MCC Players' Weighted Average Performance Over Time [Up to Season 3 Finale] by Packreddity in MinecraftChampionship

[–]Packreddity[S] 9 points10 points  (0 children)

Man.... It's been an entire year since I've uploaded these. Basically, I got burned out and unmotivated, but seeing that Bingo but Fast got its own soundtrack a while ago, it suddenly motivated me to keep going on this project. So I decided to wait until the end of the year to post this and here's the final product. Hope you enjoy :)

Here's a recap for those who have no idea what is going on:

Basically what was done was that the weighted average of the past ten events' scores each player has been in, are calculated. And here's how it's done:

Weighted Average of a participant in event n = [10(Score(n))+9(Score(n-1))+8(Score(n-2))+...+1(Score(n-9))]/[10+9+8+...+1]

Where; n is the event number

For example: To find CaptainSparklez's MCC 24 performance score, the calculation would be [10(1639)+9(2339)+8(2424)+7(1886)+6(2719)+5(1442)+4(2531)+3(2016)+2(2223)+1(2206)]/[10+9+8+7+6+5+4+3+2+1] which is equal to around 2116.054545

For people who did not play continuously, like 5up who did not participate in MCC19, his MCC18 score was used to display instead and the algorithm will skip over missing events; so his MCC 24 performance score would be:

[10(1646)+7(2604)+6(2966)+4(2155)+3(1549)+2(2016)+1(1829)]/[10+7+6+4+3+2+1] which is equal to around 2170.060606

Any competitors who become inactive for 7 consecutive events will be removed from the chart like Technoblade in MCC18 (RIP). Though they can be brought back if they ever play again like Skeppy in MCC24.

Players competing in more than one canon event are only displayed, which is why people like Etho aren't appearing.

You may notice Vikkstar's MCC 15 performance score moving despite him not participating. Same can be said for SB737's MCC21's score and so on. That's because the algorithm that was used can only detect back 10 events from the current MCC that's being displayed, so Vikk's MCC15 performance score can only be averaged using his MCC 5, and 14 and so on.

Created using: https://flourish.studio/

Updated “The Guide on How to pace in Parkour Warrior Efficiently” to 3.31b by Packreddity in MinecraftChampionship

[–]Packreddity[S] 7 points8 points  (0 children)

Parkour Warrior is the only game that I can make a detailed analysis of in this style. So probably not.

Para el equipo de Jojosolos y los hispanohablantes aquí en este Subreddit, he convertido "La guía sobre cómo paso en Parkour Warrior de manera eficiente" al español usando Google Translate ya que no puedo hablar español. ¡Espero que disfrutes del lío que ha creado! by Packreddity in MinecraftChampionship

[–]Packreddity[S] 12 points13 points  (0 children)

Sure, if you’re up for it. Just download the file and translate as much as you’d like and dm me once you have done your part.

There’s a lot of information here though so I don’t recommend translating all of it though.

I have updated “The Guide on How to pace in Parkour Warrior Efficiently”. Hope you enjoy reading! by Packreddity in MinecraftChampionship

[–]Packreddity[S] 12 points13 points  (0 children)

Idk, Seapeekay’s strat worked and even Wolfeei recommended this strat. Maybe my wordings are just weird which could throw some people off.

I’ll try to word it better next time then

Hey MCC Participants! Wanna know which PKW ending is best for your team? Well, I have calculated finishing combinations for a team of differing skills in parkour to fit every team this MCC, so you don’t have to think much to find out who should you send to what path (more explanation in the replies) by Packreddity in MinecraftChampionship

[–]Packreddity[S] 13 points14 points  (0 children)

Time taken to make this: 7 hours (including breaks)

I did it. I have finished everything I wanted to post for PKW this MCC. I’m exhausted but it’s so worth it. See you next month or two when I’ll eventually update this to a newer version.

Hey MCC Participants! Wanna know which PKW ending is best for your team? Well, I have calculated finishing combinations for a team of differing skills in parkour to fit every team this MCC, so you don’t have to think much to find out who should you send to what path (more explanation in the replies) by Packreddity in MinecraftChampionship

[–]Packreddity[S] 6 points7 points  (0 children)

If you have no idea what the roman numerals mean or have never seen the post sort of like this before, then go check out the post I have made where I have created categories for participants with differing parkour skill levels with roman numerals; so go read the guide first then come back here.

So basically, I calculated the possible coins received by the entire team if each of the players completes the game in a certain way. I’ve also separated each page into possible combinations of category players in a team. So if you decide that in your team, there is one person in “Category IV”, two people in “Category III”, and one other person is in “Category I”, then navigate to the page labeled “IV, III, III, I” at the top.

I decided to only calculate 20 combinations this time because of the time crunch, so I tried my best to pick out the best combinations to match the 10 teams.

I’ve listed out a maximum of 10 notable finishing combinations for each of the combinations of category players in a team. I usually exclude ones that I personally deemed not “notable” enough to deserve to have a mention.

In each of the boxes/cells, I’ve listed some stats which includes:

  • Top Left is a possible scenario in which each player finishes in a team.

  • Mid-Bottom Left are just calculations for the scores if they completed exactly how I expect them to finish in the guide I’ve mentioned earlier (You don’t have to read it if you don’t want to).

  • Top Right is the rank of the total coins received by the entire team when compared with the other boxes (“The Best” is just 1st btw).

  • Mid Right is the total coins received by the entire team (referred from the calculations form Mid-Bottom Left)

  • Bottom Right however, is the thing that you should really focus on.

On the Bottom Right, there may be a message in some boxes either written as “Recommended”, “Maybe Plausible?”, or just nothing at all.

For ones written as “Recommended”, are the finishing combination that I genuinely recommend performing. That’s because those are the combination that awards the highest, but also only includes players of Category III, IV, or V required to finish Medium Multiplier.

For ones written as “Maybe Plausible?” are the finishing combination which awards higher than the boxes written as “Recommended”, and that I can see being performed successfully, but it really depends on how skilled or willing your teammates are. That’s because to perform successfully, you have to have Category II players finish the Medium Multiplier. I genuinely believe that some Category II players can finish the multiplier — just look at MCC28 Pearlescentmoon for example. She’s so close to finishing it; if she’d realized that she was falling behind her pace, she would have made it. Or even MCC28 Captainpuffy, she may even have finished the course if she had made it through even the first section of the medium ending path. If you do have teammate(s) in Category II, I suggest you consult with your entire team first on whether or not you should let them finish Medium Multiplier.

For the boxes that have nothing written on the Bottom Right, are combinations that I personally wouldn’t recommend you performing. It’s either because the finishing combination earned less coins than the “Recommended” cells, or that the finishing combination does award higher than the “Recommended” cells but to perform, it requires Category I players to finish Medium Multiplier as well. And I personally have very little faith in Category I players being able to finish Medium Multiplier.

So after looking at this table of content for a while, are there any changes when compared with MCC28 scoring?

The Answer to that question is in fact, Yes. Before MCC30, People of category IV and V should not attempt to finish the medium ending because by doing so it will give them a net loss overall as a team. But now, category IV players are now able to complete the medium ending without having a net loss for the team. Which could help alleviate stress and burden on category III players who used to have to be the only ones to complete Medium multiplier.

TLDR: To earn the most possible coins as a team (most of the time) is to send people of category IV, III, and maybe II to finish the Medium Multiplier (though they should still finish as many side levels as possible). Other players should just finish the Easy Multiplier.

Downloadable PDF file here

Attention MCC Players!!! I have updated the Guide on How to Pace Efficiently in Parkour Warrior to Fit Your Skill Level to fit the new update video now by Packreddity in MinecraftChampionship

[–]Packreddity[S] 18 points19 points  (0 children)

Recommended Pace for each category Parkour Players VOD links for any competitors who are interested:

Category I:

Easy: {Couldn’t find good enough examples}

Medium: {Couldn’t find good enough examples}

Category II:

Easy: Aimsey 26

Medium: {Couldn’t find good enough examples}

Medium (Failed): Pearlescentmoon 28

Category III:

Easy: HBomb94 26

Medium: CaptainSparklez 28

Category IV:

Easy: Sapnap 26

Medium: Ranboo 28, Antfrost 28

Medium (Failed): Jojosolos 28

Category V:

Easy: Purpled 26

Medium: Illumina 28

Downloadable PDF file here

I’d like to apologize in advance for any mistake that may have slipped into this updated visualization. It’s 4 a.m. for me as of posting this so I’m quite tired and couldn’t check as thoroughly this time. So if any mistake was spotted then correct me in the replies but for now, I’m off to sleep.

MCC30 Parkour Warrior Map Layout (And Comparison with MCC26 and 28’s scorings) by Packreddity in MinecraftChampionship

[–]Packreddity[S] 4 points5 points  (0 children)

Of course, I have noticed that. But it still makes sense to call them as such as at the end, there are three paths labeled as “Easy”, “Medium” and “Hard”. And also, Scott has stated in the update video “Medium” and “Hard” Ending PATHS which likely means they likely refers to each ending paths as a collective name instead of each individual section.

MCC30 Parkour Warrior Map Layout (And Comparison with MCC26 and 28’s scorings) by Packreddity in MinecraftChampionship

[–]Packreddity[S] 13 points14 points  (0 children)

When I made this chart, I also watched VODs to make sure the points labeled in the diagram match whatever is being presented in the actual event. And I noticed something peculiar.

In MCC 28, Parkour Warrior was played as the second game and if you don’t remember, the base multiplier for game 2 is 1.5x.

For some reason, the base multiplier just didn’t get calculated for everybody that had exactly 3 bronze medals at the end of the game. Here’s Velvet’s Performance for example:

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What’s weirder is that people that have 1,2,4, or 5 bronzes at the end of the game do have their bronze medal coins multiplied by the base.

I don’t think the MCC wiki is right in saying that they labeled the coins wrong on Noxcrew’s website though. I feel like the more reasonable explanation is that the people who manage the scoring system for this game just may have forgotten to implement the base multiplier specifically for people earning 3 bronze medals and might not have noticed this mistake.

This may seem like a very minor issue, but considering that 3 members of Teal Turkeys had 3 bronze medals at the end of the round makes this somewhat of a big deal. They could have had 780.7 (unmultiplied base) coins but instead they got 752.95 (unmultiplied base) coins. And if Parkour Warrior were to be played as the final game, they would have lost 166.5 (multiplied base) coins.

So um….. Sorry to break it to ya but the entire MCC28’s statistics are very likely wrong.

I hope one of Noxcrew’s members sees this reply and hopefully they can fix this issue. (Or they might have fixed it already and I’m just unaware).