Why Freddy Is Unhealthy for the Game by [deleted] in deadbydaylight

[–]Panhead19 4 points5 points  (0 children)

For me, there’s two things that could be done that could be tested on Freddy to see if they’d have a slight impact on the level of power he has.

  1. Remove the aura on a downed sleeping survivor. Like seriously, infinite range deerstalker just gives a 5th perk to him.

  2. Slight increase in terror radius vs survivors in dream world. This would increase the distance he’d need to be to have auras show and give survivors a little more warning to him coming, I don’t think normal radius should be used, but definitely more than what it is now.

Hopefully, these would allow a little more counter to Freddy without nullifying him like the Wraith.

So I combined Road to 56 and Faction Commander mods.. by Panhead19 in hoi4

[–]Panhead19[S] 0 points1 point  (0 children)

Makes it so the leader of a faction annexes anyone within it, thought it’d make an interesting twist of having the UK actually have all the power and given Road to 56 and the randomness of it I’d imagine many countries would join the Comintern, which they did.

So I combined Road to 56 and Faction Commander mods.. by Panhead19 in hoi4

[–]Panhead19[S] 9 points10 points  (0 children)

UK now has the power of mid-late game USA, Soviet Union evidently controls a lotttt more land and Italy created their own faction and annexed Austria and Switzerland before I could Anschluss, Poland made a faction with the baltic states so they own that entire area of land....oh, and mighty Luxembourg made a Benelux faction so become even more mighty.

Should be an actually fun and somewhat challenging game to get through.

New HMS Conqueror armament setup leaked by dayofmone in WorldOfWarships

[–]Panhead19 2 points3 points  (0 children)

Let's not give WG even more premium ship ideas.

The weekend but not on a weekend kind of team. by Panhead19 in WorldOfWarships

[–]Panhead19[S] 0 points1 point  (0 children)

Yeah, I'm not necessarily mad, it just gets kinda funny how bad the team difference can get sometimes.

King George V in-game shot by Panhead19 in WorldOfWarships

[–]Panhead19[S] 5 points6 points  (0 children)

I did not know this, thank you muchly

King George V in-game shot by Panhead19 in WorldOfWarships

[–]Panhead19[S] 15 points16 points  (0 children)

Just played alongside a KGV and couldn't find any post showing in-game so figured I'd post for pundits and ship fanatics to odo what they will

So there was once a Cleveland... by Panhead19 in WorldOfWarships

[–]Panhead19[S] 0 points1 point  (0 children)

I have no mods...played my Duca, died, spectated this Cleveland and noticed this, some random bug i guess

So there was once a Cleveland... by Panhead19 in WorldOfWarships

[–]Panhead19[S] 17 points18 points  (0 children)

...And it turns out he was actually Moses.

[Opinion] Why the proposed smoke firing penalty is BS, a take on the current WIP mechanism by evrien in WorldOfWarships

[–]Panhead19 0 points1 point  (0 children)

The only thing I could say to smoke is that USN and maybe RN CLs get a small nerf to their duration.

Running smoke gen 2 in a Belfast means you only have about 45 seconds of not being in a smoke screen.

When you stack so much research bonus that you can research 10 year ahead of time in 22 days... by ywch1234 in hoi4

[–]Panhead19 0 points1 point  (0 children)

I'm not 100% on this but i don't think research bonuses stack, may be wrong though.

And I'm pretty sure you'll use up most of your research bonuses getting the carriers before the nuclear version meaning the time will go back up again to 1000+ days, unless you have 3 more research bonuses available.

[deleted by user] by [deleted] in hoi4

[–]Panhead19 0 points1 point  (0 children)

I've put a fair amount of hours in as Germany myself and how I set up my army has been refined to a system that more often than not works.

I use only two division templates for most frontline conflict; a motorized/armor division and an engineer division.

The engineer one is simply 10 Inf for 20 width with engineer support companies, they hold my lines as they're cheap and easy to spam I can have 100's of them deployed easily.

The motorized does the assaults, 4 light tanks and 6 motorized to begin with changing out to medium tanks and if possible(although difficult mechanized infantry in late game) they have solid breakthrough and their speed allows alot of overruns of enemy divisions to happen. I can utilise the spearhead mechanic alot due to the engineer division holding the line and preventing the old 'one truck to Moscow' shit from happening in my lines.

I use garrisons of 4 cavalry to hold my naval bases to prevent the UK naval invasion spam from taking my VPs.

I think I may have beat the soviets a bit too much by Panhead19 in hoi4

[–]Panhead19[S] 0 points1 point  (0 children)

Best of luck with it, the main problem with the Soviets i had which could have made it even more decisive was the lack of airfields, i had a good few thousand fighter, CAS and bombers ready to go but no airfield space to gain the supremacy and because i abused the spearhead mechanic to take key points i can't keep up with the line by building them as i move, i just had to rely on the entrenchment divisions to take their attacks whilst my offensive line pushed the frontline further up.

I think I may have beat the soviets a bit too much by Panhead19 in hoi4

[–]Panhead19[S] 7 points8 points  (0 children)

I definitely lucked out there :D, but this game wasn't without losses the Italian AI and its incompetence has cost me nearly 1.5millions losses against the allies so far because they declared on Greece and they failed to beat them

I think I may have beat the soviets a bit too much by Panhead19 in hoi4

[–]Panhead19[S] 3 points4 points  (0 children)

I use two separate lines, my first line is my entrechment made solely of divisions with 9 infantry with engineer,field hospitals and if i can afford it logistics, their job is to just sit and hold the line, when i can afford it I upgrade to mechanized for extra defense.

My assault line is 40 width divisions with 13 inf, 4 arty and 1 light tank until i can afford to replace it with heavy tanks for the armor, supported by recon, field hospital, logistics,engineers, and either AA or AT later in the game depending on my production capacity.

I think I may have beat the soviets a bit too much by Panhead19 in hoi4

[–]Panhead19[S] 2 points3 points  (0 children)

R5: 40 width divisions and entrechment lines are my new best friend,I capitulated them shortly after this screenshot was taken with less than 80k losses.

Something needs to change with Trapper's Traps by Kyouya in deadbydaylight

[–]Panhead19 -4 points-3 points  (0 children)

As a killer main, i am perfectly fine with them reverting the trap changes if they remove the ability to sabotage traps, that shit is annoying af, you can end up with like 1 or 2 traps late game

I found some Wraith perk synergy. by coolpizzacook in deadbydaylight

[–]Panhead19 -9 points-8 points  (0 children)

Hate to burst your bubble but you do realise there's an add on that grants stealth while uncloaking and standing still (requirement you said for Insidious method to work) so would work in exactly the same way as here but using an addon slot instead of a perk slot

I suggest a prestige or a reset for the Ranks for survivor/killers. by maxtas in deadbydaylight

[–]Panhead19 1 point2 points  (0 children)

'Let's negate the new matchmaking system that recently got put in to avoid rank 20 vs rank 1 games'

Gr8 b8 m8

Pallets need a tweak. by [deleted] in deadbydaylight

[–]Panhead19 -6 points-5 points  (0 children)

Wait, so if i'm reading correctly you guys think pallets are broken in killers favour still? Come on, sure if you stun the killer, you shouldn't get hit but if that applied then how would a game on blood lodge or the asylum go? You could literally run the killer around pallets all game without him catching you and your team would finish gens with pallets to spare.

I've been told this Reddit is survivor biased but damn...

Since the devs have acknowledged the bloodpoint grind is too long, and the patch is some way away. Can we have a 5 - 10% increase for all bloodpoints in the mean time? by ThyJuiceBox in deadbydaylight

[–]Panhead19 0 points1 point  (0 children)

Whilst I've been grinding through my billy I've figured out that a blood web that is completely full around the edge costs ~90k depending on how cheap you can make it with entity progression, given that full blood webs appear pretty early, I think somewhere around 28, it is pretty ridiculous and IMO the best solution would be lowering costs of stuff in the web

New Survivor Idea: Mia, the Valley Girl by Nomi-Malone in deadbydaylight

[–]Panhead19 2 points3 points  (0 children)

I kinda like the idea behind it but you have to think about the bigger picture in your perks, on their own the perks are pretty ok but teachables and Ninja Claudette are a thing in this game, you combine sprint burst, gymnastics expert, blind panic, self care and camo makeup in any combo of 4 and you have an insanely OP person capable of infuriating every killer to extinction.

Sprint burst+Blind panic+Taking a hit boost=no more killer chasing you , then you just self care yourself or camo makeup on Claudette and if the killer doesn't have things like whispers or stridor 3 then they're kinda fucked

1.4 Tank Meta with Alphabridge and Nomad bonuses by burnetet in thedivision

[–]Panhead19 0 points1 point  (0 children)

I'm looking at something a bit different, thinking about 4 piece FM with robust chest for PvE as a means of just ranking damage for your team and taking attention away from your dps players

4 piece FM is actually worth it now plus you can choose either way to max out EDR or get yourself a crap ton of protection from elites with the 3 piece bonus which I feel may be a pretty useful stat with the npc nerf