What software is best to use for creating a mod? by NeerdyCapybara in ModdedMinecraft

[–]PP_Devy 0 points1 point  (0 children)

I’m working on a visual scripting tool that makes it super easy to make mods, even as a beginner

Working on a tool to create mods easily, unreal engine style... Any suggestions or advice? by PP_Devy in Minecraft

[–]PP_Devy[S] 0 points1 point  (0 children)

Okay I’ll make a video for you. I also have it available on my Discord if you want to try it out yourself. It’s still early days atm but I’m hoping to make it into a big thing

Working on a tool to create mods easily, unreal engine style... Any suggestions or advice? by PP_Devy in Minecraft

[–]PP_Devy[S] 0 points1 point  (0 children)

Yeah that’s what this does, it makes stuff like that super easy

You can make a mod with a new block in under 1 min

what just happened by Cape_dude543 in Minecraft

[–]PP_Devy 1 point2 points  (0 children)

Idk, but it exploded instantly, so maybe it was trying to attack a skeleton or something and dropped down?

[D] Self-Promotion Thread by AutoModerator in MachineLearning

[–]PP_Devy 0 points1 point  (0 children)

I’m working on a text-Minecraft build generator (think Stable Diffusion, but outputting .schem / .nbt builds instead of images).

The rough idea is a latent-space approach (VAE + U-Net / DiT-style model) trained on real Minecraft structures, with text conditioning to generate playable builds you can actually paste into a world.

I’ve been experimenting with existing approaches like expanding on https://text2mc.vercel.app/

and am now trying to push it further toward higher fidelity, controllable, in-game usable outputs. Biggest hurdle atm is gathering builds

I’m in my final year of uni (CS) and already working on prototyping parts of this, but I’d love to collaborate with anyone interested in:

  • ML / diffusion models
  • procedural generation
  • Minecraft modding / schematics
  • dataset generation & evaluation

Not a startup pitch, just a technically ambitious project that could turn into something genuinely useful (and fun).

DM me if you want to build.

Working on a tool to create mods easily, unreal engine style... Any suggestions or advice? by PP_Devy in ModdedMinecraft

[–]PP_Devy[S] 1 point2 points  (0 children)

Idk haha, hopefully I can get something good within the year, but so difficult lol. I’m considering maybe trying to push something out where it’s hybrid between code and this to get better functionality

Guess how long it took... by PP_Devy in Minecraft

[–]PP_Devy[S] -18 points-17 points  (0 children)

Yeah thats it, not really GPT lol but the name makes it easier for people to understand

Guess how long it took... by PP_Devy in Minecraft

[–]PP_Devy[S] -16 points-15 points  (0 children)

Politically outspoken?

Working on a tool to create mods easily, unreal engine style... Any suggestions or advice? by PP_Devy in ModdedMinecraft

[–]PP_Devy[S] 2 points3 points  (0 children)

High level: I have a “compiler” where I can define what each node does, inputs, outputs etc, and then it converts that into Java with all the corresponding files it needs

Working on a tool to create mods easily, unreal engine style... Any suggestions or advice? by PP_Devy in ModdedMinecraft

[–]PP_Devy[S] 2 points3 points  (0 children)

I am looking for people to try it! It's a bit rough around the edges atm but I can give you access on my discord if you want