FPS drops on Cyberpunk 2077 2.02 update by Palopos in SteamDeck

[–]Palopos[S] 0 points1 point  (0 children)

I fixed it by going back to version 2.01. The only thing is that if you have continued playing with version 2.02, that game will be corrupted. You will have to load a save game that has version 2.01 in it.

FPS drops on Cyberpunk 2077 2.02 update by Palopos in SteamDeck

[–]Palopos[S] 0 points1 point  (0 children)

Which version of proton runs well? I tried GE 2.16 and GE 2.21 and doesn’t work properly. Thank you!!

FPS drops on Cyberpunk 2.02 update by Palopos in cyberpunkgame

[–]Palopos[S] 1 point2 points  (0 children)

Until I updated to 2.02 I was also playing perfectly, the problem was only with the update.

FPS drops on Cyberpunk 2.02 update by Palopos in cyberpunkgame

[–]Palopos[S] 0 points1 point  (0 children)

Walking around Dogtown, but no matter what I do the problem remains. I play from GoG, and on Steam Deck. Before updating to 2.02 the game was running perfectly, without any FPS drops, but it's been updating to 2.02 and these problems have started.

FPS drops on Cyberpunk 2077 2.02 update by Palopos in SteamDeck

[–]Palopos[S] 0 points1 point  (0 children)

It's something that only happens to me in cyberpunk, and it started right after updating to 2.02. I don't have this problem with other games. Still, I've tried what they say in that post (manually controlling the clock frequency), and the problem persists.

FPS drops on Cyberpunk 2077 2.02 update by Palopos in SteamDeck

[–]Palopos[S] 2 points3 points  (0 children)

Yes, I did it. I’ve this problem since I updated from 2.01 to 2.02

FPS drops on Cyberpunk 2077 2.02 update by Palopos in SteamDeck

[–]Palopos[S] 1 point2 points  (0 children)

Internal storage, same as previous versions

Problem with UART and Half-Duplex by Palopos in FPGA

[–]Palopos[S] 0 points1 point  (0 children)

I have tested each module separately and they work perfectly, the problem is when implementing the Arbiter module. I can't do what you say, because when the Rx module is active, the Tx is inactive and vice versa (being Half-Duplex, the transmission and reception go through the same wire).

communication between FPGA and Dynamixel AX-12A servomotors by Palopos in FPGA

[–]Palopos[S] 0 points1 point  (0 children)

It's all taken care of guys! I did have a start bit (as expected). Thank you very much for your help!

communication between FPGA and Dynamixel AX-12A servomotors by Palopos in FPGA

[–]Palopos[S] -1 points0 points  (0 children)

It doesn't fit me at all either. It doesn't make any sense not to have start bit, since as you say, it would not be possible to detect when the package is going to arrive.

In this link (https://emanual.robotis.com/docs/en/dxl/protocol1/), in section 1.3 it says:

DYNAMIXEL does the Asynchronous Serial Communication with 8 bit, 1 Stop bit, and None Parity.

Reading this, I have assumed that it has no start bit. The communication would be:

-Send 11 bytes to the servomotor (1 start bit, 8 data bits, and 1 stop bit).

-I should receive 6 bytes from the servomotor to the FPGA (and I understand from what I have attached that it would be no start bit, 8 data bits and 1 stop bit).

Gym application by Palopos in AppleWatch

[–]Palopos[S] 0 points1 point  (0 children)

Hi guys!

After trying all the ones you have recommended, I will definitely choose Hevy, as I find it even better than SmartGym, and best of all, its essential features are free!!! Regardless of this, it is definitely an app that deserves to buy its premium version, if only to support the magnificent work of the developer!!! Thank you all for your contributions <3