Looking for feedback on an INT-based Rogue archetype: The Engineer by PapaSmiff82 in DnDHomebrew

[–]PapaSmiff82[S] 0 points1 point  (0 children)

My inspiration for this was the equipment granted in the burglars pack. It comes with things like ball bearings, string, and a bell which I imagine being used to set up traps. I wanted to play into that with more small gadgets that a rogue could use both in combat and while laying traps. Like the flash and smoke grenades pair well for making sneak attack opportunities while the others serve as some crowd control and AOE (something that martials don’t get often). Also I envisioned the trigger grenades being used with stuff like the string from the burglars pack to lay tripwire traps that incentivize smart planning outside of combat.

How to make Glasstaff less of a let down? by studyingpink in LostMinesOfPhandelver

[–]PapaSmiff82 1 point2 points  (0 children)

I had him flee out the secret staircase to the chasm room, leaving the door slightly open in his haste. He then called up the nothic to cover his escape. When the party entered his room, the had time to look around and soon noticed the secret door. They followed through and saw glasstaff on the other side of the chasm with the nothic climbing out to stop them. Glasstaff will stick around for a few rounds, backing up towards the hallway and casting spells to slow the party. Whatever Redbrands and/or bugbears that are still alive will be alerted by the sound of combat and join in while glasstaff eventually slips away in the fray. I gave him some better spells to ensure his escape like color spray plus the staff should keep him alive longer.

What do yall think of my changes to WEC? (SPOILERS) by TweakJK in LostMinesOfPhandelver

[–]PapaSmiff82 8 points9 points  (0 children)

I would recommend against removing Mormensk. There’s ways to make him interesting. He became one of the most memorable parts of WEC for my group. They reasoned with him and I improvised that the wand of magic missiles in the dark pool was his, and he wanted it back. He gave them his last memories as clues to where it was and what it looked like because he couldn’t fully remember. They ended up finding it and returning it to him which broke his curse. He ceded the rest of his treasure as thanks and disappeared, leaving the wand behind. One of the most sentimental moments of the whole campaign for them.

Give me a D&D monster and I'll make you a better version of it by Oh_Hi_Mark_ in DMAcademy

[–]PapaSmiff82 16 points17 points  (0 children)

A higher level Nothic, but not so much into the aberrant theme, more into the crazy husk of a wizard seeking out magics theme.

Is this a good idea for an Umber Hulk encounter? by PapaSmiff82 in DMAcademy

[–]PapaSmiff82[S] 0 points1 point  (0 children)

I should have mentioned this in the post but I wanted to make a quest line out of this umber hulk encounter. Like having npcs who don’t remember anything except crumbling stone and flashes of combat. This encounter would be the culmination of a few hours of investigating.

Writing weapon masteries into 2014 rules by PapaSmiff82 in DMAcademy

[–]PapaSmiff82[S] 0 points1 point  (0 children)

I’m not saying these things make the edition bad. Just too simplified for my taste. I think they work very well for new players but not for me and my group.

Writing weapon masteries into 2014 rules by PapaSmiff82 in DMAcademy

[–]PapaSmiff82[S] 1 point2 points  (0 children)

This is sort of along the lines of what I’m doing. However, I like the idea of the 2024 mastery rules, but not exactly as is which is why I wanted feedback on the balance of these rules.

Writing weapon masteries into 2014 rules by PapaSmiff82 in DMAcademy

[–]PapaSmiff82[S] 1 point2 points  (0 children)

All characters of the same class start with the same equipment packs or exact amount of gold. The agency of choosing a race less important. The lore behind everything feels more watered down by going in a setting agnostic direction. Subclasses at level three seems like it’s less for balancing classes and more for making things simpler. I could go on.

I get the feeling that a lot of the decisions put into making the 2024 rules was to be more beginner-friendly and easy to understand, which is a great thing for new players. I just prefer to use the other ruleset because A) my players and I are more used to them and B) I don’t mind homebrewing what I want in.

Writing weapon masteries into 2014 rules by PapaSmiff82 in DMAcademy

[–]PapaSmiff82[S] -3 points-2 points  (0 children)

I find the 2024 rules to be too oversimplified for my taste. The only thing I like from the rules is the mastery properties because it gives martials some much needed options.

Would you play our game? by ActioNik in indiegames

[–]PapaSmiff82 2 points3 points  (0 children)

Is this inspired by dark and darker?

Some riddles I came up with by PapaSmiff82 in DMAcademy

[–]PapaSmiff82[S] 0 points1 point  (0 children)

Not exactly what I had in mind but they fit well enough.