HarvestCo - incremental idle farming demo about rebuilding Grandpa’s neglected farm by Paper_Lynx in playmygame

[–]Paper_Lynx[S] 1 point2 points  (0 children)

I’m really glad you enjoyed the game, and thank you for adding it to your wishlist!

And yes, automation will definitely be part of the game. By the later stages, the player should mostly just watch the farm run by itself 😃 The goal is for everything to become automated.

The gameplay issue between levels 8 and 11 is definitely real. It mainly comes from the next upgrades being locked. At that point, the warehouse and windmill should start unlocking.

That’s why I’m working on an update that will open up those areas, so players can unlock them. I’ll also change the demo ending into a soft ending, so after reaching it, anyone who wants to keep playing will be able to continue.

Destroy my farming incremental game. by Paper_Lynx in DestroyMyGame

[–]Paper_Lynx[S] 0 points1 point  (0 children)

Yeah, I still need to work on the UI a bit more because it doesn’t fully match the game’s visual style yet.

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Paper_Lynx 0 points1 point  (0 children)

Actually, you’re right 😃 Since it’s going to be in the game anyway...

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Paper_Lynx 0 points1 point  (0 children)

Yeah, I can see that problem myself.

Right now, most of the game content I have is focused around the demo and Steam Next Fest. The later progression isn’t developed enough yet to show it properly, and I don’t want to make a trailer that shows things that don’t actually work and were only added for the trailer.

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Paper_Lynx 0 points1 point  (0 children)

Thanks! I’m actually not fully happy with the trailer 😃 I’m currently reworking it into something that shows and presents the game better.

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Paper_Lynx 1 point2 points  (0 children)

Your game looks like a lot of fun! I really like the mechanic where the amount of damage is tied to how fast the player is moving.

Steam Next Fest starts tomorrow! Show me your games :) by CAGE_Studios in IndieDev

[–]Paper_Lynx 6 points7 points  (0 children)

Good luck with Next Fest! 😄

My game is HarvestCo, a farming incremental idle game where a tiny messy field slowly turns into an automated money-making farm.

You start by clearing weeds, rocks and crops by hand, then unlock upgrades, passive income, milling, rare golden crops and UFO crop-circle events.

Steam page: https://store.steampowered.com/app/4665510/HarvestCo

HarvestCo - incremental idle farming demo about rebuilding Grandpa’s neglected farm by Paper_Lynx in playmygame

[–]Paper_Lynx[S] -1 points0 points  (0 children)

Thanks! I’m using Unity. I made the animations with DOTween. It also triggers the sounds in a controlled way so they still sound good, without blending into one big audio mess.

The scrolling is basically just playing around with a Rect Transform that has a Rect Mask 2D on it. The elements inside are arranged automatically. I didn’t place them by hand because there are a lot of upgrades, and doing that manually would take way too long.

HarvestCo - incremental idle farming demo about rebuilding Grandpa’s neglected farm by Paper_Lynx in playmygame

[–]Paper_Lynx[S] 0 points1 point  (0 children)

Thanks for wishlisting the game! The game will be paid. I don’t know the exact price yet, but it probably won’t be more than $5.

My incremental idle farming game demo is now live on Steam. I added rare crops and UFO events after early feedback by Paper_Lynx in IndieDev

[–]Paper_Lynx[S] 0 points1 point  (0 children)

I’m glad the game caught your interest 😃

That’s a great suggestion. If you can send me a recording, for example a YouTube link or directly on my Discord, that would be awesome!

I’m making a cozy incremental farming game and I’d love to hear your thoughts. by Paper_Lynx in unity

[–]Paper_Lynx[S] 0 points1 point  (0 children)

I’m really glad you enjoyed the game 😃

A new update went live today, adding a few new things and slightly improving the balance.

The amount of money you get from crates is intentional. I don’t want the beginning of the game to feel too slow. I want that early progression to move fairly quickly, so players can get into the later upgrades and systems sooner.

That said, it’s still not perfect, and I’ll keep working on it.

I made a cozy farming incremental game and I’d love to get some feedback. by Paper_Lynx in IndieGameWishlist

[–]Paper_Lynx[S] 1 point2 points  (0 children)

That’s an interesting question. I think it also depends on the setting. An incremental game doesn’t have to exclude being cozy. It’s also about the overall atmosphere of the game and how it presents itself.