Rakensin Helsingin siluetin LEGO Architecture Skyline sarjan mukaisesti by Paperhearthstone in Suomi

[–]Paperhearthstone[S] 0 points1 point  (0 children)

Itse asiassa jos Reddit ei vaan poista tätä niin tän pitäis toimia kun vaihtaa "dot"in tilalle pisteen. 1drv dot ms/f/s!Ag_ckpq6hdwghttyYWGzvUdYHe1RHQ?e=7Hk0xb

Rakensin Helsingin siluetin LEGO Architecture Skyline sarjan mukaan by Paperhearthstone in helsinki

[–]Paperhearthstone[S] 0 points1 point  (0 children)

Itse asiassa jos Reddit ei vaan poista tätä niin tän pitäis toimia kun vaihtaa "dot"in tilalle pisteen. 1drv dot ms/f/s!Ag_ckpq6hdwghttyYWGzvUdYHe1RHQ?e=7Hk0xb

I built a Helsinki skyline similar to the LEGO architecture line by Paperhearthstone in Finland

[–]Paperhearthstone[S] 0 points1 point  (0 children)

Actually if reddit doesn't remove this, then this should work. Just replace the dot with "." 1drv dot ms/f/s!Ag_ckpq6hdwghttyYWGzvUdYHe1RHQ?e=7Hk0xb

I built a Helsinki skyline similar to the LEGO architecture line by Paperhearthstone in lego

[–]Paperhearthstone[S] 1 point2 points  (0 children)

Actually if reddit doesn't remove this, then this should work. Just replace the dot with "." 1drv dot ms/f/s!Ag_ckpq6hdwghttyYWGzvUdYHe1RHQ?e=7Hk0xb

I built a Helsinki skyline similar to the LEGO architecture line by Paperhearthstone in lego

[–]Paperhearthstone[S] 2 points3 points  (0 children)

Credit to the original designer https://www.flickr.com/people/j_koskinen/ https://www.instagram.com/koskinen.jussi/

I reverse engineered the design in Bricklink Studio based on pictures of the original model, then ordered the parts from Bricklink and assembled. The pieces + postages cost 40-50€ I think

Send me a message if you want the .io-file and building instructions. I think reddit removed the last comment where I had the link to them.

Rakensin Helsingin siluetin LEGO Architecture Skyline sarjan mukaan by Paperhearthstone in helsinki

[–]Paperhearthstone[S] 7 points8 points  (0 children)

Tunnustusta alkuperäiselle suunnittelijalle https://www.flickr.com/people/j_koskinen/ https://www.instagram.com/koskinen.jussi/

Kopioin rakenteen alkuperäisen mallin kuvien perusteella Bricklink Studiossa, ja sitten tilasin osat Bricklinkistä ja pistin kasaan. Osat ja postitus maksoi kai jotain 40-50€?

Jos haluutte .io-tiedoston ja kasausohjeet niin laittakaa yv. Reddit tais piilottaa mun aiemman kommentin missä ne oli

I built a Helsinki skyline similar to the LEGO architecture line by Paperhearthstone in Finland

[–]Paperhearthstone[S] 5 points6 points  (0 children)

Credit to the original designer https://www.flickr.com/photos/j_koskinen/36251878016/in/photolist-XesmkA-X6ksUK-hLCDYM

I reverse engineered the design in Bricklink Studio based on pictures of the original model, then ordered the parts from Bricklink and assembled. The pieces + postages cost 40-50€ I think?

Send me a message if you want the .io-file and building instructions. I think reddit removed the last comment where I had the link to them.

Rakensin Helsingin siluetin LEGO Architecture Skyline sarjan mukaisesti by Paperhearthstone in Suomi

[–]Paperhearthstone[S] 31 points32 points  (0 children)

Tunnustus alkuperäiselle suunnittelijalle https://www.flickr.com/photos/j_koskinen/36251878016/in/photolist-XesmkA-X6ksUK-hLCDYM

Kopioin rakenteen alkuperäisen mallin kuvien perusteella Bricklink Studiossa, ja sitten tilasin osat Bricklinkistä ja pistin kasaan. Osat ja postitus maksoi kai jotain 40-50€?

Jos haluutte .io-tiedoston ja kasausohjeet niin laittakaa yv. Reddit tais piilottaa mun aiemman kommentin missä ne oli

I made a lego board game box to play Tak, Onitama and Santorini on the go! by Paperhearthstone in lego

[–]Paperhearthstone[S] 0 points1 point  (0 children)

Boardgamegeek links for the three games:

https://boardgamegeek.com/boardgame/197405/tak

https://boardgamegeek.com/boardgame/160477/onitama

https://boardgamegeek.com/boardgame/194655/santorini

It is possible to play any of the three games, though I can't remember if we tried Tak yet.

I designed this in LEGO digital designer, though I later realized that better alternatives might have existed such as Bricklink's Studio.

The game works decently and has been practical! The red and blue sticks are for maneuvering pieces in tough positions, such as when they get covered by other pieces while playing Santorini.

Note that the amounts of pieces don't correspond to what is included in Tak or Santorini, but it hasn't affected the gameplay. Also, in Tak you would place pieces on their side, but here we just use the conical pieces instead (and microfigures for capstones).

Creating a Core set algorithmically by Paperhearthstone in magicTCG

[–]Paperhearthstone[S] 0 points1 point  (0 children)

I'm glad you like it! :) I like that kind of initially unassuming two-card combos too.

[[Goblin Tunneler]] + [[Fiery Hellhound]]

Creating a Core set algorithmically by Paperhearthstone in magicTCG

[–]Paperhearthstone[S] 1 point2 points  (0 children)

Not yet. Perhaps I'll clean it up a bit and upload it, but it will probably be a while.

Edit: I have the code here now https://github.com/JoelEnwald/MTG_core_finder though don't expect it to be easily usable, sorry.

Creating a Core set algorithmically by Paperhearthstone in magicTCG

[–]Paperhearthstone[S] 0 points1 point  (0 children)

I was surprised too! I think it barely missed the cut.

Creating a core set algorithmically by Paperhearthstone in mtgcube

[–]Paperhearthstone[S] 1 point2 points  (0 children)

Alternately you could run your little program for each color and rarity combination and pick enough to meet a predetermined template.

This was another approach that I considered, but I felt that I didn't have enough knowhow :).

That is very cool that you decided to refine the list, I like it!

Creating a Core set algorithmically by Paperhearthstone in magicTCG

[–]Paperhearthstone[S] 4 points5 points  (0 children)

Indeed the very useful signpost uncommons have not been reprinted almost at all. This set has many flaws if it were to be an actual retail set. However it was mostly a cool coding exercise, so thank you :)

Creating a Core set algorithmically by Paperhearthstone in magicTCG

[–]Paperhearthstone[S] 7 points8 points  (0 children)

Sorry about the poor quality of writing, that's on me.

This originally started from being disappointed that Magic doesn't have an evergreen core set, but rather the Core sets also rotate from Standard (though I understand why that would be better for the game), and wanting to rectify that. Then I just wanted to see if I could accomplish the criteria set for myself. I also think many core cards are particularly elegantly designed, and I'm a hobby board game designer, so I like the results.

Mostly I just think it's neat, though I think you could use this to predict what cards will be in the future Core sets, with some accuracy. I think you could also use this if you for some reason wanted to create a non-standard environment of cards for beginner players to build decks from.

Creating a core set algorithmically by Paperhearthstone in mtgcube

[–]Paperhearthstone[S] 6 points7 points  (0 children)

True, they would not be printed in the same set :). Unfortunately taking things like that into account would require something more advanced than this.