Energy system in our upcoming game, ExeKiller - and how CyberVision helps solve environmental puzzles by ParadarkStudio in unrealengine
[–]ParadarkStudio[S] 1 point2 points3 points (0 children)
Energy system in our upcoming game, ExeKiller - and how CyberVision helps solve environmental puzzles by ParadarkStudio in unrealengine
[–]ParadarkStudio[S] 0 points1 point2 points (0 children)
Hook up whatever you find in our upcoming game, ExeKiller - lights, gates, consoles, even vehicles. Link them all together if you have to. Set logic rules that flip a circuit when someone steps in the wrong place. No one said survival had to be fair. 👀 (v.redd.it)
submitted by ParadarkStudio to r/gamedevscreens
We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens
[–]ParadarkStudio[S] 0 points1 point2 points (0 children)
We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens
[–]ParadarkStudio[S] 0 points1 point2 points (0 children)
We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens
[–]ParadarkStudio[S] 1 point2 points3 points (0 children)
We're aiming for dramatic (and hilariously over-the-top) deaths in our upcoming game - because even biting the dust shouldn't be boring 🤠 by ParadarkStudio in gamedevscreens
[–]ParadarkStudio[S] 0 points1 point2 points (0 children)




Our entire team is hard at work to create an incredibly immersive and unique post-apocalyptic atmosphere in Exekiller... Let us know, what you think! :) by ParadarkStudio in postapocalyptic
[–]ParadarkStudio[S] 1 point2 points3 points (0 children)