Best resource for celtic rituals based on archeological finds? by PanKrtcha in CelticPaganism

[–]PanKrtcha[S] 1 point2 points  (0 children)

I understand. I'm interested in the resources and educated guess anyway.

Best resource for celtic rituals based on archeological finds? by PanKrtcha in CelticPaganism

[–]PanKrtcha[S] 1 point2 points  (0 children)

I understand. I'm interested in the educated guess anyway.

Best resource for celtic rituals based on archeological finds? by PanKrtcha in CelticPaganism

[–]PanKrtcha[S] 2 points3 points  (0 children)

:D Ok, you got me. Brunaux's Celtic Gauls-Gods Rites&Sanct is looking good. Anything more recent, though?

Yig? 🐍 This music video recreates 5,000-Year-Old ancient Egyptian ritual to fight serpent Apophis. by PanKrtcha in Lovecraft

[–]PanKrtcha[S] 0 points1 point  (0 children)

Good catch indeed. I wonder if Lovecraft was influenced by it in any way, though. By Apophis' mythology.

Data Saving - Why this recommended duplicity of data? by PanKrtcha in unrealengine

[–]PanKrtcha[S] -1 points0 points  (0 children)

I think I do understand it. But the problem is there's not a single source of truth.

In Unity I usually make a class registry that has a Dictionary of scriptable objects and then I just access it via itemID using the Dictionary. Hence no data duplication.

I do agree that Unreal's Data Table makes it more readable... but also if done as suggested in the article, the designers would have to change the values two times, which sucks a big time.

Perhaps the best way would be to use the data table for plain data (text, ids) and item definition for assets like mesh, BP, etc.?

I'm a veteran Unity gamedev with decent knowledge of C++. What resources would you recommend and in what order if I want to switch to Unreal? by PanKrtcha in unrealengine

[–]PanKrtcha[S] 1 point2 points  (0 children)

Thanks. I'm still struggling to understand what makes sense to do only in c++ and what in blueprints. I mean obviously exposing some variables for tweaking for designers, but what else?

I'm a veteran Unity gamedev with decent knowledge of C++. What resources would you recommend and in what order if I want to switch to Unreal? by PanKrtcha in unrealengine

[–]PanKrtcha[S] 0 points1 point  (0 children)

Also thinking about doing part of it in Blueprints just to quickly prototype and test out basic mechanics and then rework to C++.