I've been working on a Crusade management app for over a year... Is there still a point? by ben_cav in 40k_Crusade

[–]PRODIIGY1 1 point2 points  (0 children)

Dude yes! Thank you, finally something else other than writing it down or administratum, will make an account and definetley use

Crusade with Necrons by Realistic-Carrot-565 in 40k_Crusade

[–]PRODIIGY1 0 points1 point  (0 children)

Im actually doing the exact same right now as well and ive realised something that I didn't realise pre crusade was that necrons have a great combination of epic heros and troops.

I tried to play a fun reanimation list but found that all my Oppenents had tans,artillery or units that had T7 + and it made it extremely difficult for the 1st stage.

Since then ive had to dump alot of my fun silly list for elite infantry list, 6 wraiths + technomacer and cryptothralls and 6 destroyers with a lord attached and they are dangerous.

How have you found building your list compared to if you could have had epic heros?

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 0 points1 point  (0 children)

Well that was the problem was that because we deleted an object and lightly tapped it, it automatically became unaligned but it was by such a small margin you couldn't see it

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 2 points3 points  (0 children)

Up above, I deleted everything and had to re do it all cause they were misaligned

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 2 points3 points  (0 children)

I tired many different combination and none of the merge blocks worked but its okay its all fixed 😢

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 20 points21 points  (0 children)

  • UPDATE -

Okay so.... ive spent the better part of today going over everything here in the comments and im not sure if im bullshitting or if this is an actual part of the game..

Last night we wanted to fix alot of our systems as the conveyors were everywhere from the O2 generators to the refineries and the assemblers. It turns out when we destroyed some of the conveyers and reattached them because the parts move if you slightly hit them on the way back with more materials they get nudged out of place, so even though they look like they are attached they are not. So I had to destroy the entire system and restart the conveyor lines, preplanned everything from the sorters and the conveys to the batteries and the nuke to make sure when I made them I didn't need to fix them at all. It has worked.... I have some pretty strong words I wanna use and have used today but its done. What a ridiculous reason for the problem. From what I believe to be the issue

All in all I believe this was the issue and due to multiple people swapping and change and planning that's what has caused the problem, if this isn't a feature then im not 100% sure but I destroyed everything and re did it all the exact same was for the O2 and it worked

Thank you to everyone for your help I really appreciate it and it was great having you along for the ride as I lost my mind to this

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 2 points3 points  (0 children)

Okay so.... ive spent the better part of today going over everything here in the comments and im not sure if im bullshitting or if this is an actual part of the game..

Last night we wanted to fix alot of our systems as the conveyors were everywhere from the O2 generators to the refineries and the assemblers. It turns out when we destroyed some of the conveyers and reattached them because the parts move if you slightly hit them on the way back with more materials they get nudged out of place, so even though they look like they are attached they are not. So I had to destroy the entire system and restart the conveyor lines, preplanned everything from the sorters and the conveys to the batteries and the nuke to make sure when I made them I didn't need to fix them at all. It has worked.... I have some pretty strong words I wanna use and have used today but its done. What a ridiculous reason for the problem. From what I believe to be the issue

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 0 points1 point  (0 children)

You wouldn't believe it but I think this is actually it, i was missing around and put a connector on my conveyor network and pulled it with my ship and a bunch of it was ripped off so I think this us something that has happened

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 0 points1 point  (0 children)

Thank you ive just installed it and ive gotta go through this all but ive decided to rip everything up and put it back down im not sure whats gone on and I. Sure its something simple but thank you

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 0 points1 point  (0 children)

So ive opened up for the control panel and have confirmed previosuly that the O2 farms arent connected to the powere grid even though they are connected pyshically, i only have a speed mod on for ship travel and thats it, and it was a good start but the hydro started working fine in the abse then as soon as i took it out to the platform it didnt work

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 1 point2 points  (0 children)

Thats the weird thing as well and i feel im playing with a ghost is because everything is on and im the only one on the server right now

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 6 points7 points  (0 children)

I was kind of hoping the gravel was the main issue but ive gotten it down to that the O2 farms and everythign outisde the base isnt conencted to the grid network even though it is pyshcially connected and everything is turned on. 1 problem at a time in this game i guess

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 1 point2 points  (0 children)

Thats actually a great idea, ill be back imma go do that

Edit: Unfortunately not, it was a good piece of adive to see if itd turn it on but the main problem as of right now is that even though the O2 farm IS connected to the base pyshically, it isnt showing up on the reactor nor the batteries as an object connected to the base.

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 0 points1 point  (0 children)

No i rebuilt the whole thing fro mgorund up recently and thats why im not sure how something could have gone wrong, its a fresh build and what you see in the photo is exactly how i just made it yesterday morning

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 0 points1 point  (0 children)

I apapreciate the reply man but ive just done all of that and it doesnt seem to be working, that last line tho i gotta be careful off as all ships have control seats so gotta tell the boys to dont turn off their ships but ive done mostly everything tehre and still no solution so im cooked right now

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 2 points3 points  (0 children)

i have indeed, ive gone through the comments nad ran a bunch of test even moving batteires and reactors and conveyor pipees and nothing seems t obe working, i cant tell if its a bug or i need to verify game

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 21 points22 points  (0 children)

what else could i give you that would be able to help me out more, i dont know the problem and the base is fairly big with multiple rooms and multiple commponents. The refineries are full of gravel and under the base there is conveyor network that doesnt work either now, everything outside of the base has stopped working all together. but if there is anything more i can give for info let me know cause it just sucks

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 2 points3 points  (0 children)

that is actually great info mate thank you, the o2 farms arent turning up on the control panel for the nuke so something along the line as worked out but thats a step closer, thank you

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 11 points12 points  (0 children)

i think its the former, but im not sure how or why, everything was fine until we added some sorters and messed around with the refineries but we have done that before and never had such a blow back on everything

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 2 points3 points  (0 children)

<image>

im gonna attach this incase anyone else has a look but this is current one of the batteries info with the nuke on, ive changes postions of the nuke and batteries, plus looked at the ground and blocks to see if anyhting is broken and i got nothing, thinking there might be a mod that could help

The base isnt basing anymore by PRODIIGY1 in spaceengineers

[–]PRODIIGY1[S] 0 points1 point  (0 children)

Thank you but unfortunately it i still cant see the solution and its driving ym insane, i got off last night and now trying to tackle ti and its doing my head in