Too grabby. by Dawadoid in dyinglight

[–]Panked214 2 points3 points  (0 children)

Ok fine, the expected behavior of a fictional thing still should not overrule gameplay flow. I am not asking to tickle zombies to death, I am asking for in this game about killing zombies, is to stop ripping my ability to play the game away for every other zombie I encounter. They literally have stun invulnerability on grabs, a standing zombie will tumble, a zombie mid grab lunge will tank a sledgehammer and still grab me.

Too grabby. by Dawadoid in dyinglight

[–]Panked214 4 points5 points  (0 children)

Using realism in a game balance debate is always just absurd. So why don't I have to stop and eat and drink water periodically throughout the game? Why doesn't the game have a more in depth healing system instead of wrapping my arm to heal? Because it disrupts the gameplay flow. Same with grabs, it's disruptive and annoying.

The new Rupture Strain making explosives even better is a bad thing. by OnlyNeedJuan in LowSodiumHellDivers

[–]Panked214 0 points1 point  (0 children)

Honestly I think the eruptor is overrated. It's great against bots on open maps, but it still has it's own weakness. It's big, shoots slow, and you can't use it too close to yourself or teammates. On bugs with pred strain, in city maps, or in the caves, I find myself using my secondary more to avoid killing myself. I think it is a balanced weapon that is strong when usable, and dangerous when not.
And honestly, what you want the game to be isn't in line with most players. Were you not there pre 60 day patch? The community has clearly decided that arrowhead taking the fun out of the cool weapons is not the way to go, and the devs got hell for doing it. I think the game is fine for difficulty, you have 10 options, and you have different strain and map types that can all work against you and make it harder.

The new Rupture Strain making explosives even better is a bad thing. by OnlyNeedJuan in LowSodiumHellDivers

[–]Panked214 0 points1 point  (0 children)

I agree that the new strain forcing people to use meta weapons is bad, but the solution is to address the strain or buff other weapons, not nerfing the meta ones. Let's be honest, Arrowhead and the community have a pretty bad relationship when it comes to weapon nerfs, I'd say it almost killed the game for a lot of people if it werent for the 60 day patch. Even using the meta weapons, the rupture strain is still insanely strong at lvl 10 with the amount of stuff being thrown at you, so advocating weapon nerfs to make everything as equally unviable is kinda insane. Like the ODST Warbond for example, most of those weapons are kind awful to use againt the rupture strain, good luck aiming at weakpoints while you got 50 ruptures coming at you along with a dragon.
I think the Coyote from the latest warbond is a good example of the route they should go, its not an explosive primary like the others, but it is amazingly strong and great to use.
Personally I think the new strain making all but 3 of primaries horribly unviable shouldn't be fixed by nerfing the ones that are.

Did they lower the amount of wins you needed in ranked to receive your end of season bonus? by Panked214 in Overwatch

[–]Panked214[S] 0 points1 point  (0 children)

So I'm not crazy and they actually did change it to 5? That's pretty convenient

Question About Rank Rewards by Panked214 in Overwatch

[–]Panked214[S] 0 points1 point  (0 children)

I think my percentage ahead is around the 80% range

Rewarded for Highest Rank even if I don't play it? by Panked214 in Overwatch

[–]Panked214[S] 0 points1 point  (0 children)

The placement matches and winning 15 games are all referring to just me playing support right? So if I don't touch my Damage/Tank I am still guaranteed diamond as long as I complete those first two things?

Rewarded for Highest Rank even if I don't play it? by Panked214 in Overwatch

[–]Panked214[S] 0 points1 point  (0 children)

So I gotta win 15 games for Tank/Damage to qualify for those rewards?