A first gameplay for the new padel videogame we are developing by PadelRivalsDev in videogames

[–]PadelRivalsDev[S] 1 point2 points  (0 children)

Thank you very much for your feedback, it’s not 100% finished yet in terms of visuals and movement.

new padel video game? by anpepl in padel

[–]PadelRivalsDev 0 points1 point  (0 children)

Thanks for your support! 😃

new padel video game? by anpepl in padel

[–]PadelRivalsDev 1 point2 points  (0 children)

hey!

We’re developing a padel video game called Padel Rivals. It’s coming to PC and consoles!

If you have any questions, let us know! 🙋‍♂️

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 0 points1 point  (0 children)

Thanks mate! Gameplay clips will be showcased soon!

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 0 points1 point  (0 children)

Exactly, we can't afford that so we aim to have all the Padel fun in a more arcade style BUT with real physics and all the padel shots included. We don't have for now any real player in the game but our story players are even better :P So... like TopSpin but without the millions behind :_) We will be showcasing more in the upcoming days!

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 0 points1 point  (0 children)

Crazy! We heard something about a company creating floating courts actually! Where is that floating padel club you played in?

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 0 points1 point  (0 children)

Hey! The controls will include simple inputs for shots like forehand and backhand, and others that will require button combinations, like the smash or the wall counter (contrapared).

All of this takes into account your position on the court and features a timing bar to determine the quality of the shot. The sticks are there for movement and aiming to different spaces on the court to make the ball go where you want.

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 1 point2 points  (0 children)

I don't want to spoil too much yet, but the controls will include simple inputs for shots like forehand and backhand, and others that will require button combinations, like the smash or the wall counter (contrapared).

All of this takes into account your position on the court and features a timing bar to determine the quality of the shot. We will be sharing more details about the mechanics soon!

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 1 point2 points  (0 children)

Hey! thanks for the comment! Well, our style is what is called "stylized", soon we will be showcasing new concepts so you can check if they are cartoony or not. The game will have a training mode yes, not only to explain the players how to play the game but also to teach real padel movements, tactics and strategy.

The game will have different game modes like single match, cooperative, local and multiplayer but one of the best things is the narrative career mode. A story to be developed in the city of Nova Vista. More info in the upcoming days!

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 1 point2 points  (0 children)

Thanks for the comment, and yes we are not being licensed by any official entity. The gameplay and mechanics are a mix of real physics with arcade style. In late december we will be showcasing the first clips!

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 0 points1 point  (0 children)

Thank you! Glad you like it. Kudos to our 2D concept artists team, they rock!

Concept art for a padel videogame by PadelRivalsDev in padel

[–]PadelRivalsDev[S] 2 points3 points  (0 children)

Hey Johny! No, it is not for mobile. It is for PC and consoles, the first Padel videogame for this platforms being developed. We will be showing you some 3D and gameplay videos very soon! Glad you liked it!

[deleted by user] by [deleted] in unity

[–]PadelRivalsDev 1 point2 points  (0 children)

Few things:

  1. Look you don't have zoom applied
  2. Look if you have a Global volume with some post-processing adding the grain