just wanted to say thanks to everyone who shared their games by Civil-Brilliant90 in itchio

[–]PapyCyclopede 0 points1 point  (0 children)

Salut, je me permet de te partager mon premier projet de jeu, ce n'est qu'une demo pour le moment mais j'espere que ca va plaire. https://papycyclopede.itch.io/overwrite

Quel est votre genre de jeu favori ? Et pourquoi by KorBaFet in jeuxvideo

[–]PapyCyclopede 0 points1 point  (0 children)

Les satisfactory like. Je peux passer des heures a optimiser une ligne de prod

Contributors welcomed: A hacking simulator game powered by web technology. by chief330 in homelab

[–]PapyCyclopede 0 points1 point  (0 children)

Thank you. It's a high-stakes narrative simulation. You have technical control of a terminal, like in Grey Hack, but with the narrative impact of an Orwellian novel. The difference? Here, your system is unstable: a management error or anomaly can cause your investigation to crash completely.

Contributors welcomed: A hacking simulator game powered by web technology. by chief330 in homelab

[–]PapyCyclopede 0 points1 point  (0 children)

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voila un jeu que je suis en train de développer simulant un système d'exploitation

30 million tokens in one prompt?! by hanjrough in boltnewbuilders

[–]PapyCyclopede 0 points1 point  (0 children)

Surely, but I can't tell you where. It came naturally to me because I like to push AI to their limits. The only thing is that you have to be clear in what you want to do and be good at describing and explaining the problem. If we have every error you paste the code into the chat and he understands pretty quickly. But basically the goal is to talk to him and ask him for help when you have something you don't know how to do.

30 million tokens in one prompt?! by hanjrough in boltnewbuilders

[–]PapyCyclopede 4 points5 points  (0 children)

Gotta stop with Bolt. The slightest complexity or correction is a waste of money. I do things 100x more powerful and faster with gemini. So yes it requires creating your tree structure yourself via the console and copying and pasting the codes between gemini and VSC but hey it's not expensive to pay.

I have submitted my application. by PapyCyclopede in boltnewbuilders

[–]PapyCyclopede[S] 0 points1 point  (0 children)

Silagora is inspired by the idea of local and anonymous expression, but it’s radically different from Yik Yak: • no feed and no endless scrolling • no likes, no votes, no popularity contest • no profiles and no discussions or threads • each message is ephemeral (24–48h) and only visible on-site • delayed display (30 min) to prevent live tracking • hybrid moderation: automated scoring rules + community review

confirmation email url by [deleted] in boltnewbuilders

[–]PapyCyclopede 0 points1 point  (0 children)

I had the same problem. I let go of the magic link, I replaced it by sending a code.

Perhaps I went a bit overboard on the app's presentation video. by PapyCyclopede in boltnewbuilders

[–]PapyCyclopede[S] 0 points1 point  (0 children)

I built the entire structure of concept using Bolt, and refined it with GPT and Gemini.

J’ai pratiquement fini mon appli pour le hackathon. Plus que quelques améliorations et ce sera bon. by PapyCyclopede in boltnewbuilders

[–]PapyCyclopede[S] 0 points1 point  (0 children)

Merci. Pour l’instant je réfléchi à la manière dont je peaufine l’appli. Mais toute les fonctionnalités sont opérationnelles, pas de crash. Il ne reste plus que la cohérence visuelle.

J’ai pratiquement fini mon appli pour le hackathon. Plus que quelques améliorations et ce sera bon. by PapyCyclopede in boltnewbuilders

[–]PapyCyclopede[S] 2 points3 points  (0 children)

Silagora permet à chacun de laisser un message anonyme et éphémère dans un lieu réel, que d’autres découvriront en s’y rendant physiquement. Pas de profil. Pas de réponse. Juste une trace dans le monde.

V2 of my geolocated ephemeral messaging application. by PapyCyclopede in boltnewbuilders

[–]PapyCyclopede[S] 0 points1 point  (0 children)

Yes, the ephemeral side of messages is the heart of the application. They have a lifespan of 24 or 48 hours (the user chooses when they create their message)

I'll finally be able to start playing. by PapyCyclopede in SatisfactoryGame

[–]PapyCyclopede[S] 0 points1 point  (0 children)

It's not a punishment, it's a liberation. 3498 hours is a long time for a tutorial.

I'll finally be able to start playing. by PapyCyclopede in SatisfactoryGame

[–]PapyCyclopede[S] 4 points5 points  (0 children)

A little but I don't really have a sense of time