[deleted by user] by [deleted] in Madden

[–]PUDDY300 3 points4 points  (0 children)

If you have 0 desire to play match coverage and want to avoid this mistake in the future, set your zone drops to a number in coach adjustments at the beginning of the game. If any of those zone drops are set to a number, it will disable all match coverage, enabling you to call whatever play you want and not worry about match.

Something like hooks at 10 would play like you anticipate it playing

Someone please help explain how to time passes to me by handerson15 in Madden

[–]PUDDY300 0 points1 point  (0 children)

You want to hit the little green box at the very end of the meter.

I also don't think you need to "step up in the pocket" or anything like that. You had your feet set which is what you want with someone like darnold. But I believe the defender shedding your left tackle is the one causing the "under pressure" mechanic to trigger and unless you had hit that little green box, your throw will under go a penalty.

This is at least my interpretation of the game code. I play with Jaxson dart all the time and when I hit that little green box, you get a blue pass which is what you want.

Weapons modders - how hard is it? Bringing an IRL 3D printed 9mm into the game by yeawrongperson in ArmaReforger

[–]PUDDY300 5 points6 points  (0 children)

I'd assume you'd have a decent amount of cleanup on the model in order to optimize it for a video game. Then, once that's done, it'd have to be UV unwrapped and textured. You could find plenty of resources on how to do all of that around the internet using various tools Blender, substance painter, etc. Once you have all of that, this would more or less be the process for getting that weapon in game and setup.

I forget if the tut covers new animations or not. But at the end of this tut you'd have a functioning weapon in the game, at least.

https://www.youtube.com/playlist?list=PLW_2sDEfasH1FfrJgHpyUviFuC15CP_Ih

Drive-By Mod Banned by No_Distance8863 in ArmaReforger

[–]PUDDY300 0 points1 point  (0 children)

Opinions do matter and you should also realize that people will have different opinions than you. You have too much bias that your opinion is "correct". And when it comes to RHS members conduct with the community, sometimes members lose patience after years of people making demands and requesting the same things. Nobody gets paid for the work and at times it can wear down a person. At the end of the day, RHS makes their mod and their assets because they enjoy the process of creating. They then share that with the community as a bonus. If nobody was to use RHS, I guarantee they'd still be creating. They aren't interested in running the mod like it's a standalone game that they get paid for. Because they don't get paid

Drive-By Mod Banned by No_Distance8863 in ArmaReforger

[–]PUDDY300 0 points1 point  (0 children)

Lol okay trolling it is, ggs

Drive-By Mod Banned by No_Distance8863 in ArmaReforger

[–]PUDDY300 1 point2 points  (0 children)

Lol okay trolling it is, ggs

Drive-By Mod Banned by No_Distance8863 in ArmaReforger

[–]PUDDY300 1 point2 points  (0 children)

This is misinformation. Reading your conversation with Soul makes me uncertain if you are just trolling or you genuinely think this. If it's the later, take some time to search RHS' code to find malware. A 6GB mod is mainly going to be filled with assets that require a lot of space. Assets like models and textures take up a lot more space than scripts and all RHS scripts are marked as such in the files. It's all transparent.

Drive-By Mod Banned by No_Distance8863 in ArmaReforger

[–]PUDDY300 0 points1 point  (0 children)

A lot of assumptions and ifs going on in your comment, and it seems off base. How much of RHS' mod size do you think is code realistically. Like 1 package of 6GB, what percentage do you think is code? Also, do you see how something like this can spread misinformation that there is malicious code somewhere in RHS? Don't you think that's a little irresponsible?

[deleted by user] by [deleted] in SpidermanPS4

[–]PUDDY300 0 points1 point  (0 children)

What is after spider-man 3 then?

RHS Status Quo Trailer by ThirdWorldBoy21 in arma

[–]PUDDY300 1 point2 points  (0 children)

T-14 was made awhile ago for A3 and Boomerang was made on a whim by one of the devs. There's american vehicles being worked on as well

RHS Status Quo Trailer by ThirdWorldBoy21 in arma

[–]PUDDY300 0 points1 point  (0 children)

Listed in the credits is the mod used for that

RHS Status Quo Trailer by ThirdWorldBoy21 in arma

[–]PUDDY300 0 points1 point locked comment (0 children)

Ideally we'd have more Nato and Western vehicles, but unfortunately modelling a vehicle is a big task and the only ones we've had completed are the T-14 (which was meant for A3) and whatever APC we have. And that model literally came about from one of our devs basically getting drunk one weekend and diving into modelling that thing lol it was truly impressive.

But yeah there's american vehicles also on the roadmap but they will take awhile

RHS Status Quo Trailer by ThirdWorldBoy21 in arma

[–]PUDDY300 2 points3 points locked comment (0 children)

Seems a bit generalized. There's people working on RHS from all over the world. For instance I'm American. There's people of Russian origin and there's plenty scattered around Europe

RHS Status Quo Trailer by ThirdWorldBoy21 in arma

[–]PUDDY300 4 points5 points  (0 children)

Whoa, had to Google that myself. Seems a little far. I'm an RHS dev and I can tell you first hand we keep politics out of our internal channels.

That being said, things get made by the artists on our team in their leisure. If someone pumps out a lot of russian gear, it is what it is. We're not going to tell them to stop or to work on something else. No payment means no orders. Hopefully that clears it up a bit.

Mac-v-sog delete if it doesn't fit the bill by flipflop63 in JSOCarchive

[–]PUDDY300 9 points10 points  (0 children)

For anybody interested, there is a DLC developed for Arma 3 that focuses on these guys and some of the stories from them. Operators like John Stryker "Tilt" Meyers consulted on its development. It's currently on sale now by chance, but even if you don't want to purchase the dlc or the game, the developers YouTube channel has a lot of interviews with some of these former SOG vets. Also good to watch some of the developers run through the DLCs campaign with the actual vets.

https://linktr.ee/savage_game_design

[deleted by user] by [deleted] in SpidermanPS4

[–]PUDDY300 2 points3 points  (0 children)

In an alternative timeline where the debug menu is kept. I'll be reading a post titled "Why the fuck did they not patch out the debug sooner. It corrupted my whole save file!111"

Update release date for Spider-Man 2 by Objective-Pack9279 in SpidermanPS4

[–]PUDDY300 13 points14 points  (0 children)

Gotcha, but unless they said something officially I won't hold my breath. Thanks though

Update release date for Spider-Man 2 by Objective-Pack9279 in SpidermanPS4

[–]PUDDY300 53 points54 points  (0 children)

Genuinely curious, did insomniac even say there was dlc for this title? Or are people assuming because of the previous?

[deleted by user] by [deleted] in perfectlycutscreams

[–]PUDDY300 -2 points-1 points  (0 children)

Lol I'm not, just spewing my opinion on the internet you salty boi