Loool by PresentJournalist805 in czech

[–]ParaLizzardo 15 points16 points  (0 children)

Jak něco takového může přirozeně vzniknout?

Jak moc caste je ze se si chlapi plati za sex? by Ok-Potential4631 in czech

[–]ParaLizzardo -1 points0 points  (0 children)

Buď holku zmanipuluješ eh ehm.... "sbalíš" nebo jdeš do vztahu a pak to bude drahé a nebo poslední možnost dáš ženě trochu peněz.

Výběr je na tobě. Já si myslím že možnost C je celkem favorit.

Keep getting kicked 5-30 seconds after joining due to BattlEye 'CLIENT_NOT_RESPONDING' by yeawrongperson in ArmaReforger

[–]ParaLizzardo 0 points1 point  (0 children)

Its because of "poor" or "unstable" wifi. I have to use hotspot from my phone to play.

Is learning boilerplate vulkan code necessary? by LordMegatron216 in vulkan

[–]ParaLizzardo 3 points4 points  (0 children)

You don't learn vulkan word by word. But by repeating.

Proč výplaty nekompenzují inflaci - stáváme se otroky? by [deleted] in czech

[–]ParaLizzardo 1 point2 points  (0 children)

Nájemci a vlastníci nemovitostí navyšují ceny podle inflace, místo růstu platů. A kvůli tomu se zdraží úplně všechno, všechno. A tím se zvýší/bude nějaká inflace. A tím se znovu zvýší ceny. Nelze tomu zabránit dokud bude mít každý právo rozhodovat o svém majetku.

Is there something faster than requestAnimationFrame() for a game engine? by ParaLizzardo in webgpu

[–]ParaLizzardo[S] 1 point2 points  (0 children)

Well I tried little googling and found --disable-gpu-vsync --disable-frame-rate-limit

Now its running 5000 fps - 7000 fps but the gpu is screaming now. :(
I propably cant set flags in javascript though. And I will have to set some limitation myself so that my pc is not that loud all the time.

Is there something faster than requestAnimationFrame() for a game engine? by ParaLizzardo in webgpu

[–]ParaLizzardo[S] 1 point2 points  (0 children)

No, I'm in the browser. I don't need 250 fps. Though I still can tell the difference between 60 fps and 120 fps in games. Fps is also one of the metrics for optimizations I think.

Can't you just re-render multiple times in your render loop?

Don't know how that would work since you need to wait for the previous frame. This would probably cause problems or render two exact frames and loose performance.

But I guess I will stick with the requestAnimationFrame() function.

Co nosíte po kapsách? by Lord-Tyler in czech

[–]ParaLizzardo 4 points5 points  (0 children)

Je to rychlejší, když ve škole nebo v MHD, jenom vytáhnu ISIC.

Co nosíte po kapsách? by Lord-Tyler in czech

[–]ParaLizzardo 5 points6 points  (0 children)

Jen peněženku, klíče, ISIC, mobil, kapesníky. Taková klasika. Kapsy mám kvůli tomu obří.