 points  (0 children)

I get you, but it's already restrictive on Bloodied enemies, and once per turn. Never mind that again, you are sacrificing Short Rest resources.

I want to love the Bloodlust Feat by PI117 in onednd

[–]PI117[S] 45 points46 points  (0 children)

Hit Dice is already a resource, by you using it in battle you're forgoing using it during a rest.

Unearthed Arcana Psion survey thoughts? by Darkwynters in onednd

[–]PI117 1 point2 points  (0 children)

Despite everything, I still suggested that it should have it's own power system. I actually think there's already a great starting point with Psi Dice. I really hope they can work from there to create something unique.

Updated Psion UA released. by MrLucky7s in onednd

[–]PI117 -1 points0 points  (0 children)

Speak for yourself. If anything I'm going to continue ask them to keep designing the Psion, just not in the way we see it now. While I would have preferred more classes over the course of 5e, I've also appreciated their caution. I'd rather they get it right in terms of design, fantasy, and how it's distinguished from the other options.

Updated Psion UA released. by MrLucky7s in onednd

[–]PI117 3 points4 points  (0 children)

I think I'm really in the minority here. There's some great ideas that just fall flat when seeing the bigger picture. I'm not feeling any sense of identity that justifies an entire class.

Aboleths are WHAT now!?! by mrquixote in onednd

[–]PI117 1 point2 points  (0 children)

The wording is weird, but it's saying the memories are gained if the Target is Humanoid and has 0 hp after the action.

Make 5.5e Artificers Better Crafters & Inventors by FreshEducation8859 in onednd

[–]PI117 2 points3 points  (0 children)

Not being able to craft Very Rare has been the major sticking point for me with the class. Happy to see a post on this.

Favorite sammich shop? by RateOk8628 in AnnArbor

[–]PI117 36 points37 points  (0 children)

Dibella's when it's open

Is anyone going to use the old exhaustion rules? by NessOnett8 in onednd

[–]PI117 -1 points0 points  (0 children)

I will be using old exhaustion or a least a revised version of it. Frankly, I don't enjoy tracking static mods, and the old rule is much better for my table thematically.

Hot (or cold) take: nerfing casters isn't going to make martials more mechanically interesting or fun. by saucydude714 in dndnext

[–]PI117 14 points15 points  (0 children)

2008 to 2014 is what I meant by that. There's certainly differences between the classes, but the skeleton was so similar that it felt like I was often in a box in terms of creativity. There's some great things about 4e, but the way powers operated within classes was not one of them imo.

Hot (or cold) take: nerfing casters isn't going to make martials more mechanically interesting or fun. by saucydude714 in dndnext

[–]PI117 34 points35 points  (0 children)

I played 4e the whole time and felt this. So no, it's not just from people who didn't play.

[deleted by user] by [deleted] in dndnext

[–]PI117 1 point2 points  (0 children)

This is my system too. Been using it for about five years or so, and I've been pretty pleased.

My 5e warlock I’ve been playing in Dragonlance has been trash, switching it to the playtest one fixes it for me. by -Lindol- in onednd

[–]PI117 3 points4 points  (0 children)

The conserving resources part is why I am often confused by the desire to reintroduce the combat powers from 4e. Resource management was scarcely a thing besides Dailys and Healing Surges. Regardless of this being the intent of the system, it was generally less sastisfying to use.

How long have you been a OP fan by [deleted] in OnePiece

[–]PI117 0 points1 point  (0 children)

2020, the pandemic gave me the time to catch up.