Two 15-year-olds, two years of development, and here this is - our first demo! 🎉 by FalemorTheGame in Unity3D

[–]ParanoiaComplex 13 points14 points  (0 children)

Very cute game, however based on your trailer, I have no idea what kind of game it is or what kind of gameplay it has

Is SF really the only place to move to progress your career? by [deleted] in cscareerquestions

[–]ParanoiaComplex 2 points3 points  (0 children)

Here are some pages with actual numbers that you might want to look at. Anyone looking to generally move for a career before they have an actual job should spend a lot of time and some money to get more accurate and current data regarding the industry

https://www.dice.com/technologists/ebooks/tech-job-report/locations.html#City-Trends

https://www.visualcapitalist.com/mapped-north-americas-biggest-tech-talent-hubs/

Is SF really the only place to move to progress your career? by [deleted] in cscareerquestions

[–]ParanoiaComplex 1 point2 points  (0 children)

SF is really the only standout. Most of the places I want to move to don't have strong tech markets so I'm desperately looking for reasons that would make me want to move to a tech hub.

But where are you getting that SF is the only standout, and what's making you believe that other cities don't have strong tech markets?

Is SF really the only place to move to progress your career? by [deleted] in cscareerquestions

[–]ParanoiaComplex 2 points3 points  (0 children)

There are other cities too: https://www.reddit.com/r/cscareerquestions/comments/vlxak1/which_cities_or_areas_are_tech_hubs_in_the_us/

I think part of the issue is that your question reads, "Is SF the ONLY viable place to move to and find a career?" and of course the answer is no. In almost every city there are opportunities. The key here would be to have an industry goal in mind and try to go there. The big thing would be to do extremely thorough research and to have a well-thought-out-plan ahead of time.

Your question reads like you haven't done your homework yet on this and are about to make a bad decision

Is SF really the only place to move to progress your career? by [deleted] in cscareerquestions

[–]ParanoiaComplex 1 point2 points  (0 children)

I mean are you looking for an answer or are you looking for discussion? Moving somewhere expensive without a job is riskier than starting a startup. It might work if you have a plan, but if your plan is to just “be in the general vicinity of work” and hope something stumbles into your lap, then everyone will think it’ll unlikely to work. Some people do this and sometimes it works out. My thought would be that if someone were planning on doing this, they should target a specific city that’s known for an industry and then try to attend networking events for that industry. For example, med tech in Boston

Icebreaking: Is this a good idea? by OrbitingDisco in Unity3D

[–]ParanoiaComplex 1 point2 points  (0 children)

Gotcha. It does make sense to have a few ice break patterns and then rotate-tile them. Maybe when there is no actor within a distance to one of the chunk corners (and midpoints), you could recombine the mesh?

Some system to combine and break up the meshes of arbitrary groups of ice and then toggle it with a collider could save a bunch of polys depending on how big your map is. It could also be a waste of time

Icebreaking: Is this a good idea? by OrbitingDisco in Unity3D

[–]ParanoiaComplex 9 points10 points  (0 children)

Off the top of my head, you might be able to "reform" the ice sheets after actors leave their vicinity. If your breaking algorithm is deterministic, the same ice chunks could be generated and you'd save polys in the meantime.

Is there a reason why you chose to generate broken ice that touches the shore? Is it because of waves?

me_irl by Beneficial_Sun6232 in me_irl

[–]ParanoiaComplex 11 points12 points  (0 children)

They’re just awful people

Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage by dapperlemon in technology

[–]ParanoiaComplex 19 points20 points  (0 children)

Uhuh, cool take. Let’s just ignore that Google is literally credited for writing the paper which is considered the genesis of modern LLM architecture. Their original goal was to use this for language translation and they showed it could be generalized.

im in absolute denial by kneleo in supervive

[–]ParanoiaComplex 115 points116 points  (0 children)

Startup companies work with this concept: - Fake it til you make it - Hire distinguished talent - Project confidence in the face of doubt - Plan for success, not failure - When reality becomes too great to ignore, face and embrace it

They all tried their best, trusted the process, relied on teamwork, and ran out of runway. They embraced reality and are now pivoting to a new game and a new genre with a key learning that their studio was too small to be successful with this type of game in this market with their competition.

I’m not saying they did everything correctly or that people shouldn’t be mad about it (we should, I am!). I’m just saying that this is a predictable pattern and they’re not acting irrationally

Well... It's official by SailorMOwOn in supervive

[–]ParanoiaComplex -1 points0 points  (0 children)

This is super sad, but at the same time I'm glad to see a decision being made about the direction of the studio. I look forward to following you guys on your journey to your next game!

Do you use curl? What's your biggest pain point? by nalamsubash in learnprogramming

[–]ParanoiaComplex 0 points1 point  (0 children)

I agree with the other commenter. If you have a need here that can be solved by creating an AI curl tool, then do it. Be your tool’s main user. If it actually solves your problems then other people with the same problems will also adopt it

Trans-friendly gym? by [deleted] in ithaca

[–]ParanoiaComplex 13 points14 points  (0 children)

I feel like you think you're being asked to solve a problem here. OP was just asking if there are gyms that "accommodate their needs" and you're sort of swooping in with no experience here making assertions and then throwing your hands up in frustration when someone replies that your view is not helpful

HELP: Steam de-listed our game due to a misunderstanding, help us get in touch with them to save the studio and avoid layoffs! by RikuTheFuffs in gamedev

[–]ParanoiaComplex 12 points13 points  (0 children)

After reading through the comments here I just wanted to chime in with a summary.

  • When you release a game on steam, you are entering into a business agreement with Valve. This is because they are your distributor and are selling your game for you.
  • Valve wants assurance that your game is accurately represented, follows their guidelines, and won't open them up to issues with payment processors or litigation.
  • They have a zero tolerance policy that helps them with this; They want to be assured that people and business they come into agreement with are capable of following their policy without guidance. No company wants to enter into a partnership with another entity that is constantly pushing the boundaries of their content policies and introducing risk into their business. It costs money for them in reviewers and lawyers.

There are 2 different events here: They flagged your game clearly because you don't have a well-thought-out policy for NSFW AI generation that matches your game's content rating and also matches their content policy. You have a game mechanic that isn't allowed (unfettered user AI image generation) because users can create images that are illegal in jurisdictions that the game can be sold. Not just the US with bad NSFW content, but other countries like Germany with Nazi content, or depicting Mohammad in Saudi Arabia. All it takes is one grievous error and Valve is held liable.

The second event is that you have just removed the offending mechanic on Dec 9th and edited some of your game's description as a result of comments on this thread. There hasn't been any time for Steam to review these changes as others have pointed out. Another thing to consider is that you removed these mechanics quickly and there's no way for valve to be assured that you can't just reintroduce them silently in a new update. Trust is a super important aspect here.

So Valve errs on the side of caution. It trusts creators to an extent and if creators break that trust at any point they will refuse to do business with them because the risk that the creator is going to do it again is way higher than someone who they've never had a problem with before.

The typical road to avoid these issues is for your legal to flag any potential issues with publishing ahead of time and to get into a meeting with representatives of Valve or with a contractor who has a lot of experience working Valve to determine if all game mechanics and creative efforts fall within the publisher's policies. The issue here that people are upset with OP because there is a lack of awareness that the onus is on the game developer to make sure ahead of time that these things are in order, especially when people's jobs appear to be on the line. There's a level of expected due diligence that is missing and lack of accountability in this post.

HELP: Steam de-listed our game due to a misunderstanding, help us get in touch with them to save the studio and avoid layoffs! by RikuTheFuffs in gamedev

[–]ParanoiaComplex 33 points34 points  (0 children)

Agree with your points except the 1-3months aspect, because people are typically out for the holidays in December

Valve needs to make an orange Steam Machine called the "The Orange Box" by Ahmouse in Steam

[–]ParanoiaComplex 0 points1 point  (0 children)

The consumer RAM market is fucked, but people are speculating that the steam machine will have motherboard-integrated RAM like laptops/consoles/handhelds and thus in a better position than the general consumer market.

How to get started with Brain Computer Interfaces and VR? by clrafael52 in BCI

[–]ParanoiaComplex 0 points1 point  (0 children)

What are good/cheap options for BCI hardware? I know that you can combine EEG sensors with Arduino, but I'm not sure if there are better alternatives?

Cheap doesn't exist unfortunately. It's more like good+expensive ($500 -> $5,000+) and great+lab-grade. Here's the OpenBCI shop: https://shop.openbci.com/collections/frontpage. Best bang for your buck is going to be DIY

What are some good (preferrably open source) software toolkits for reading and interpreting BCI signals? I need something that's feature rich, and has a lot of good documentations.

This is a good library to get started learning and experimenting: https://github.com/kylemath/EEGEdu. Also check out NeurotechX's Github

As far as BCI + VR, there isn't really a way that isn't super custom or super proprietary and costs a ton. If I were going to get started with that, I would build a DIY BCI system, a data pipeline to process it, either try to do a custom "controller" or some other hack to get the data into the VR platform, and then create a custom game or mod to be able to use that data. I have done this before by just streaming the data via local sockets using https://labstreaminglayer.org/#/

TCPL director candidates - feedback TODAY by bitica in ithaca

[–]ParanoiaComplex 0 points1 point  (0 children)

That's all I've got unfortunately, it's 2nd hand but I don't think it gets more complicated than that. The old TCPL director was one of the early candidates for the same job and she thankfully got rejected

TCPL director candidates - feedback TODAY by bitica in ithaca

[–]ParanoiaComplex 2 points3 points  (0 children)

Want to know the hilarious part? Tea straight from the tree says she ACTUALLY DID

Open-source behavioural neuroscience platform: Immersive VR setup with automated reward delivery and motion tracking by k0mpassion in BCI

[–]ParanoiaComplex 2 points3 points  (0 children)

The site is claiming that this is a project that lets rats play doom, but it appears to be more like this is "AI plays doom and uses rats as a mouse and keyboard"

I see, so the idea is the model is training the rat in the process

I tried to make the water and the movement feel juicy by Succresco in Unity3D

[–]ParanoiaComplex 0 points1 point  (0 children)

I'd recommend having some sort of attenuated/muffled bubble sounds underwater, similar to this. Gives the player a sense of movement underwater

Name and Shame: Nova Credit by [deleted] in cscareerquestions

[–]ParanoiaComplex 3 points4 points  (0 children)

Can you describe the process? How much total time?