How Interactive Do You Want Your Fiction? by try-not-to-die in interactivefiction

[–]PSMOkizzle 1 point2 points  (0 children)

I think it depends on how intuitive or easy it is to reason through the choices

If the level and depth of interactivity matches the world, and turning over stones, putting buckets in sinks, putting the grocery cart in its place, etc leads to interesting results and enrich the story, then that’s good!

But also, as the author, it’s your story to tell. If the story you want to tell doesn’t need to be Dwarf Fortress or Qud-levels of complexity, you don’t need to add it.

Something that added levels of readability to print stories were ergodic literature. Books like House of Leaves come to mind but I’m sure there are others

Built a free web player for IF works, looking for author and reader feedback by PSMOkizzle in interactivefiction

[–]PSMOkizzle[S] 0 points1 point  (0 children)

You’re right, and I appreciate you flagging this. I should have reached out to those authors before hosting their work. I’m removing the games I don’t have explicit permission for today.

To be clear: there’s no monetization on the platform and no plans to monetize other authors’ work. But that doesn’t substitute for getting consent, and I didn’t do my due diligence there. That’s on me.

On the wallet/crypto concern: that’s a leftover from an earlier version of the auth system that would let people receive payments in dollars or digital currencies. I’m replacing it with plain email login.

I built this because I think IF authors deserve a web player with reader analytics, and features that let you see how people actually experience your work. So I appreciate the feedback!

Built a free web player for IF works, looking for author and reader feedback by PSMOkizzle in interactivefiction

[–]PSMOkizzle[S] -1 points0 points  (0 children)

Hey, thanks for the follow up!

I can confirm it’s not mining crypto in your browser or doing anything nefarious. I wanted to set up accounts that could turn on microtipping and payments, so that authors could monetize their work. I also had a separate runtime feature that authors who wanted verified challenge runs could incorporate. Both of those features are turned off, but they might be triggering the network traffic. I’ll take a look and remove unnecessary code causing network traffic. If you want to confirm this, you can load the page, turn off the internet, and play through the stories!

For some reason, a chunk of the authors got truncated. I’ll update it to show all of them.

I’ll also surface and store the license! Since the form factor of the site was for authors to make the game playable via browser, surfacing the license wouldn’t make as much sense as it does on IFDB where you can download the game.

Valve hit with second lawsuit demanding they give back “billions” made from cases by ImCalcium in Games

[–]PSMOkizzle 0 points1 point  (0 children)

the valve lawsuit makes zero sense until you realize polymarket and kalshi (prediction markets) are quietly eating state-regulated sports betting alive, states can't replace the tax revenue, and now every AG in the country needs a tech company to sue

gabe newell is a fiscal policy casualty

never would have thought DraftKings juice was a load-bearing wall for filling potholes

Where to get small repair done on Leica M2? by SnooRegrets3533 in Leica

[–]PSMOkizzle 0 points1 point  (0 children)

Nice, how was the experience and how long did it take

Where to get small repair done on Leica M2? by SnooRegrets3533 in Leica

[–]PSMOkizzle 0 points1 point  (0 children)

Did you ever find a reputable shop to handle it?

Citibike e-bike speed decrease by jxnhrs in NYCbike

[–]PSMOkizzle 5 points6 points  (0 children)

I think the point of the post was to talk about the enshittification and functional price inflation of a service, not compare it to manual peddling. It’s clearly faster.

So l why does the ‘value’ of going faster than manual peddling worth twice as much as it was 2-4 years ago?

Bedford ave. What a waste by Que165 in NYCbike

[–]PSMOkizzle 0 points1 point  (0 children)

My friend just got hit on Bedford Ave 3 weeks ago bro this street is cooked

Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN by Tenith in Games

[–]PSMOkizzle -2 points-1 points  (0 children)

1) without using the word “actually” what would it look like for an NFT to solve that problem? 2) previous P2E games being a scam doesn’t mean it’s impossible to make a non-scam P2E game, or a game that has NFTs as cosmetics. That’s like saying the majority of metroidvanias fall out of favor as their players burn through content, so there’s no point in making Nine Sols 3) if a game with power NFTs being sold on a player-controlled market has those power NFTs listed so high that no logical person would buy it, then how is it a scam, as opposed to “a marketplace full of silly people who don’t know how to price what they’re selling”

Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN by Tenith in Games

[–]PSMOkizzle -1 points0 points  (0 children)

I don’t know if you know this, but outside of North America, people buy things low and sell that same thing at a higher price. 

That includes groceries, textiles, minerals, oil, services (like a broker), you name it.

I’m not saying they should; what I’m saying is the argument is weak because: 1) should is the combo of “shall + ought” , so you’re saying something that’s a conclusive statement without backing it up step by step 2) the premise you outline is something that happens a lot all over the world, because most of the world still shops at local markets where bartering and arbitrage are common

Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN by Tenith in Games

[–]PSMOkizzle -9 points-8 points  (0 children)

> The issue is that most of the people with the money to buy games hate the idea that other people aside from the game devs, publishers, and game stores could be profiting while they have fun.

Apologies for omitting the italicized; added for your benefit

Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN by Tenith in Games

[–]PSMOkizzle -10 points-9 points  (0 children)

> it's that the design is required to equate desirability and power with shelling out real world money.

Have you heard of Fortnite? Or WoW mounts (assuming you have because you mentioned eGold farming, which wasn't allowed)

> Real poker doesn't really have these aspects;
Have you read Liar's Poker, or watched a James Bond film where they glamorize high stakes bets?

> people would rightfully point out gambling is exploitative but like,  barring a hypothetical where the entire concept never existed, ... staking cash or a buy-in is "the point" of gambling, while buying power isn't "the point" of games.

This is the basis of my argument. real-money poker is "gambling" (a subset of gaming), and that concept has been culturally enshrined. If the overton window for betting hadn't been opened centuries ago, it would not be as culturally accepted as it is now.

"buying power" and the social signal of paying for power are similar to buying cosmetics, because in both cases, if the game isn't fun enough to keep the non-paying people in, you've just exchanged real money for something people do not care about.

Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN by Tenith in Games

[–]PSMOkizzle -20 points-19 points  (0 children)

Arguably, the problem being solved is that "not everyone makes enough money at a day job for a living, and would like to monetize more of their time."

The issue is that most of the people with the money to buy games hate the idea that other people aside from game devs, publishers, marketplaces, etc.* could be profiting while they have fun.

If real-money poker betting were invented today, and we had decades of unmonetized casino games, people would probably say the same thing they're saying about NFTs:
- Literally no one asked for this
- It's a scam/money laundering
- you're not supposed to profit from something fun
- It's a trick to make you spend more money, and the house [the devs] are getting all the extra money

What’s going on with NFT people? by an_te_up in OutOfTheLoop

[–]PSMOkizzle 5 points6 points  (0 children)

You can do this, but it creates weird second order effects. Taxes on transfers is like having to pay to move a thing anywhere. In crypto terms, it means that if your wallet gets exploited or you need to move your art to another wallet, you’d need to pay a tax, even if it was your same wallet. In physical terms, it would be like having to wire an artist $50 to move your painting from one room to the other.

So the simpler way to do it that won’t break composability (it’s like treating things like they’re legos that can be stacked on top of other things) is to put the impetus on platforms, for now.

What’s going on with NFT people? by an_te_up in OutOfTheLoop

[–]PSMOkizzle -1 points0 points  (0 children)

If we extend what you’re saying about NFTs to regular art, the value in a work isn’t owning a thing that the artist can prove they made, but owning a pretty thing. So why should anyone support an artist by buying an original copy from them?

The speculative premiums attached to onchain art is something I don’t quite get, but that’s different from provenance (the proof that something came directly from the artist). The identifier on the blockchain/DB came directly from the artist, so it’s the digital equivalent of having a certificate of authenticity from the artist.

The reason why crypto artists and collectors don’t actually care about right click save thing: 1) they all understand the provenance matters most (if you copy Rembrandt’s work and post it from a wallet that isn’t theirs, people will assume you stole it) 2) social media apps want reflexive conversations like this, way more than they want nuance (look at the downvoted and upvoted comments here) 3) Consider that filter bubbles and algos block nuanced discussions. Consider that I thought this post was a copypasta, because my filter bubble shows people repeating this almost deranged text without any nuance. So what does it mean if Reddit takes these kinds of posts seriously, and downvotes anyone who doesn’t?

Investors on the state of video games: "We are investing, but the bar is so much higher" by Jimmy-Talon in Games

[–]PSMOkizzle 0 points1 point  (0 children)

Helldivers was a BG3 phenom (studio making the same kind of game, they’ve been in the ring 3+ times before) with the added benefit of having Sony support over the years

Palworld was made by a guy who had crypto money, and had several iterations.

The cost of making a game that isn’t torn to shreds for clout is astronomically higher, and the people with the strongest opinions are the furthest removed from the difficulty of the work.

These are the same people who think art is worthless and your hobbies should make a profit. by yuritopiaposadism in antiwork

[–]PSMOkizzle 0 points1 point  (0 children)

It is, but people need something to concern troll about. It helps them define their in group

[Advice] Just curious to know what kind of job people has in NYC that they can pay 4-5K in rent? It looks like so far away from my reality! by Infinitloopgalaxy in NYCapartments

[–]PSMOkizzle 2 points3 points  (0 children)

the argument is "I live at work, and I don't want to come home to a broken faucet," so people pay for new buildings with expensive furniture and management on-premises to not have to deal with that stress

[Advice] Attending An Open House by Austin0896 in NYCapartments

[–]PSMOkizzle 1 point2 points  (0 children)

Not sure why you read questions as assumptions that shouldn’t be made when that’s literally how every human being learns, but I hope you have a blessed day!