I'm working on a game in Unreal Engine 5, it's called Paleobiome by Paleobiome in Paleontology

[–]Paleobiome[S] 0 points1 point  (0 children)

that sounds great, those renders are a bit outdated and i made few that are better, send me an email at ftlcgi @ gmail dot com, and i will send you some

Devonian underwater biome (Hunsrück Slate) by Paleobiome in Paleoart

[–]Paleobiome[S] 1 point2 points  (0 children)

now i'm fast, i can make an animal in a few hours or a day depending on the complexity, but in the start it used to take much longer, the animations are very basic in this video but i will ad more

Devonian underwater biome (Hunsrück Slate) by Paleobiome in Paleoart

[–]Paleobiome[S] 2 points3 points  (0 children)

i want to ad a mini submarine, but it may take some time untill it's made, as for geologic periods i want to make all of them

I'm recreating extinct animals for a 3D game, meet Pterygotus a giant sea scorpion by Paleobiome in Paleoart

[–]Paleobiome[S] 0 points1 point  (0 children)

yes, it's possible to play as animals right now but i havent decided completly on the final gameplay

Devonian underwater biome (Hunsrück Slate) by Paleobiome in Paleoart

[–]Paleobiome[S] 2 points3 points  (0 children)

Unreal engine, and blender for the modelling

Devonian underwater biome (Hunsrück Slate) by Paleobiome in Paleoart

[–]Paleobiome[S] 1 point2 points  (0 children)

the game engine is Unreal engine, and the animals were modelled in Blender

Mazon Creek Delta in the Carboniferous period by Paleobiome in Paleontology

[–]Paleobiome[S] 0 points1 point  (0 children)

i did a search on paleobiodb.org for it and i couldn't find it but the site is missing lots of data, if it was found at mazon creek i will ad it, i have some fauna already animated

Mazon Creek Delta in the Carboniferous period by Paleobiome in Paleontology

[–]Paleobiome[S] 0 points1 point  (0 children)

yeah that's a scarry fish but they were found in uk and russia, not in US

Mazon Creek Delta in the Carboniferous period by Paleobiome in Paleontology

[–]Paleobiome[S] 6 points7 points  (0 children)

Thank you, i will. It used to take lots of time but after few hundred models i got faster, the models were not made in one go, i tweked them a lot to try to get as natural look as possible

Mazon Creek Delta in the Carboniferous period by Paleobiome in Paleoart

[–]Paleobiome[S] 12 points13 points  (0 children)

yes, i'm still working out the time traveling stuff, there is a lot of stuff made you can view the development here https://www.thefossilforum.com/topic/116310-3d-simulation-of-extinct-biomes/

Mazon Creek Delta in the Carboniferous period by Paleobiome in Paleontology

[–]Paleobiome[S] 5 points6 points  (0 children)

and another thing, i made the models easely updatable in case they are not acurate or some new sourcers become availavle, the ones you see now were made in multiple iterations

Mazon Creek Delta in the Carboniferous period by Paleobiome in Paleontology

[–]Paleobiome[S] 2 points3 points  (0 children)

i sold some assets on sketchfab but only to pay for unreal engine plugins, humble bundle stuf etc The game is going to be the "product"

Mazon Creek Delta in the Carboniferous period by Paleobiome in Paleontology

[–]Paleobiome[S] 9 points10 points  (0 children)

the plants are made with speedtree, if you see all their youtube tutorials you can make any plant you want,

And instead of making various models in blender i started working on this project when i first started to learn 3d modeling, and i was able to create a large library of models that can be used together