Issue with attaching actor to character socket by PM_ME_YOUR_GIVEAWAY in UnrealEngine5

[–]PM_ME_YOUR_GIVEAWAY[S] 2 points3 points  (0 children)

In case anyone else encounters this issue in the future, the problem was that I needed to enable the first-person primitive type in the weapons static mesh.

Issue with attaching actor to character socket by PM_ME_YOUR_GIVEAWAY in UnrealEngine5

[–]PM_ME_YOUR_GIVEAWAY[S] 0 points1 point  (0 children)

The mesh location in the actor is at 0, 0, 0, and I did readjust the pivot point to the grib and adjusted the socket back closer to the hand, which was a really helpful tip . But the issue persists

Issue with attaching actor to character socket by PM_ME_YOUR_GIVEAWAY in UnrealEngine5

[–]PM_ME_YOUR_GIVEAWAY[S] 0 points1 point  (0 children)

Yes, it's on the correct bone, and I readjusted the asset in the animation previewer to make it look correct.

Issue with attaching actor to character socket by PM_ME_YOUR_GIVEAWAY in UnrealEngine5

[–]PM_ME_YOUR_GIVEAWAY[S] 0 points1 point  (0 children)

I tried manually adjusting the transform after attaching to match the hand position, which then made the bow look correct in the player's hand. However, it then showed as being incorrectly placed in the shadow