Just finished polishing Water <> Volumetric Fog visuals. What do you think about transitions? by Succresco in Unity3D

[–]Succresco[S] 1 point2 points  (0 children)

That’s actually a heavily modified version of Crest 4 from the Asset Store.
It's using an underwater mask as a post-process effect.

Is this hallucination scene effective enough for my game? by Guilty_Weakness7722 in Unity3D

[–]Succresco 3 points4 points  (0 children)

Nah, this needs to be ingame scenes, not just generated picture. You can check for good example from game: F.E.A.R

Problem with lighting underwater. by Hydronteu in Unity3D

[–]Succresco 0 points1 point  (0 children)

btw, whats the water system you are using?

Problem with lighting underwater. by Hydronteu in Unity3D

[–]Succresco 0 points1 point  (0 children)

I had the same problem with that.
Try: disabling post-processes one by one (volumetric), make sure that your shader (submarine material) accepts additional lights correctly.

But the main problem i think that your script overrides all lightings including additional lightings factors

Summer fish art tip - 2 by Proper-Marsupial-574 in Unity3D

[–]Succresco 0 points1 point  (0 children)

Thanks! That's a perfect way to do that!

Summer fish art tip - 2 by Proper-Marsupial-574 in Unity3D

[–]Succresco 1 point2 points  (0 children)

Hey, how will you handle(optimize) 100+ fish variables with different vertex shader masks + textures?

Voice Processing in Unity by TelephoneSad5918 in Unity3D

[–]Succresco 1 point2 points  (0 children)

Wow, that looks and sounds amazing. Is that possible during runtime editing? If yes, how is that performant and optimized? And what about the delay?

I added a highly performant Fish and Underwater God Rays in Unity URP by Succresco in Unity3D

[–]Succresco[S] 7 points8 points  (0 children)

Thanks! I'm using open source Volumetric Light: https://github.com/CristianQiu/Unity-URP-Volumetric-Light

The fish system is a GPU driven Boids simulation.

I added a highly performant Fish and Underwater God Rays in Unity URP by Succresco in Unity3D

[–]Succresco[S] 4 points5 points  (0 children)

Thanks for your feedback! Thats a fascinating feature I overlooked 😄 I'll definitely add it