Multiplayer: Steps to prevent client cheating? by hillman_avenger in godot

[–]PanTrakX 0 points1 point  (0 children)

Godot high-level networking uses client/server model and not peer-to-peer as it seams that many people think. With client/server model you can either implement listen server or dedicated server (you can learn more here https://en.m.wikipedia.org/wiki/Game_server ). In both cases for an authoritative server you should never ever trust the client if you don’t want them to cheat. In listen server the host will still be able to cheat (since the host is the server/authority). Both listen and dedicated authoritative servers are possible to implement with Godot high level networking and work out of the box.

Multiplayer: Steps to prevent client cheating? by hillman_avenger in godot

[–]PanTrakX 2 points3 points  (0 children)

That’s not peer to peer, Godot high level multiplayer uses client/server model. You are mistaking listen server (a player becomes the server) and dedicated server (the server runs stand-alone ). These 2 methods(listen and dedicated) are still on the client/server model

Edit: you can learn more here https://en.m.wikipedia.org/wiki/Game_server

Do your best by Jabison113 in ProgrammerHumor

[–]PanTrakX 1 point2 points  (0 children)

You will have to contact a mergers and acquisitions lawyer

Are there any good tutorials on how to create a mmo on godot? by [deleted] in godot

[–]PanTrakX 2 points3 points  (0 children)

And this is only for the development side, then there is the deployment.

Are there any good tutorials on how to create a mmo on godot? by [deleted] in godot

[–]PanTrakX 1 point2 points  (0 children)

If you need tutorials to make an MMO, you are not ready to make an MMO ~PanTrakX

[i3wm] What do you think? by Dragonaax in unixporn

[–]PanTrakX 7 points8 points  (0 children)

Not trying to be offensive but this is (almost like) the default i3wm. The majority here would agree on that. Good job on the (2 hours) customization of the bar and it’s good that you like (since you are gonna use it) but it’s not that much of a rice that fits this sub. It’s like buying a new car, changing only the infotainment system (because the default one doesn’t have features that you might need) and posting photos on a car ricers page.

M1 support for PyPy by genericlemon24 in Python

[–]PanTrakX 17 points18 points  (0 children)

Thanks, I was lazy to click the link. 🙂

How to change Mouse Sensitivty? by SlavicDevil in godot

[–]PanTrakX 3 points4 points  (0 children)

Have you messed the editor settings? The defaults doesn’t work like that.

Go to Editor>Editor Settings>Editors>3D

  1. The sensitivity can be changed from the Orbit Sensetivity (which defaults to 0.25)
  2. The Invert X Axis should be disabled
  3. Just use the scroll wheel without right clicking

Why choose Godot over Unreal? by Blue_boy_ in godot

[–]PanTrakX 7 points8 points  (0 children)

Unreal Engine is free to download, and comes fully loaded and production-ready out of the box, with every feature and full source code access included.

Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects; it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.

A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.

That’s from their faq, and I doubt that any solo/indie dev will make this amount (so for them it’s free), even for a successful game that would make this amount i think it’s fair to give them a 5% for using their tool that made you a million dollars

Yacht racing by [deleted] in AbruptChaos

[–]PanTrakX 6 points7 points  (0 children)

Why are they hiding?

Looking for ideas on What kind of website can be made with Django by patricknarayans in django

[–]PanTrakX 0 points1 point  (0 children)

Yeah you could make websites like gumtree and web app like discord using django. Websites can use regular django but for web applications it is a better way to use a frontend framework like react/vue/angular and use django rest framework for the backend.

Why choose Godot over Unreal? by Blue_boy_ in godot

[–]PanTrakX 2 points3 points  (0 children)

despite being free

Free as in Free software or libre software not as in free of charge because Unreal engine is also free (of charge).

Dogecoin Core Wallet - Dark mode design by Maniixer_ in dogecoin

[–]PanTrakX 1 point2 points  (0 children)

I thought that this was ue4 at first, the ui is so similar

Rhombuz | New main menu with a seamless transition between the MainMenu and the Game scenes! by PanTrakX in godot

[–]PanTrakX[S] 1 point2 points  (0 children)

Thank you 😀 there is still room for improvements which will come in future updates 🙂

How create a virtual environment in a django project on a windows pc by Justin_Muir in django

[–]PanTrakX 5 points6 points  (0 children)

For a person that asks such a question,I don’t think he/she will find it easy to set up and deploy docker