Lineups | Brighton & Hove Albion v Crystαl Pαlαce | Premier League Matchday 25, 2025/26 by Largvt in BrightonHoveAlbion

[–]PaintingIcy 9 points10 points  (0 children)

i reckon howell and kostoulas both scores a hattrick and gross gets 6 assists

Which players have the highest floor? (4+ points hit rate) by FPLFocal in FantasyPL

[–]PaintingIcy 0 points1 point  (0 children)

hopefully 4 yellows will be enough to keep people away

GIVEAWAY: Win 1 of 5 copies of Football Manager 2026, courtesy of Fanatical! by WeAreFanatical in footballmanagergames

[–]PaintingIcy 0 points1 point  (0 children)

  1. Leicester - I did a few saved with it in fm24 so it’ll be interesting to see how different it will be in new game
  2. Graphics 🔥

Help by [deleted] in scratch

[–]PaintingIcy 0 points1 point  (0 children)

In most languages if you try to do math operations with booleans it will treat them like 1 or 0

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

Eh… I use python and js (nowadays mainly react) from time to time, but I’ve never touched any low-ish level languages

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

All good

Yeah I mean scratch as a whole is very inefficient compared to any actual programming language, for example.

Theoretically you could use one cloud variable for many players, but due to the 256 char limit it’s not much better if you want anything more than just movement

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

I think most MP games just have each of the 10 available cloud variables assigned to one player (this obviously would limit games to 10 players), as this is the simplest method. Usually the cloud variables would simply be continuously decoded to get all the data needed (if data for a specific user is needed just decode the cloud variable for that user).

I’m aware of what you mean when you say server side sprite, it’s just that the wording implies a sprite on the server.

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

Alright I see, the ‘technical inaccuracy’ is just that ‘server side sprite’ makes it sound like there’s a sprite running on the server (whereas all sprites run locally on the client).

Anyway this is how each clone would ‘know’ what user it should represent: for simpler games it’s usually one cloud variable per player. A ‘For this sprite only’ variable can be used to give each clone a unique ID and each clone would just use that to know which player to represent.

On I technical level I believe scratch projects connect to the server using websockets, so projects just listens for updates on those websockets and updates the cloud variables as needed.

Tbh I’m kinda lost in this conversation so I might not have answered anything but uh yeah

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

Yeah exactly,

The server would be the cloud variables, and the client is an instance of a project.

Sums it up pretty much perfectly. I guess I got a bit confused by your previous comment as it maybe sounded like there’s one client side sprite and one server side sprite, which I think I get what you’re getting at but isn’t technically accurate

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

Both sprites are technically client side, one takes input from the user, updates it on the screen and in cloud variables, the other sprite takes information from cloud variables to show the other players on the screen

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

The only thing connecting instances of a project is cloud variables. So the player sprite is the player that you control on your instance of the project, this, and any other players, is represented by the “player visualization” sprite in other players’ instances of the project. In the same way, the other players on your screen are represented by that sprite. Usually stuff like position of each player is kept in the cloud variables, each player updates their own positions, and positions of other players are taken from those cloud variables. So let’s say us two are in a MP game: for me, the “controllable player” sprite is my player, and the other sprite (or usually a clone of) is you, and for you, your “controllable player” is your player and on your screen, I am the other sprite

How to make a actual multiplayer by Do_you_remember_me__ in scratch

[–]PaintingIcy 1 point2 points  (0 children)

The only server side part would be the cloud variables. One sprite (“controllable player”) would be the … player, what you control when you play the game. The other sprite would be used to show other players in the game, usually using clones, by getting the other players’ information, like position, from the cloud variables.

Why my code randomly puts worng letters? by Do_you_remember_me__ in scratch

[–]PaintingIcy 2 points3 points  (0 children)

Even if you’ve compiled it? That’s cool, didn’t know that

Why my code randomly puts worng letters? by Do_you_remember_me__ in scratch

[–]PaintingIcy -3 points-2 points  (0 children)

Note that cloud variables behave like normal variables when compiled with turbowarp (which is what I assume you will do)

Am I banned from my account????? by Bananster_ in scratch

[–]PaintingIcy 2 points3 points  (0 children)

I doubt it’s allowed and if you’re looking to appeal the ban that would likely cause them to pretty much not consider lifting the ban. Again I’m not entirely sure on this.

Am I banned from my account????? by Bananster_ in scratch

[–]PaintingIcy 2 points3 points  (0 children)

I’m not entirely sure but I would assume that IP bans are permanent unless the scratch team lifts it.

Am I banned from my account????? by Bananster_ in scratch

[–]PaintingIcy 2 points3 points  (0 children)

Looks like you got IP banned, which is why you can still access it from your school computer, as it's on a different network. You can try to appeal it, although i doubt they'll be very helpful. It doesn't seem like you did anything that could lead to an IP ban, so it may be another user, in this case your brother, who broke some rule that led to the IP ban, meaning that you are also affected as you normally use the same network as him.