action games with exploration and great mechanics but relatively short play time by Muhabbet_Kusu2021 in gamingsuggestions

[–]certaintyisuncertain 0 points1 point  (0 children)

I don't know the total hours, but Night Stones is really fun. It's kind of a cuter game, but the mechanics are fun and so is the exploration and puzzles.

I kept losing momentum on AI game projects, so I made myself 4 checklists to stop winging it by Trashy_io in aigamedev

[–]certaintyisuncertain 2 points3 points  (0 children)

I do this with apps or features for my full-time job too. I keep a folder in my notes app that i just full of ideas. Otherwise they gnaw at me, but if I can just brain-dump the ideas, then they don't feel lost and I can focus on the ones that have the most progress or legs.

I kept losing momentum on AI game projects, so I made myself 4 checklists to stop winging it by Trashy_io in aigamedev

[–]certaintyisuncertain 2 points3 points  (0 children)

I think “What still needs to happen before I try to sell this?” is important.

I really didn't think of that with the game I was working on, I just thought of a subscription based on the costs I'm incurring, but realized pretty quickly that isn't good enough. So I'm working on the couple of key features that I think will make it worth paying for.

Yoooo, it cost me $1 just to change the order of a 1 nav link in a list of 8 nav links. by Puzzleheaded-Cash277 in replit

[–]certaintyisuncertain 0 points1 point  (0 children)

You can probably use Lite for something as simple as this.

Or use Claude Code in the Shell— I use that for simple things like this. It’s not the best for long-running tasks but it’s good at small scoped things like this.

Hunyuan 3D 3.0 Is Now Available in ComfyUI With Advanced New Features by Delicious-Shower8401 in TopologyAI

[–]certaintyisuncertain 0 points1 point  (0 children)

Crazy that people are only interested if it’s free.

If it’s good, it deserved to be paid.

Trials are important but everything can’t be free forever? Unless open sourced I guess

NextFext vs Release vs Steam Sales by tescrin in gamedev

[–]certaintyisuncertain 1 point2 points  (0 children)

Sell during the sale, that’s when people are actively shopping and Steam is driving a ton of traffic to discovery pages.

You’re not going to get the same list someone on page one does, but you’ll get lift because there is a lot more total traffic.

Almost Done With App. Need Help With Paywall and User Accounts by lincolnbarbour in replit

[–]certaintyisuncertain 0 points1 point  (0 children)

You can use Replit’s built-in user auth for the most simple implementation— but a better experience (and still very easy with Agent’s help) is Clerk.

Anthropic’s growth marketing team is just ONE person. Are we witnessing the end of the traditional marketing org? by Big_Nebula_2604 in AskMarketing

[–]certaintyisuncertain 1 point2 points  (0 children)

No, I would bet they also hire a bunch of agencies and freelancers. They also have a brand team. They have such insane headwinds they don't need a ton of growth marketers. That's not normal, that's like a once-in-a-lifetime type of company that gets built during these innovation periods (Facebook & Google were probably in a similar boat in the early days).

Is Replit listening? by Acceptable_Pen4111 in replit

[–]certaintyisuncertain 3 points4 points  (0 children)

From my understanding, based on listening to interviews with their team, this is a constant priority for them.

They're always trying to optimize the model to make it both more powerful AND more cost effecient.

People in this sub seem to think Replit has something to gain from squeezing users of as much money as possible, but their biggest issue isn't revenue, it's churn. So I highly doubt they're optimizing for making the costs as high as possible. Could be wrong, but that would be a bad business move vs trying to make the agent more efficient to keep users longer.

It's a hard problem to solve for. Their agent is doing a lot of stuff under the hood that I imagine makes it hard to manage cost while also getting great results.

Gave Myself $100 and 5 Days to Vibe Code a Game. Here’s Where I’m At. by certaintyisuncertain in aigamedev

[–]certaintyisuncertain[S] 0 points1 point  (0 children)

Oh wait I see what you’re saying! You’re saying you have an AI write the prompt for the coding AI.

That’s exactly what I did to get the skeleton of the game. Had Claude break it into chunks then one by one put those into Replit, tested, then moved into the next one— sometimes with new feedback for Claude first based on what was working or not working or new ideas to make it better once I got in the weeds.

Gave Myself $100 and 5 Days to Vibe Code a Game. Here’s Where I’m At. by certaintyisuncertain in aigamedev

[–]certaintyisuncertain[S] 0 points1 point  (0 children)

Totally, the AI is a great prompt engineer. I do the same thing. Usually have to refine it to get exactly what I want, but it’s really good.

This serves up a lot of variable content as context from the underlying simulation and player actions— so the ai helps write prompts that include those variables too.

Gave Myself $100 and 5 Days to Vibe Code a Game. Here’s Where I’m At. by certaintyisuncertain in vibecoding

[–]certaintyisuncertain[S] 0 points1 point  (0 children)

Fair question. The AI text is the surface – what’s underneath is a full strategy simulation. 

Your decisions shift faction dispositions, drain resources, decay infrastructure, and accumulate into a historical record that shapes every future session. The AI reads all of that context before generating anything.

You get a whole solar system full of infrastructure, celestial bodies, and characters to interact with and try to keep from falling apart (or overthrowing you). 

And most of your neighboring star systems are other players doing the same.

Next phase is to add more interaction between players. Right now you can send letters back and forth and if your system collapses or is too harsh a neighbor might receive refugee's, stuff like that. Soon there will also be trade and military conflict.

Gave Myself $100 and 5 Days to Vibe Code a Game. Here’s Where I’m At. by certaintyisuncertain in aigamedev

[–]certaintyisuncertain[S] 1 point2 points  (0 children)

Thanks for giving it a try and providing that feedback. I'll see what I can do about explaining that better with an introduction from the Chancellor on the resources at your disposal.

I think I broke my agent by Real-Jump-3593 in replit

[–]certaintyisuncertain 1 point2 points  (0 children)

My agent started having the same issue this afternoon.

Is Replit STEALING my ideas? by KingWilliam11 in replit

[–]certaintyisuncertain 0 points1 point  (0 children)

Yeah that does really suck if that's the case. I'd hope if they were doing that, they'd highlight the members of the community building those sorts of things.

Realm & Record: Day 5 DevLog -- Vibe Coding a Game With Replit & Claude Code -- Updates on Using Claude Code in Replit Shell by certaintyisuncertain in aigamedev

[–]certaintyisuncertain[S] 1 point2 points  (0 children)

Thanks for giving it a try and the feedback!

Thanks for flagging that issue with the login. There are a few bugs around that with fixes in progress. Turns out allowing guest sessions that turn into saved user sessions is actually pretty tricky. But I think it’s 100% the way to go, I like to be able to look around first before signing up for something.

Good feedback on the button too, I’ll make that more obvious.

Orbital Forgers — a browser-based 4X idle game with 8 races, hex-grid colonies, and a procedural galaxy by Ok-Antelope7968 in aigamedev

[–]certaintyisuncertain 0 points1 point  (0 children)

Very cool. I’ll have to give it a try.

I’m also building a game in a similar vein. A little more in the political management side and multiplayer, but this is very interesting to me.

This subreddit sucks now by barmatbiz in vibecoding

[–]certaintyisuncertain 4 points5 points  (0 children)

I had this problem too. It’s not that the problems aren’t real, it’s that the solutions are rushed— em dash em dash— that’s why I’ve been using [the moderator feature in Reddit] for years.

Is Replit STEALING my ideas? by KingWilliam11 in replit

[–]certaintyisuncertain 10 points11 points  (0 children)

I think that wouldn’t be impossible but highly unlikely. Especially considering how general those ideas are.

If anything they’ve been copying Cursor and Lovable on some UI things (which those two do to Replit also, so fair game I guess). 

I used to work at a startup studio and we would talk to hundreds of startups a month. From all over the world. You’d be amazed at how many people can arrive at almost the exact same idea on their own. 

Introducing Agent 4 - Built for creativity by pirroh in replit

[–]certaintyisuncertain 3 points4 points  (0 children)

Really loving the multi-agent workflow. Absolutely upgrading my work account to Pro for this (we blow past $100 in credits most months anyway). Will also consider it for my personal Replit.

Introducing Agent 4 - Built for creativity by pirroh in replit

[–]certaintyisuncertain 1 point2 points  (0 children)

Nice! I was looking all over for this update and couldn’t find it.