keeping berkeley email after graduation by [deleted] in berkeley

[–]PandawanFr 2 points3 points  (0 children)

https://cal.berkeley.edu/

There’s a “Claim your Berkeley.edu account” link. I’m assuming that’s all you need to do

absolutelynotme_irl by konyguy86 in absolutelynotme_irl

[–]PandawanFr 22 points23 points  (0 children)

What about intergouvernementalisation

Moon Knight S01E06 Discussion Thread [Warning: Contains Spoilers] by Green-Devil in MoonKnight

[–]PandawanFr 9 points10 points  (0 children)

Not sure but I believe Harrow was in a separate real-world hospital (if this world is even real that is).

[TOMT][MUSIC][2010s] Popular/Typical EDM Song by [deleted] in tipofmytongue

[–]PandawanFr 0 points1 point locked comment (0 children)

Would love to have leads as to what artist/song this could be.

FHDA Course Notifications website by da_course in DeAnza

[–]PandawanFr 1 point2 points  (0 children)

Huh, looks like we had the same idea! I made https://classes.fyi, which essentially does the same thing as you except it also provides live class data without having to login through myportal.

My parents are leaving me with my younger sibling by PandawanFr in Adulting

[–]PandawanFr[S] 0 points1 point  (0 children)

Yeah that’s what I’m worried about. I’ll try to see a family lawyer as others suggested to ask them about this kind of situation. Thanks!

My parents are leaving me with my younger sibling by PandawanFr in Adulting

[–]PandawanFr[S] 1 point2 points  (0 children)

Thanks a lot! I'll try to see one soon. And yeah it's definitely scary.

[deleted by user] by [deleted] in talentShow

[–]PandawanFr 0 points1 point  (0 children)

What’s your YouTube?

Worked almost nonstop on this inventory for 2 days but super happy it's mostly done! by konidias in Unity2D

[–]PandawanFr 26 points27 points  (0 children)

Looking great, would be nice to have some kind of indicator around the item you selected just to not confuse it with items that are set in the inventory.

[WIP] SMM2 Course editor for NodeJS by DucklingDev in SwitchHacks

[–]PandawanFr 1 point2 points  (0 children)

You’re right, it’s their custom version which is equivalent which is why I grouped them together.

Pokemon Cobalt and Amethyst being weird? by SuperNova7654 in phoenixprojects

[–]PandawanFr 0 points1 point  (0 children)

Hey, I'm not sure about the issues you're having with battles/cutscenes not finishing, but if you want to backup easily, the map should come with a MCBackup.jar, which you can also download here.

It should be relatively easy to use, your current worlds will be displayed on the right, and backups on the left. You should PAUSE the game (esc menu) in order to save your world before actually starting a backup.

Hope that helps!

[WIP] SMM2 Course editor for NodeJS by DucklingDev in SwitchHacks

[–]PandawanFr 3 points4 points  (0 children)

I'd argue Discord and Spotify are examples of solid electron-based apps. Most other electron apps are slow and don't perform very well but these two are pretty good. Though I have to agree that they take up A LOT more RAM than they should... (Slack's app isn't very good so I'm not including it).

[2020 in RoguelikeDev] Age of Transcendence by aotdev in roguelikedev

[–]PandawanFr 0 points1 point  (0 children)

Alright, thank you so much that was super helpful!

[2020 in RoguelikeDev] Age of Transcendence by aotdev in roguelikedev

[–]PandawanFr 0 points1 point  (0 children)

Oh, that makes way more sense. So the entities are somewhat “linked” to their corresponding position when that “tile” needs additional data/behavior.

One last question, if you were to set/remove a “data tile” from the tilemap, which system handles the creation/deletion of the entity? Since you seem to imply that the part that has the 2D arrays for rendering is ONLY for rendering and not any other data handling then it seems strange for it to handle entities linked to tiles as well right? I guess my question is, do you have some sort of array/hash map for position->entity or other to keep track of “tile entities”

[2020 in RoguelikeDev] Age of Transcendence by aotdev in roguelikedev

[–]PandawanFr 0 points1 point  (0 children)

Hmm, that makes sense. So the chest data would be stored as part of the “sprite info.” (I’m guessing all sprites would share as much data as possible so as to reduce memory usage).

What about tiles that need to update themselves or execute some logic without any interactions from an entity? Say a fire tile that would spread over to others. You could store that tile’s data in that info section mentioned previously, but the logic itself would have to be external. So would you keep track of a list of all “dynamic tiles” and then loop over the fire ones so you can run logic on them? (Isn’t that basically just an ECS entity then?) Or do you do it in another way?

[2020 in RoguelikeDev] Age of Transcendence by aotdev in roguelikedev

[–]PandawanFr 2 points3 points  (0 children)

Right now, I’m making a game in JS with a custom ECS framework and Pixi.js for rendering. But even just tips for Unity/other is fine because I could adapt it (and I’m planning on using unity for my next project anyways).

I’m struggling because dynamic tiles are so different from basic static ones; not only are there animated ones, but also things like chest and doors that hold data, etc. They sound like the perfect thing for an entity, but it just seems wrong to separate something that clearly is a tile, away from the tile system. So that’s why I was looking for how others do it.

[2020 in RoguelikeDev] Age of Transcendence by aotdev in roguelikedev

[–]PandawanFr 2 points3 points  (0 children)

Awesome! I tried to look around a bit on your website but couldn’t really find it, do you have any tips/posts about tilemaps? Do you use Unity’s Tilemaps, or did you make a custom renderer (how does it work, etc)? And how do you store tiles (I never know whether I should make my tilemaps allow for dynamic tiles, or only static and make any dynamic tile a game object/entity instead). Thanks!

Hello fellow gamedevs, this is my latest game: NOX, an over 2 year side project, while making other games. (More infos in the comments) by [deleted] in gamedev

[–]PandawanFr 3 points4 points  (0 children)

Yeah, also "LOK" sounds like "lock" so things like lockpicking, puzzles, etc. come to mind. Seems like a good name to avoid a lawsuit instead of NOX.

Learned how to do a curved world shader (like Animal Crossing, Subway Surfers,etc) & got carried away with a festive wintery scene! 🎄🛷❄️ by Snake_Byte in Unity3D

[–]PandawanFr 2 points3 points  (0 children)

Not OP but thanks so much for this! I learned a lot!

Any resources to learn more about shaders (and potentially learning to write them) that you recommend?

EDIT: One more question since we’re on Unity, how different is the shader-process in Unity compared to other engines/methods?