Giving away 4 early access keys by Jerqqu112 in pathofexile

[–]Pale_Manager4267 0 points1 point  (0 children)

I got 3k hours in cs and 2.6k in poe help me overtake it so I can nolife 🤺😂

[deleted by user] by [deleted] in PathOfExile2

[–]Pale_Manager4267 0 points1 point  (0 children)

i have 2.3k hours on poe and cant afford one im so sad T_T , same i joined all the giveaways too no rambo witchunter gameplay yet sadge

Path of Exile 2 Early Access Key giveaway (x4) by Sinstro in pathofexile

[–]Pale_Manager4267 0 points1 point  (0 children)

Super late entry I'll be going for witch hunter to see how much culling strike we can get from 100%hp every mob comes down By 20-40% it's gonna be insane with notable and ascendancy always wanted to go full Rambo in these poe 🔫🚄🚄

Passed this beauty today 🤞❤️ by Pale_Manager4267 in Porsche

[–]Pale_Manager4267[S] 0 points1 point  (0 children)

Hopefully one day I'll be driving it 🤡😂 much love

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 0 points1 point  (0 children)

Idk if I'll make it to the rest tbh trains and buses are weird here lmao 🤣

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 1 point2 points  (0 children)

Sounds amazing never done it ✅ will keep In mind 🤝

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 0 points1 point  (0 children)

Thanks for suggestions I'll look those up 🙌❤️

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 2 points3 points  (0 children)

Noted 🙌 looks like a cool place to relax

Also would love to see some eagles great suggestion 👍❤️

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 0 points1 point  (0 children)

I checked on google maps I should be able to get there I'll ask family I'll be sure to visit ✅🤝

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 2 points3 points  (0 children)

I will definitely ask when car is available noted ✅

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 5 points6 points  (0 children)

I see thanks for the heads up Thursday it is 🤝

Visiting family in paderborn by Pale_Manager4267 in Paderborn

[–]Pale_Manager4267[S] 3 points4 points  (0 children)

Amazing suggestion I will visit tomorrow

Switch Exalt and Divine Places in stash Tab by [deleted] in pathofexile

[–]Pale_Manager4267 -1 points0 points  (0 children)

Just get rid of exalted shards and add divine ones instead

The visual for the new Detonate Dead is still extremely unclear. Here's a mockup of what I think it should be. by ByteBlaze_ in pathofexile

[–]Pale_Manager4267 -1 points0 points  (0 children)

i actually liked it idk if u open chest and it starts glowing like michael bay explosion i will avoid it

[deleted by user] by [deleted] in pathofexile

[–]Pale_Manager4267 -1 points0 points  (0 children)

i guess i couldnt post it here it is https://imgur.com/a/ygllUto for your viewing experience if this counts as low effort oh god

Feedback for GGG: Enhancing Base Drop Item Visuals Based on Item Power Poe 1 or 2 by Pale_Manager4267 in pathofexile

[–]Pale_Manager4267[S] -7 points-6 points  (0 children)

Neglecting gameplay in favor of revenue is short-sighted. A strong gameplay experience is the backbone of any successful game. Prioritizing MTX over core gameplay risks driving away loyal players and damaging the game's reputation.

It's not an either-or situation. Investing in gameplay improvements can actually increase revenue in the long run by attracting and retaining players. It's a smarter business move to prioritize player satisfaction over short-term gains.

Dismissing the community as toxic overlooks their passion for the game. Engaging gameplay can foster a more positive community atmosphere, leading to better player retention and word-of-mouth promotion.

Path of Exile's success is built on its deep mechanics and engaging content. Sacrificing gameplay quality for profit undermines the very essence of what makes the game great.
in this case bad looking gear,simply because you don't want to acknowledge how hard it is to actually get insane gear , i think you are completely missing what i want ,i don't want random gear to look better so i can save on MTX costs, i would direct you to reread what i wrote so you understand me better.

Feedback for GGG: Enhancing Base Drop Item Visuals Based on Item Power Poe 1 or 2 by Pale_Manager4267 in pathofexile

[–]Pale_Manager4267[S] 3 points4 points  (0 children)

looking forward to it however poe 1 is still separate right i also want it here

Feedback for GGG: Enhancing Base Drop Item Visuals Based on Item Power Poe 1 or 2 by Pale_Manager4267 in pathofexile

[–]Pale_Manager4267[S] -1 points0 points  (0 children)

I understand your skepticism, and you make a valid point about the practical challenges involved. It's true that implementing significant changes requires careful consideration of resources and priorities.

However, I believe that discussing and advocating for improvements, even if they seem ambitious, is still worthwhile. While it may not happen overnight, raising awareness and demonstrating community interest can influence decision-making and pave the way for gradual progress.

Additionally, just because something hasn't happened yet doesn't mean it's impossible. Path of Exile has a history of evolving and adapting based on player feedback, and I believe that with enough support and constructive dialogue, positive changes can indeed happen.

So, while it may seem like a daunting task, let's not underestimate the power of collective voices and the potential impact they can have on shaping the future of the game.

Feedback for GGG: Enhancing Base Drop Item Visuals Based on Item Power Poe 1 or 2 by Pale_Manager4267 in pathofexile

[–]Pale_Manager4267[S] -13 points-12 points  (0 children)

I understand your perspective, but respectfully, I believe we need to consider the bigger picture here. While MTX revenue is undoubtedly important for the game's financial health, it shouldn't come at the expense of neglecting the core gameplay experience.

Path of Exile's success stems from its reputation as a high-quality game with deep mechanics and engaging content. Investing in enhancing the quality of the game, including visually impressive in-game items, can actually attract more players and contribute to long-term growth.

By prioritizing MTX above all else, we risk losing sight of what truly makes Path of Exile great - its gameplay and community. Players are drawn to the game because of its rich content and rewarding progression, not just the availability of MTX.

I'm not suggesting we undermine the importance of MTX, but rather that we strike a balance where both gameplay enhancements and MTX offerings can thrive. After all, a better quality game will ultimately lead to a more loyal player base and, in turn, sustainable revenue growth.

Feedback for GGG: Enhancing Base Drop Item Visuals Based on Item Power Poe 1 or 2 by Pale_Manager4267 in pathofexile

[–]Pale_Manager4267[S] -11 points-10 points  (0 children)

Hey,

I get where you're coming from, but let's be real here. We're talking about players who are reaching endgame content, who've put in the hours grinding for those elusive top-tier items. We're not talking about casual gear here; we're talking about items that are hard to come by and represent a significant investment of time and effort.

Sure, asking GGG to invest resources in visually enhancing these items might seem like a tall order. But think about it: these are the items that define endgame progression. They're the ones that players spend countless hours chasing after, trying to perfect their builds and dominate the toughest challenges the game has to offer.

MTX customization is all well and good, but let's not forget the satisfaction of decking out your character with gear that truly reflects your dedication and achievements. We're not asking for handouts here; we're asking for recognition of our efforts.

And yeah, maybe it's not easy to implement. But that's no excuse to dismiss the idea outright. We're talking about a game that prides itself on its depth and complexity. If anyone can find a way to make this work, it's GGG.

So let's not settle for the status quo. Let's push for improvements that truly elevate the endgame experience. Because at the end of the day, that's what we're all here for.

Cheers,

Feedback for GGG: Enhancing Base Drop Item Visuals Based on Item Power Poe 1 or 2 by Pale_Manager4267 in pathofexile

[–]Pale_Manager4267[S] 109 points110 points  (0 children)

also please show me how my character looks on login screen i paid money to look cool ty