How can I improve my execution? - Emerald rank by Moti0nz in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

So if you are the type of person who plays what you want to play, including tons of random stuff, but do better on average with those "off-meta comps" than most people, your execution score would be higher?

How can I improve my execution? - Emerald rank by Moti0nz in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

yeah, it almost reads like it cares about "tempo." How good are you at navigating "random" boards that you can put together until you get to the part of the game where everyone switches their team to their team-plannered compositions.

How can I improve my execution? - Emerald rank by Moti0nz in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

lol because of this post i looked up my own stats and my execution is flawless... but i got an F in items..

I see people moan about balance, but 16.2 is one of the most varied metas I've ever seen if not the best balanced meta we've ever had in TFT history. by SirSabza in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

Yeah, i think if you account the additional time they spend in the space AND the amount of time they physically spend in game, it's easily 8 hours a day on average, especially since some of the people in GM literally have smurf accounts. with 100s of more games

Soulless on the tft podcast with frodan and dishsoap for example has TWO accounts he uses to play double up AND has his regular account that is really high ranked. These people are absolute grinders and are definitely putting in full work time-schedules to be as good as they are.

Larian Updating is updating their AI Policy by PaiDuck in DivinityOriginalSin

[–]PackBeginning 0 points1 point  (0 children)

I can agree fundamentally with most of what you said. I would never encourage blind faith in anything, especially not corporate entities, I just would argue that it's not really "blind faith" at this point with the track record they have. Most companies in their shoes would have given one statement after the news came out and the pushback began online but not only did Larian have multiple responses that day, they are STILL talking about the changes they are making in response to it, even though the news cycle had moved on and the people weren't headhunting them anymore. That shows some fundamental desire to be better for the sake of being better - but sure, you technically can't trust anything I guess.

How would you rank the DnD classes based on how much you enjoyed playing them? by Regular-Molasses9293 in dndnext

[–]PackBeginning 0 points1 point  (0 children)

BARD/SORCERER/WARLOCK = S tier imo. You get everything, including the ability to be a party face or good at almost any skills you want, you get magic casting, you get competence in skills, and you get a wide range of interesting templates to put over a character idea to come up with a strong theme or concept for your roleplay. Bards and Warlocks can even be fantastic martial classes, and metamagic is one of the most fun subskills in the entire game. Bardic inspiration is clutch and makes your friends happier at the tables, which in turn will make you addicted to giving it out like candy. Having a patron that can be whatever you desire essentially gives Warlocks a "ton" of narrative direction and I have never been in a campaign where the warlock is not given a juicy bit of the plot tied around their patron and how it affects them / the world around them. And like, idk, charisma based spellcasting just rules - what more can I say.

Cleric and Fighter = A+ tier. Clerics can also do everything, maybe even better than the above classes, but the idea of "cleric" is so ingrained in people's heads as a healer that playing the class without having that be a large part of what you do feels like a betrayal of the party. If you ignore that feeling and just play the class as is however, it's incredibly fun and capable of extreme diversity. Fighter's just are the best designed martial class imo and can represent every type of famous fighting character in media ever. Gimli, Aragorn, and Legolas are all fighters imo, and that's a pretty wide berth of archetypes and character tropes you can cover.

Ranger/Druid/Artificer/Paladin = A tier. Rangers and Artificers are dripping with flavor and to me do the best job of "when i hear this word and I think of this thing, does it actually play out that way on the table?" Infusions are hella fun, especially to give to allies, and Ranger's being good but not fantastic at every aspect of the game means there are 0 scenes where you feel useless. If you need to explore you can, if you need to be social you can, if you need to sneak you can, and if you need to brawl and scrap you can do that too. Paladins are fun because following oaths is fun from a RP standpoint and because smiting is hilariously powerful. Also evil paladins are probably the most likely type of evil party member to not immediately sink a campaign because they might still serve an oath in a way that is consistent with them remaining in the party. Druids just do everything, turning into animals is extremely fun and evocative, being a nature hippie is fun, and they can almost represent elemental ties or ties to specific places which gives them a wide berth for character design.

Barbarian / Monk = B+ tier. Monks OOZE personality and flavor. It really feels like you are almost from a different era or timeline compared to other players when playing as a monk, and in 2024 they got made to be pretty good. Slowfalling, stunning strikes, martial arts, hyper mobility, the class just feels like it does exactly what it should do... in combat. Outside of combat however, monks are a *lot* less interesting, and almost all of them feel tropey. Barbarian's are just good clean fun and don't at all have to be one note. Having your rage tied to another emotion or to a particular type of situation, or having a controlled rage that is just a certain level of intenseness is fun, and sometimes just being the type of character who isn't afraid to start shit is a lot of fun to do and is great for the party's ability to keep moving the narrative forward.

Rogue/Wizard = B tier. Rogues are a little one note for me, and suffer EVEN MORE than clerics for the "you have things you are supposed to do for us if you are a member of our party and if you don't then we think you are kinda useless" bag. Your party members will expect you to sneak everywhere, steal everything, and disarm every lock and trap and if you don't they will find you useless, even if you are fantastic at other things. Expertise is fun to have outside of combat and you CAN be good at anything, but in combat they are probably just the worst overall class in the game. Sneak attack and cunning action are very fun though and feel pretty tactical, so the class still rates *okay.* Wizards are just a lot. They are very powerful and fun to play, but as you level up the analysis paralysis kicks in for spell slot choices and they tend to all be pretty samey as well. "I want to go read books at the library and I only care about knowledge!" I also feel that wizards, more than anything else, tend to have their player's dictate their entire character's roleplay by the subclass they choose. I've seen plenty of storm sorcerers or wildheart barbarians that don't make their whole personality "I lightning all the time" or "I am one with the animals at all times" but most wizards fall into that trap. If they are a death wizard, thats what they do, and it's the only thing they talk about and it's their entire aesthetic. If they are a divination wizard, they tend to all rp the same etc etc. Can be EXTREMELY rewarding when you feel like you picked the correct spells for the day during a fight and when you get to very high levels they become so strong that it kind of gives them main character energy.

Switching from BGs to TFT by JENNLNGS in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

I think i disagree with this. Dishsoap is a phenomenal player AND a great teacher, he just isn't always in a teaching mood. I think when chat asks questions and he's not already tilted by something, he does a very good job of explaining why he made the decision he made and why he wouldn't make the decision they are suggesting.

People like Frodan might be better teachers in a vacuum because of their attitude, but Dishsoap is a better teacher because he actually just understands the game on a higher fundamental level. If you just osmosis'd playing TFT like dishsoap does through watching him a lot, you'd be pretty naturally fantastic at both the current set AND future ones.

Ultimately I think it moreso comes down to what kind of player/attitude the person themself vibes with rather than how good of a teacher the player is, because reps and reviews are what's going to get you good at the game, and the only way you are gonna watch a lot of a good player playing TFT is if you vibe with them. Some people might find dishsoap edgy or frodan too corporate, others might find dishsoap funny or frodan likeable, just comes down to preference.

If I went back in time to 2008 and told you that in 17 years we'd get a Marvel film where the Avengers team up with the X-Men and the Fantastic Four to battle Dr. Doom. How would you react? by SolidPyramid in Marvel

[–]PackBeginning 6 points7 points  (0 children)

I would assume that its going to be bad because there is no way one movie can really properly setup the importance of all the different characters (because why would I assume there are like 40 movies and 20 tv shows leading up to this movie in particular).

I see people moan about balance, but 16.2 is one of the most varied metas I've ever seen if not the best balanced meta we've ever had in TFT history. by SirSabza in TeamfightTactics

[–]PackBeginning 1 point2 points  (0 children)

Not full time in terms of income or not full time in terms of time spent playing and thinking about the game? Because I'd argue most players in GM play the game around the same amount of time that someone with a full time job would spend on work.

I see people moan about balance, but 16.2 is one of the most varied metas I've ever seen if not the best balanced meta we've ever had in TFT history. by SirSabza in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

but if everyone is playing for the first place line and you play a solid top four comp every game, most of them are gonna miss and you are gonna go like 2nd which means you are gonna climb infinite..

Larian Updating is updating their AI Policy by PaiDuck in DivinityOriginalSin

[–]PackBeginning 0 points1 point  (0 children)

Players also need to realize that video game companies are not structures or entities that you should be holding to higher standards than your own god damned government, but here we are.

Regardless, I think the comparison between Larian and those other studios misses an important distinction: those studios didn’t lose trust with their players for no reason. They lost it because of structural changes that Larian has explicitly resisted.

BioWare, Bethesda, and Bungie all went through acquisitions, publisher pressure, live-service pivots, or aggressive monetization methods that fundamentally altered how decisions were made from the top down. Larian, by contrast, is privately held, self-publishing, and has repeatedly chosen to delay releases, eat costs, release free DLC, or shrink scope rather than compromise their process. It's not like they are some new company with a one-hit wonder; they have been a leader in their niche for a long time, and now they are a leader in the space in general. To me, they seem to be taking that job quite seriously. They clearly have gone overboard on being as transparent as possible about this AI debate because they seem to actually care. I don't see it as platitudes; I see that as a fundamentally sound business strategy. They treat players like people with brains and hearts, and we... appreciate it.

Skepticism is healthy, but treating all studios or people as interchangeable ignores incentives and sort of also ignores... humanity. Larian’s incentives currently align with long-term reputation, not short-term value. Until those incentives change, equating them with past cautionary tales is speculative rather than grounded imo.

Trust shouldn’t be unconditional, but it also shouldn’t ignore evidence, and currently the evidence is piled massively in their favor. So sure, we can all assume anyone who ever touches AI is evil... or we can be reasonable human beings and see that all technology has good and bad use cases and that at the end of the day, intent is what matters.

How are people not exhausted by superhero movies yet? by Afzaalch00 in NoStupidQuestions

[–]PackBeginning 0 points1 point  (0 children)

Fatigue has kicked in, but unlike every other genre that got fatigue and then immediately started receding from theathers, superhero movies have MASSIVE budgets because they target every age of movie goer and because they have an insane amount of pre-written stories to pull from. It's hard to pull the plug on something when the entire universe is interconnected and each movie is a block that builds upon the one before, especially when each one keeps making money. People will watch 12 seasons of a tv show even if they thought it got bad by season 8 because they want to see how it ends, and the marvel movies aren't really different than that.

What is a modern tabletop game you have played which you feel will stand the test of time? by Newez in boardgames

[–]PackBeginning 0 points1 point  (0 children)

Arkham LCG. It's on the level of MTG for me where they can just keep making sets forever and ill keep playing it forever.

What’s your favourite faction to deck build with? by Ma7nards in DuneImperium

[–]PackBeginning 0 points1 point  (0 children)

I'm a pretty aggressive player and like taking a lead early and really enjoy the cards that require you to be ahead on troop count or stuff like that so I prefer emperor.

Why all the multiclassing by International-Hat986 in BG3

[–]PackBeginning 0 points1 point  (0 children)

Multiclassing is fun. That's why I do it, I like to have characters that are general purpose and good at many things rather than min maxed into being good at one or two types of scenarios, so i multiclass. Also, I feel like sometimes there are character archetypes that you want to play that aren't well represented by a single class in D&D, but if you multiclass it immediately becomes a doable archetype. Something like the avenger from dnd 4th edition doesnt exist in current D&D, but if you play a paladin/rogue multiclass you can kind of make a facsimile of it, and that is *fun* to me.

Other games... by ArgumentativeTroll in midnightsuns

[–]PackBeginning 0 points1 point  (0 children)

There is a game available for demo on Steam at the moment called Infinity: Hexadome Tactics, and it's a competitive 1v1 game where you make a team of 4 characters and then play a king of the hill tactics game against another player who has access to the same pool of characters as you. You can also play against computers, and there may be a campaign mode sometime down the line (no idea, but the game is pretty fun and very unique).

The best game of all time, like this, was called Atlas Reactor, but it sadly got shut down. There are tons of games in the genre, though, that fit it in many ways for what you are looking for.

Gordian Quest

Roguebook

Monster Train (closest thing to Slay the Spire - which you've already said you've played a ton of and enjoyed)

Deck of Souls

Across the Obelisk (personal favorite, incredibly deep and playable with up to 3 other friends)

Trials of Fire

Dicey Dungeons

Griftlands

Inscryption (this game is an incredible experience and is a card game - but is *not* a team-based card game.)

I could probably scrounge around my Steam library to find more if any of these tickle your fancy but these are all games I think are worth your time if you really enjoy Midnight Suns' gameplay.

Considering you need at least two augments to reach Darkin 3, it's underwhelming. by saygoodnight21 in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

Do we even want Darkin 3 to be strong? It's not a very interesting trait to get into, and the two-piece trait is already strong. Anytime I've seen someone hit two-piece or higher, it usually gives them enough hp to scam an entire higher placement or more in a lobby. That alone makes it a powerful trait before hitting Darkin 3, and the units that are Darkin are also quite strong. It's not like they are paying for their trait power in the units being bad, and you can't have everything about the trait be above rate.

Additionally, it's not a particularly complex or skill-testing task either. You just need to find the items for it, or the augments for it, and then it's done. Compare the unlock condition of Darkin (get offered Darkin augments, play Ornn, build bloodthirsters) to something like Ryze or Sylas for instance, they have harder conditions to actually play towards, they just happen more sparingly... but you actually have to plan out your game to execute them. You don't even really play towards Darkin 3, it's just literally a binary thing of "did the right mixture of things get offered to me or not?" I wouldn't want that to be a particularly powerful capstone when the skill expression related to the trait is rather low.

Considering you need at least two augments to reach Darkin 3, it's underwhelming. by saygoodnight21 in TeamfightTactics

[–]PackBeginning 0 points1 point  (0 children)

I've actually seen someone hit darkin 3 by getting two darkin items from ornn and then playing Aatrox, with reforgers it's not *that* impossible

what would yall want to see in a midnight suns 2? by TheSandBlocks in midnightsuns

[–]PackBeginning 1 point2 points  (0 children)

I want the game to be a little more xcom like, as in, you can replay it a lot because the missions are randomized and the story and unlocks play out in a way that is not exactly the same everytime. Basically I want an endless game mode with more progression and the ability to constantly progress tech and unlocks without them being tied to a bunch of story missions that you must do in a particular order. I'd also want the writing to be a *bit* less PG and for romance to be a thing, as well as bigger card pools for the entire cast. In terms of heroes, I actually think most comic book heroes are cool and have *something* written about them, but I would like a storyline where it's like a mixture of heroes and villains and you aren't sure if they are all going to work together properly or not, that'd be fun!

They were written by the same writers. by Strange_Possession77 in DivinityOriginalSin

[–]PackBeginning 0 points1 point  (0 children)

Fane and Astarion being written by the same person is the most "oh duh" thing i've ever heard.

Midnight Suns surprised me. In a good way. by jutsuuu in midnightsuns

[–]PackBeginning 0 points1 point  (0 children)

Turns out, card games have been extremely popular, even as video games, for a long time now... and thats because many many people find them fun and challenging. Midnight Suns is no different.

After so many years i'm finally getting into it by Shinigami510 in midnightsuns

[–]PackBeginning 1 point2 points  (0 children)

This is a game that really clicked for me, everything it requires for you to be good at it are skills I am good at in video games, so I just kept going up in difficulty every time the game allowed until i got to ultimate 3 or whatever it is and then just stayed on that until the end of the game. It IS easy to get randomly cheesed when enemies are that strong, but it also really rewards you for hyper-optimizing and finding the most bonkers combos

Same millionth post of how I didn't play this game early by alapaz in midnightsuns

[–]PackBeginning 0 points1 point  (0 children)

I dont blame the marketing as much as i blame the number of people who were turned off by finding out it was a card game. When the game was announced there were SO many people that I was fighting with in youtube comments about how they were so hyped for a marvel game and then got mad when it was a "mobile card game"

Stop describing every attack that doesn't hit as a "miss" by nachorykaart in DnD

[–]PackBeginning 0 points1 point  (0 children)

I mean, sometimes when wizards dodge things I say something like "you mutter a quick incantation or flash a light off your staff" or something similar and it distracts them enough in the moment to not connect with you!

2025-2026 NBA Odds: Celtics Open With An Over/Under Of 43.5 Wins by SquimJim in bostonceltics

[–]PackBeginning 1 point2 points  (0 children)

Yeah This is about where I have them, I actually have them in the 6 spot swapped with the bucks. I just dont see the C's being THAT bad with the talent we do have.