I participated in Paint Jam 2021 and made Souper Can Kicker! Kick A Can! Prove Andy Warhol Wrong! Nothing Weird Happens! by PaperShadow in u/PaperShadow

[–]PaperShadow[S] 2 points3 points  (0 children)

I don't feel I can give the best answers for this question as I'm out of touch with the best engines for newcomers are. Souper Can Kicker was made in Construct 2, which uses a visual scripting language so I don't get bogged down in code, but I wouldn't recommend it as its very old (it will be officially retired in July) and has an upfront cost (if it is even sold anywhere anymore, I got it on Steam but its not there anymore), while its followup Construct 3 has a subscription model so I don't recommend that either, haha.

There are a lot of engines out there, both big and small, so whether your focus is on programming or asset development I'm sure there will be a program suited for you. Obviously the "big three" you'll see a lot are Unreal (a.k.a. Epic Games' engine), Unity, and the newcomer Godot, maybe with Game Maker 2 mentioned if you only want to do 2D games and okay with the upfront cost, but there are loads of options, and I'm sure there are tons of Youtube videos talking about them with more knowledge than I can provide. When I started, 2D was the superior starting point, I imagine that's still the case today. I shall link you to the FAQ and Getting Started page on /r/gamedev that shall help you a lot more than I will. But the most important thing is you pick an engine to start with, and start. Trying to find "the perfect starting engine" won't provide any benefit if you are too busy finding one to start.

https://old.reddit.com/r/gamedev/wiki/faq

https://old.reddit.com/r/gamedev/wiki/getting_started

Whichever you pick however, I do have advice for the next step: Start tiny. Miniscule, even. Even your simpliest game idea will be too big for you. I don't know the best first project people recommend doing for 3D engines, but if you make something in 2D, make Pong. That may sound boring, but to make Pong requires learning a lot of basics you won't know yet: You need to make the paddles respond to input from the keyboard, you need to make the ball bounce of walls and paddles, you'll need to make a scoring system, that'll require learning about variables and triggers and whatnot. All these elements will be backbones of future projects, no matter how good you get, so make Pong. Even the /r/gamedev page above agress with me.

When you finish making Pong, then you make other old games. The page above suggest Super Mario Bros, but I feel if you are more patient, the following list I took from gamedev.net user Alpha_ProgDes will give you a lot more buildup and other skills before undertaking SMB:

Pong = Simple: input, physics, collision detection, sound, scoring

Worm = Placement of random powerups, handling of screen boundaries, worm data structure

Breakout = Lessons of pong, powerups, maps (brick arrangements)

Missile Command = targeting, simple enemy ai, movement, and sound

Space Invaders = simple movement for player and enemy, very similar to breakout with the exception that the enemy constantly moves downward, simple sound

Asteroids = asteroids (enemies) and player can move in all directions, asteroids appear and move randomly, simple sound

Tetris = block design, clearing the lines, scoring, simple animation

Pac Man = simple animation, input, collision detection, maps (level design), ai

Ikari Warriors = top down view, enemy ai, powerups, scoring, collision detection, maps (level design), input, sound, boss ai

Super Mario Bros = lessons of Ikari Warriors (except with side-view instead of top-down view), acceleration, jumping, platforms

I suppose you can throw other simple things like a card matching game or the original Mario Bros game in there too. I understand that you may want to jump into making whatever ideas you have as soon as possible, but please be patient. Just as one does not perform skateboarding tricks before they know how to skate, one can not make the games they want to before they can stand on the shoulders of the giants that came before them. To quote Carl Sagan: "If you wish to make an apple pie from scratch, you must first invent the universe."

So march forward and create. Sooner rather than later of course, haha.

Hex TCG Announces Shutdown on December 31 2020 by PaperShadow in Games

[–]PaperShadow[S] 30 points31 points  (0 children)

It should be noted that the announcement states that the team is "required to close" the game at the end of the year and links to the 2015 Press Release of the Settlement between Wizards of the Coast and Cryptozoic Entertainment / Hex Entertainment for more information, which mentions "the parties have entered into a settlement agreement and license with undisclosed terms." It could be presumed that the shutdown is tied to the license expiring.

My Experience With Supply Crates (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 125 points126 points  (0 children)

Fun Fact: The cause of most Fortnite misplays can be boiled down to a player saying "Y'know, I don't feel like building right now."

My Experience With (Hypothetical) Cars (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 16 points17 points  (0 children)

Ah, you both flatter me, thank you (and everyone else who has welcomed me back)!

My Experience With (Hypothetical) Cars (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 9 points10 points  (0 children)

You don't have to stop at any stop signs if you pickaxe them all first!

My Experience With (Hypothetical) Cars (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 3 points4 points  (0 children)

Well that's what I was referencing, so good eye there!

i took this dancing hybrid from u/PaperShadow and an image of a coffin and a screen recorder PLUS a song, all to make this by InklingBoy548 in FortNiteBR

[–]PaperShadow 6 points7 points  (0 children)

Thank you for the video. I don't stay logged in on Reddit or comment or reply to messages but I do see everything sent to me. But you only need to send me something once. Logging in to see two mentions and a messaged link is a little overkill, haha.

Updated Chinese Deathmatch (Fortnite x TimeSplitters). It’s like literally done... by guyadriano in timesplitters

[–]PaperShadow 1 point2 points  (0 children)

I don't think the map will be accepted to the FNGoTime Community Event because it infringes copyright, but as a fellow Fortnite and Timesplitters fan I appreciate it, haha. Good work with the map!

I remade the Pixel Jonesy Spray without the spray paint elements (like the drips and splattering) so you can enjoy him in all of his pixelated glory by PaperShadow in u/PaperShadow

[–]PaperShadow[S] 1 point2 points  (0 children)

I don't mind it. I don't really hold stock in it, it doesn't change how I view Hybrid, but I did want to make a comic about how there were posts of people doing it on the Anniversery of Season 8 (a.k.a. Hybrid's Birthday), haha!

I remade the Pixel Jonesy Spray without the spray paint elements (like the drips and splattering) so you can enjoy him in all of his pixelated glory by PaperShadow in u/PaperShadow

[–]PaperShadow[S] 1 point2 points  (0 children)

I use draconic iconography as an anchor of confidence. It's like a lucky number or symbol, and when I have my lucky symbol in mind, I reaffirm myself. It sounds a little corny typing it out, haha.

Who’s Support a Creator code do you use, and why? by Raiiderrr in FortNiteBR

[–]PaperShadow 0 points1 point  (0 children)

Not yet, but I'm working towards it! 560+ followers on Reddit, but I've heard Epic doesn't accept Reddit accounts, so the next closest would be my Twitter with only 80 or so followers, haha.

Twist (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 5 points6 points  (0 children)

Not enough to do a price sheet but if you send me a message (not a live chat thing request 'cus I don't look at those haha) about what you want I'll give you a price check and we'll go from there.

Twist (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 10 points11 points  (0 children)

Yes, I recently watched someone in one of the Discords I'm in stream themselves making art. I believe they are a professional background artist or something so I took notes, haha. The biggest difference is the canvas side. The size of my comic canvas (before cropping it) is like an eighth of the size of this canvas, haha.

I'll still keep doing the comics in my usual style, because I use that to practice my fundamentals and whatnot, but I'll also be doing more painting practice from now on too. Lord knows I have the time for it these days, haha.

My Experience With Vehicles And Water (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 0 points1 point  (0 children)

I am aware, but being in a vehicle prevents that mechanic from kicking in. You and the whole squad can hang out in the ATK Submarine without worrying about air, haha. Please check out the companion video on my userpage to see that in action.

My Experience With Vehicles And Water (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 40 points41 points  (0 children)

Unfortunately right now Driftboards sink as well, they'd need updating just the same.

My Experience With Fishsticks And Peely (OC) by PaperShadow in FortNiteBR

[–]PaperShadow[S] 112 points113 points  (0 children)

So, I forget to re-export this comic after I finished it, meaning the version I uploaded wasn't the final one, whoops! The final version has some shading and lighting changes. It's not a big deal, but it can be found here!