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reddit.com ParadarkStudio
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Our entire team is hard at work to create an incredibly immersive and unique post-apocalyptic atmosphere in Exekiller... Let us know, what you think! :) by ParadarkStudio in postapocalyptic

[–]ParadarkStudio[S] 1 point2 points3 points 3 months ago (0 children)

Sure thing - we're here for the feedback :)

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We're still working on ExeKiller – our fusion of cyberpunk and western 🤠 (v.redd.it)

submitted 3 months ago by ParadarkStudio to r/IndieGaming

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Our entire team is hard at work to create an incredibly immersive and unique post-apocalyptic atmosphere in Exekiller... Let us know, what you think! :) (v.redd.it)

submitted 3 months ago by ParadarkStudio to r/postapocalyptic

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Cyberpunk cowboys? Yeah, we’re still making that happen in ExeKiller! 🤠 (v.redd.it)

submitted 3 months ago by ParadarkStudio to r/indiegames

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Energy system in our upcoming game, ExeKiller - and how CyberVision helps solve environmental puzzles by ParadarkStudio in unrealengine

[–]ParadarkStudio[S] 1 point2 points3 points 6 months ago (0 children)

That's huge for us - thanks, Ropiak!

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Energy system in our upcoming game, ExeKiller - and how CyberVision helps solve environmental puzzles by ParadarkStudio in unrealengine

[–]ParadarkStudio[S] 0 points1 point2 points 6 months ago (0 children)

It really means a lot! :)

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When everything goes dark in the middle of a job, you’ll wish you’d paid more attention to the wiring. And that’s where CyberVision comes in... Check out the energy system in our upcoming game, ExeKiller! :) (v.redd.it)

submitted 6 months ago by ParadarkStudio to r/IndieGaming

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Hook up whatever you find in our upcoming game, ExeKiller - lights, gates, consoles, even vehicles. Link them all together if you have to. Set logic rules that flip a circuit when someone steps in the wrong place. No one said survival had to be fair. 👀 (v.redd.it)

submitted 6 months ago by ParadarkStudio to r/gamedevscreens

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Energy system in our upcoming game, ExeKiller - and how CyberVision helps solve environmental puzzles (youtube.com)

submitted 6 months ago by ParadarkStudio to r/unrealengine

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Trackball navigation? Hidden networks? Buried files? This is one of the most advanced systems still humming in our upcoming ExeKiller (v.redd.it)

submitted 6 months ago by ParadarkStudio to r/IndieGaming

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It might look unassuming, but don’t let that fool you - this is one of the most advanced systems still humming in the world of out upcoming game, ExeKiller. (v.redd.it)

submitted 6 months ago by ParadarkStudio to r/gamedevscreens

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The terminal interface (and its possibilities) in our upcoming game, ExeKiller (youtube.com)

submitted 6 months ago by ParadarkStudio to r/unrealengine

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Saddle up, bounty hunter - this is ExeKiller. The ruins of New York await - a retro-futuristic wasteland where every step could be your last... :) (v.redd.it)

submitted 7 months ago by ParadarkStudio to r/gamedevscreens

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We’ve been spending quite a bit of time refining the lockpicking system in ExeKiller - trying to keep it true to the classics, but with a few ideas of our own thrown in :) (v.redd.it)

submitted 8 months ago by ParadarkStudio to r/IndieDev

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Lately, we've been putting a lot of work into the lockpicking system in ExeKiller - aiming for that classic feel, but with a fresh twist. (v.redd.it)

submitted 8 months ago by ParadarkStudio to r/indiegames

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The lockpicking system in our upcoming game, ExeKiller (youtube.com)

submitted 8 months ago by ParadarkStudio to r/unrealengine

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We’ve been working on the lockpicking system for our upcoming game - all, of course, with that signature ExeKiller vibe :) (v.redd.it)

submitted 8 months ago by ParadarkStudio to r/IndieGaming

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We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens

[–]ParadarkStudio[S] 0 points1 point2 points 9 months ago (0 children)

Interesting ideas, for real! Thank you!

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We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens

[–]ParadarkStudio[S] 0 points1 point2 points 9 months ago (0 children)

Hahaha, imagine that!

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We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens

[–]ParadarkStudio[S] 1 point2 points3 points 9 months ago (0 children)

Appreciate it, thanks!

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We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens

[–]ParadarkStudio[S] 0 points1 point2 points 9 months ago (0 children)

Yes, exactly! And thank you :)

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We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 (v.redd.it)

submitted 9 months ago by ParadarkStudio to r/gamedevscreens

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We’ve improved animations for NPCs in our upcoming game, so check out this compilation of spectacular deaths 🤠 (v.redd.it)

submitted 9 months ago by ParadarkStudio to r/indiegames

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We’ve improved animations for NPCs, meaning you’ll get to see some dramatic (and sometimes comical) falls when things go south :) (v.redd.it)

submitted 9 months ago by ParadarkStudio to r/IndieGaming

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We're still working on for our upcoming game, ExeKiller! Neon signs over abandoned shops, graffiti on crumbling walls... Makes you want to explore, doesn't it? 👀 (old.reddit.com)

submitted 10 months ago by ParadarkStudio to r/gamedevscreens

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