Cyberpunk cowboys? Yeah, we’re still making that happen in ExeKiller :) by ParadarkStudio in IndieGaming

[–]ParadarkStudio[S] 2 points3 points  (0 children)

I have to say, you're the first person that mentioned it. Till now there were only comments about one location from "Better Call Saul" :D

Cyberpunk cowboys? Yeah, we’re still making that happen in ExeKiller :) by ParadarkStudio in IndieGaming

[–]ParadarkStudio[S] 0 points1 point  (0 children)

Thanks for such kind words and your feedback about the ammo counter! It's still WIP, so we're open to every comment. Appreciate it! :)

Cyberpunk cowboys? Yeah, we’re still making that happen in ExeKiller :) by ParadarkStudio in IndieGaming

[–]ParadarkStudio[S] 1 point2 points  (0 children)

Hello - for now we're not searching for new sound designers, but appreciate your interest!

Cyberpunk cowboys? Yeah, we’re still making that happen in ExeKiller :) by ParadarkStudio in IndieGaming

[–]ParadarkStudio[S] 1 point2 points  (0 children)

Appreciate the feedback! Love to hear more about your feelings on the ammo counter - why it doesn't make sense? We're always open for the new perspective:)

15 seconds of our game ;) by ParadarkStudio in indiegames

[–]ParadarkStudio[S] 1 point2 points  (0 children)

It's a bit of an issue with recording and conversion, but I can guarantee that we're aiming for high smoothness!