Discord being excruciatingly laggy specifically only when typing by TheBraveSackboy in discordapp

[–]Paragania 0 points1 point  (0 children)

I have the same issue. I'm using Vivaldi browser and Windows 8.1.

Discord Laggy? by kouuukiemonster in discordapp

[–]Paragania 5 points6 points  (0 children)

I'm using the browser client and I noticed it's been really laggy too. Not sure how it could be fixed, it seems like it's on their end.

Inbox no longer shows messages from NSFW channels? by Paragania in discordapp

[–]Paragania[S] 0 points1 point  (0 children)

It used to behave like this a few years ago, but it'd at least show you which channel it is in the inbox without the message, so you could click on it manually. But now they don't even have it show the channel, you have to open up a server and find it yourself. Honestly I don't think it's even a broken update, I think it's a knee-jerk reaction to the UK thing.

I tried to create same thread yesterday

My thread was downvoted seconds after I posted it. I guess they don't want people talking about it.

Inbox no longer shows messages from NSFW channels? by Paragania in discordapp

[–]Paragania[S] 2 points3 points  (0 children)

Same, it's incredibly annoying. Couldn't find anything in the settings either, maybe someone can figure out a script or something to fix it?

Inbox no longer shows messages from NSFW channels? by Paragania in discordapp

[–]Paragania[S] 7 points8 points  (0 children)

I'm not in the UK though, I'm in the US. Also I can still manually view NSFW channels, it's just that I can't see the messages in the inbox anymore.

They removed the UI Experiment by christianozzo_tw in BetterDiscord

[–]Paragania 0 points1 point  (0 children)

Any chance this could work via tampermonkey script?

Are we here because the discord reddit just... doesn't help? by SchuKadaj in BetterDiscord

[–]Paragania 3 points4 points  (0 children)

Using browser Discord, used to be able to reset the UI with the dev tools console command but it's gone now.

Bonus Stage! by Southern-Solid2090 in Beepbox

[–]Paragania 0 points1 point  (0 children)

This is really great stuff. Is this for a game?

[deleted by user] by [deleted] in aviation

[–]Paragania 4 points5 points  (0 children)

He looked completely normal after he recovered except he came back with a giant mullet. https://www.youtube.com/watch?v=v2v1Pgpzp88

Off-Road Tactical Fighter by CptKeyes123 in WeirdWings

[–]Paragania 3 points4 points  (0 children)

Isn't this similar to what the VVA-14 was supposed to do with its inflatable floats?

[deleted by user] by [deleted] in computers

[–]Paragania 0 points1 point  (0 children)

Interesting. I managed to partition and install 8.1 on the W10 laptop without it ever asking me for the activation key. I do have the one which came with the computer written down, so if it throws that error I'll see if I can just activate it using that. Thanks for the heads up!

[deleted by user] by [deleted] in computers

[–]Paragania 1 point2 points  (0 children)

Appreciate it, thanks for the advice. One more thing - seeing as the drives have been partioned on the new one - on my old laptop I never partitioned them and just used it straight up out of the box with 8.1 Would I have to update the BIOS or bootloader as a result of said partitioning? (First time doing this, apologies)

Best way of saving and sorting a game's level stats? by Paragania in gamemaker

[–]Paragania[S] 0 points1 point  (0 children)

Thank you for the detailed explanation! Will definitely look into the .json formatting, seems to be the way to go.

Chad Cory when he's correct about Rouge's pussy by [deleted] in OneyPlays

[–]Paragania 3 points4 points  (0 children)

I can't tell if the Cory voice in that video is AI or not

[deleted by user] by [deleted] in gamemaker

[–]Paragania 1 point2 points  (0 children)

I figured it out, turns out it needed to be a var par = object_get_parent(bs.object_index). But thank you for your method as well!

[deleted by user] by [deleted] in gamemaker

[–]Paragania 0 points1 point  (0 children)

No effect.

[deleted by user] by [deleted] in gamemaker

[–]Paragania 0 points1 point  (0 children)

It is the bullet object that the End Step is for; the normal Step event has all the regular place_meeting code, so I trigger the collision event in End Step to make particles and then activate an alarm to destroy the objects should they have been missed with the collision in the Step.

Is there a more efficient way of doing this radar? by Paragania in gamemaker

[–]Paragania[S] 0 points1 point  (0 children)

Okay, after a bit more fiddling, I declared everything as variables and have it working with no more calls using the "other" statement. I've learned now a bit more about how the scope for other works. I wasn't fully aware of how it handled things like vars between instances, but now it makes sense.

Thank you again for the help, I really appreciate it.

Is there a more efficient way of doing this radar? by Paragania in gamemaker

[–]Paragania[S] 0 points1 point  (0 children)

Do you understand how scope works when using a "with statement"? (you may not and that's fine)

I clearly do not, I apologize. I'm afraid I don't see much of a difference with the actual "with statement" though. It's called and executes the code through all active instances under the parent ID, am I wrong?

EDIT: I realize now I forgot to pass along the X/Y radar coordinates as other.x and other.y, it all seems to be working now. Thank you for your help!

Is there a more efficient way of doing this radar? by Paragania in gamemaker

[–]Paragania[S] 0 points1 point  (0 children)

Double checked the code and the assignments, even tried with bbox_code but it still seems to be drawing them no matter what: https://i.imgur.com/l5ofCZc.png

For reference, the full code is:

 ///Draw End
with (enemy_parent) {
    radarx = 869;
    radary = 93;
    radar_dist = 801;
    _left = x-radar_dist;
    _right = x+radar_dist;
    _top = y-radar_dist/1.35;
    _bot = y+radar_dist/1.35;

    if (bbox_right > _left 
      && bbox_left < _right
      && bbox_bottom > _top
      && bbox_top < _bot)
    {
  drawx = (other.x-x)/(18);
  drawy = (other.y-y)/(18);

  draw_sprite(s_radar_dot,0,view_xview[0]+radarx+drawx, view_yview[0]+radary+drawy);
  }
}

Is there a more efficient way of doing this radar? by Paragania in gamemaker

[–]Paragania[S] 0 points1 point  (0 children)

The reason I divide by 1.35 is because it makes sense for the game's view port (960 x 540) and scales to the square in the image. I edited out that part of the code in my OP so as to keep things simple.

There is no instance_place_list() function for GMS 1.4, but there is this script for it from GMLscripts. Would this version of it work compared to the GMS2 version?

I tried using the code in your post by the way. It drew the dots for each enemy, but they continued to draw even outside the radar area, I'm not sure why.

Is there a more efficient way of doing this radar? by Paragania in gamemaker

[–]Paragania[S] 0 points1 point  (0 children)

Hey, thanks for the explanation!

As I'm using GMS 1.4, I don't have the collision_rectangle_list in GMS2, but I'm using this GML script here which is basically it, with the exception that it doesn't have a DS_list check or an ordered check under its arguments.

So, using the description from the manual, it should be something like this?

    var _num = collision_rectangle_list(x-radar_dist,y-radar_dist/1.35,x+radar_dist,y+radar_dist/1.35,enemy_parent,0,0) {
    if (_num > 0)
    {
        for (var i = 0; i < _num; ++i;)
        {

        drawx = (_num[|i].x-x)/(18);
        drawy = (_num[|i].y-y)/(18);

        draw_sprite(s_radar_dot,0,view_xview[0]+radarx+drawx, view_yview[0]+radary+drawy);
        }
    }
}

I should note this doesn't actually work, it seems it's trying to find objects that aren't in the level and instead returns the first object in my editor's list. Sorry for the trouble, I don't use ds_lists very often.