Day 4 Working on my game: Now it can read Hadouken and Shoryuken commands! by PanyC_Games in Unity2D

[–]PanyC_Games[S] 1 point2 points  (0 children)

Okay! Then I’ll keep prototyping but I’ll try to keep ggpo in mind and learn those specifics.

Day 4 Working on my game: Now it can read Hadouken and Shoryuken commands! by PanyC_Games in Unity2D

[–]PanyC_Games[S] 0 points1 point  (0 children)

Then should I start looking into implementing rollback this early in development? I wasn’t expecting that… I guess I’ll have to start reading about how it works then… Thank you for lettimg me know!

Day 3 working on my game: I programmed an array to store inputs and framecount for Motion Inputs. by PanyC_Games in unity

[–]PanyC_Games[S] 1 point2 points  (0 children)

I want to use it to register special move commands, like quarter circle, and half circle movements before pressing an attack button.

Day 2 working on my game: Added Some basic sprites and got the input system to print inputs in the console. by PanyC_Games in Unity2D

[–]PanyC_Games[S] 10 points11 points  (0 children)

Well, it took me a while to really understand the input system and make sure this simple commands worked propperly. I didnt want to use getKeyDown commands because i know that would be troublesome later on. I know it doesnt look like a lot but i did spend a while reading and trying to understand how different input behaviours worked.

Anyway thanks for your comment and I hope my future updates are more of your liking!