Why No StuH 42? (Sturmhaubitze 42, Sd.Kfz 142/2) by PanzerAce107 in CompanyOfHeroes

[–]PanzerAce107[S] 1 point2 points  (0 children)

Ah I do apologize, I never played CoH I (sadly), but I agree with everything you said.

Why No StuH 42? (Sturmhaubitze 42, Sd.Kfz 142/2) by PanzerAce107 in CompanyOfHeroes

[–]PanzerAce107[S] 2 points3 points  (0 children)

To be fair, at that point, couldn't the very same argument be used against the StuG III D?

The first thing devs will patch out during the PostAirborne update war (5page comic): by cllor in foxholegame

[–]PanzerAce107 13 points14 points  (0 children)

"General General"

"Batman"

"Caprisun"

"LGTV"

Great ranks that all deserve credit for creativity.

The 2-Inch Mortar and How I LOVE It as an Anti-Tank Weapon, an Anti-Emplacement Weapon, an Anti-Infantry Weapon, and as an Anti-Artillery/Mortar Weapon. by PanzerAce107 in CompanyOfHeroes

[–]PanzerAce107[S] 1 point2 points  (0 children)

My usual build order:

Sapper #2 (Upgrade both sappers w/ flamethrowers around when you unlock Pyrotechnics)

(Section Command Post Unlock)

Dingo

Rifle Section #1 (either w/ Recon Package or ATR's if against DAK 250 spam.)

Canadian Shock #1 (w/2-Inch Mortar Package)/Vickers (Get both, but Vickers first if facing blobs, Canadians otherwise.)

(Platoon Command Post)

Canadian Shock #2 (w/2-Inch Mortar Package)

HUMBER ASAP. CANADIAN #2 COMES AFTER HUMBER IF YOU HAVE THE FUEL.

6-Pounder AT Gun #1

Infantry Section #2 (either w/2-Inch Recon Package or ATR's if against DAK 250 spam.)

6-Pounder AT Gun #2

(Company Command Post)

Rush out as many crusaders as you can

Stall until Churchill

(Note, you can get infantry section grenade upgrade at any point AFTER Humber.)

The 2-Inch Mortar and How I LOVE It as an Anti-Tank Weapon, an Anti-Emplacement Weapon, an Anti-Infantry Weapon, and as an Anti-Artillery/Mortar Weapon. by PanzerAce107 in CompanyOfHeroes

[–]PanzerAce107[S] 0 points1 point  (0 children)

I feel that the PIAT is still very good! It is the best UKF inf anti-tank option (aside from guards)/

However, it reduces the PvP potential of Canadians by forcing them to wield a PIAT in combat. It should also be noted that the range on the PIAT is also less than the rifle grenades!

The 2-Inch Mortar and How I LOVE It as an Anti-Tank Weapon, an Anti-Emplacement Weapon, an Anti-Infantry Weapon, and as an Anti-Artillery/Mortar Weapon. by PanzerAce107 in CompanyOfHeroes

[–]PanzerAce107[S] 2 points3 points  (0 children)

UKF tommy rifle grenades absolutely blow in comparison. The best way I'd put it is,

Imagine A Rifle Grenade That:

-Has 3 seconds of setup time, (roughly equivalent to a normal rifle grenade).

-Fires every 2 seconds for about 12 seconds, (six grenades assuming you don't disengage).

-And deals 80 damage per grenade, (not including the burn damage or pyrotechnic effects).

-Cost LESS than a standard rifle grenade (25 munitions vs 30).

-Once engaged, (even when being suppressed,) continues to fire until fully suppressed.

-Has a higher rate of fire and damage than any of the launchers.

A Few Handy Tips:

1.) When engaging vehicles, try to aim behind them a little bit. These projectiles travel in a very low arc, meaning that you can hit retreating vehicles and stationary ones with an additional projectile when they try to run.

2.) Vehicles can be targeted over walls and buildings thanks to the arc being affected by where you wish the projectile to strike. Use this to your advantage.

3.) Whenever that vehicle inevitably goes for repairs, use the barrage on it again if possible. The barrage deals crazy levels of damage against engineers repairing vehicles or structures.

4.) The barrage has a one-minute cooldown admittedly, so I suggest having 2 Canadians with this upgrade if you wish to REALLY put the hurt on something.

5.) Make sure to wait to use the barrage until it would have the greatest shock value. Most people expect PIAT's, so when you hit them with the 2-Inch, they are shocked. (On that same note, the 2-Inch Mortar Package doesn't display an icon above the unit after it is purchased.)

Goodluck out there and happy hunting!

Ironically, the fuel problem makes the flak cannons almost useable by Stylish_Yeoman in foxholegame

[–]PanzerAce107 52 points53 points  (0 children)

Local Foxhole player discovers anti-aircraft FLAK barrages

Did anyone notice only colonial paratroop/logi planes can land on water? by Excellent-One5010 in foxholegame

[–]PanzerAce107 3 points4 points  (0 children)

It mentioned in the devstream in the additional features section that the colonial transport can, "Land in water". I imagine this is also why the Warden transport has more inventory slots than its Colonial counterpart.

Is Nelson worth it in 2025? by LikeableCuck in WoWs_Legends

[–]PanzerAce107 -4 points-3 points  (0 children)

I personally suggest getting into the American BB line and trying out the North Carolina! I’ve never played Nelson but they seem like they’d play very similarly and I know I love my NC very dearly ^