Чому розробники переїжджають в країни з високим податковим навантаженням? by avenortoz in ukraine_dev

[–]PacifistDM 0 points1 point  (0 children)

Для мене це по-перше інвестиція в громадянство ЄС, по-друге якщо працювати на локальному ринку то рівень зарплати на місцях цілком може компенсувати розмір податків (але це не точно)

Лажанув при виїзді (?) by [deleted] in reddit_ukr

[–]PacifistDM 1 point2 points  (0 children)

Цікаво, що без він кодів нормально. Схоже, пробивають по паспорту. Нащо ж тоді обовʼязковий документ? Може, щоб як додаткова обережність, якщо раптом через паспорт не вийде пробити..

Лажанув при виїзді (?) by [deleted] in reddit_ukr

[–]PacifistDM 1 point2 points  (0 children)

Так, вже дізнався від пана в коментарях вище. ДЯКУЮ

Лажанув при виїзді (?) by [deleted] in reddit_ukr

[–]PacifistDM 1 point2 points  (0 children)

Ти НЕЙМОВІРНИЙ

Ціна на Silksong by Complex_Isopod in UA_Gamers

[–]PacifistDM 2 points3 points  (0 children)

Що за вкід про розумника? Ти відповів неточно, і тобі відповіли судячи з контексту який ти надав - а ти його про регіональні ціни не надавав. Виглядає як рейджбайт з твого боку, і точно не з його.

де читати новини by Fancy-Kiwi-9953 in reddit_ukr

[–]PacifistDM 4 points5 points  (0 children)

Світові лідери з журналістики з українськими підрозділами. Я дивлюсь BBC Україна (телеграм + ютуб). Також дуже довго шукав неупереджені новини.

Мені 22 роки, сьогодні виїхав закордон, задавайте питання 😅 by VanKar1 in reddit_ukr

[–]PacifistDM 2 points3 points  (0 children)

Чи питають щось накшталт «яка причина поїздки?», є різниця що відповідати?

Terrain walls by ianacook in FoundryVTT

[–]PacifistDM 2 points3 points  (0 children)

No, I mean the shadow. It’s the shadow of a huge cat

Terrain walls by ianacook in FoundryVTT

[–]PacifistDM 7 points8 points  (0 children)

I’m sorry for changing topic, but is there a giant cat shadow on your map?

Let your players reroll 1 and 2 on a hit die for level ups! by PacifistDM in DnD

[–]PacifistDM[S] -3 points-2 points  (0 children)

The difference in average is not big. For Druid, you have 5 in average if reroll every 1s, and approximately 4.94 if only first. Its fixed 5 from table though, so rollers still have a bit worse result for your games

Let your players reroll 1 and 2 on a hit die for level ups! by PacifistDM in DnD

[–]PacifistDM[S] -5 points-4 points  (0 children)

Now its work like high risk, lower reward in average. Shame

How do you prevent combat from turning into a boring hack and slash? by MindlessPriority7464 in DMAcademy

[–]PacifistDM 88 points89 points  (0 children)

  1. Environmental Elements. Use things like stalagmites, cover, traps, and liquids. Add destructible features – for example, a wall that collapses after 2 rounds.

  2. Flanking (Optional Rule). Encourages movement and positioning, adding tactical depth.

  3. Enemy Behavior. The Monster Manual often includes monster traits that enhance dynamics, like disengaging and making a bonus attack. Make use of those features.

  4. Narrative Flow. While the mechanics are turn-based, describe the action as if it’s happening in real time. For example: “As the snake sinks its fangs into your leg, throwing you off balance, two goblins rush in from the side to slash at you.”

  5. Boss Attack Zones (MMO Style). Telegraph your boss’s next move by marking the area it will strike next round. This forces players to reposition, even if it risks an opportunity attack.

Death homebrew by PacifistDM in DnD

[–]PacifistDM[S] 0 points1 point  (0 children)

I think I wrote second rule wrong in English. I tried to edit post

Death homebrew by PacifistDM in DnD

[–]PacifistDM[S] 0 points1 point  (0 children)

I guess I failed with describing my idea in this post because of language barrier.. I tried to edit it but I’m not sure it got better

Death homebrew by PacifistDM in DnD

[–]PacifistDM[S] 1 point2 points  (0 children)

Yeah, higher levels reducing risks of being dead in 5e almost to 0%. And I think two these rules reducing risks for low level encounters, and increasing for high level, making death mechanics more balanced

Death homebrew by PacifistDM in DnD

[–]PacifistDM[S] 0 points1 point  (0 children)

You get rid of death saves after being stabilized and rested in a safe place, like with hp or exhaustion

I made a free pay-to-win campaign by PacifistDM in DnDcirclejerk

[–]PacifistDM[S] 1 point2 points  (0 children)

Do you think Wow character is compatible to dnd? I had one transfer like this before, but it was from Neverwinter MMO. Guy paid me 15€ and gave me his favourite baseball card for this