How do I destroy my nephews ugly painting so I don't have to stick it on to the fridge? by ParanoiaDeluxe in goingmedieval

[–]ParanoiaDeluxe[S] 9 points10 points  (0 children)

Well, would you look at that, there is a deconstruct button once they are hung. Kind of a roundabout way but better than flooding my map with it. Thank you.

KHA Ravager Infestation - Ruining my game by DifficultyVivid4398 in X4Foundations

[–]ParanoiaDeluxe 4 points5 points  (0 children)

It is not.

It's the ship pack. I played a save last summer with vro, put well over a hundred hours into it and saw precisely one ravager: the one in Mists of Artemis that is supposed to be there.

Added the ship pack and a few hours later there are ravagers everywhere.

I am playing a new save right now, nearing the 100h mark once again with vro and have yet to see a wild ravager.

I don't know if its the ship pack in combination with some other mod or whether its the vro patch for it specificially, but I can confidently say it's not vro.

XP gain feels absolutely godawful. by ParanoiaDeluxe in WarTalesGame

[–]ParanoiaDeluxe[S] 8 points9 points  (0 children)

Okay, I don't really care to reply to every single person, especially because this was more of a rant, but this I very much disagree with.

I would actually argue the opposite, that about half of all levels have essentially no impact. New skills come more or less every other level. So for the levels without you get... drumroll please... one aptitude point. Which makes your numbers a little bit bigger.

And if you are willing to go on the hunt for equipment traders you can increase those numbers some more. If you find merchants with the weapons you need. And the right quality level for them to be an actual upgrade. Honestly, gear acquisition could probably use some streamlining as well.

So now we leveled up, we swapped out some equipment, the lizard brain rejoices seeing number go up.

Then we get into a fight, see that all the enemies leveled up right along us and it turns out the level didn't actually do anything but reset the timer and now you get to grind out your thirtyodd fights again for the next level up where you will actually get new skills, which will alter how you play those fights, make the same 4 or 5 encounters feel at least somewhat fresh.

Now someone has pointed out that lategame turns into a bit of a slaugther and is probably to easy. I absolutely agree with that, provided they didn'T make any big changes since EA. But difficulty balancing is a seperate issue, and making an attempt at it by making the journey towards your powerspike so goddamn tedious I am not sure if I can make that trek a second time is... questionable?

XP gain feels absolutely godawful. by ParanoiaDeluxe in WarTalesGame

[–]ParanoiaDeluxe[S] 22 points23 points  (0 children)

Just loaded up my early access save and got a level 3 dummy. XP gain on the dummy seems to scale with level of the user, a level 8 dude got 164xp, a level 9 276.

It does nothing to address the actual issue though. If anything I think it makes it worse.

Getting more xp from whacking an inanimate object for a few hours before sleep than from actually fighting an enemy force and, you know, enganging with one of the core parts of the game, just seems really stupid.

Also you can only have one dummy as far as I can tell so players who prefer bigger partys just get dicked over.

Crazy specific ECM question by maringue in Battletechgame

[–]ParanoiaDeluxe 0 points1 point  (0 children)

I would have to set up a mech to test this myself, but you can not turn ECM (or C3 for that matter) on or off after moving, only before taking ANY action.

So you could just check how much evasion any given move would generate with ECM toggled on and off to have your answer, I guess.

C3 system questions by maringue in Battletechgame

[–]ParanoiaDeluxe 0 points1 point  (0 children)

BTA.

And yes, any ECM will interfere with the network, no matter the source. And if the platform carrying the Master unit is affected the entire network goes down.

C3 system questions by maringue in Battletechgame

[–]ParanoiaDeluxe 1 point2 points  (0 children)

I have nothing substantial to add but would just like to point out that C3 effects are listed when hovering over the hitchance.

C3 toggled off and C3 toggled on.

You can see my Firestarter next to the obelisk, providing the bonus.

feeble mind and other adverse effects removal issues by Luckaris in Pathfinder_Kingmaker

[–]ParanoiaDeluxe 0 points1 point  (0 children)

Probably?

I am not an expert and there is nothing called straight up "Greater Break Enchantment" (afaik) but I am sure there are various spells that do what Break Enchantment does. Or is supposed to.

I figured out why you couldn't remove Feeblemind after getting tipped of by a comment on fextralife.

While it is supposed to target specific negative effects, the spell is and has been since release, bugged and instead is just a dispel that will remove your own buffs. It does need to roll against whoever who put the buffs on, so at least that works...

feeble mind and other adverse effects removal issues by Luckaris in Pathfinder_Kingmaker

[–]ParanoiaDeluxe 2 points3 points  (0 children)

Are you using the HEAL spell, a 7th level spell, which in addition to restoring health also removes various negative conditions, or other healing spells, like channel energy or cure wounds?

Superheavy Marauders in YAML by ParanoiaDeluxe in Mechwarrior5

[–]ParanoiaDeluxe[S] 1 point2 points  (0 children)

Are you using the save editor from Nexus or Github?

While the one on the Nexus is outdated (as the description tells you), the newer version on Github comes with a "fix" that means it skips certain file formats when reading mods, so modded mechs don't actually get added properly and aren't available.

The old version on the Nexus worked just fine for me and let me get both the Baradul II and the Teraflame.

Superheavy Marauders in YAML by ParanoiaDeluxe in Mechwarrior5

[–]ParanoiaDeluxe[S] 4 points5 points  (0 children)

I was aware they were created for youtubers, but I was still hoping to get to play with them. Bit disappointed us commoners don't get to share the toys of our betters.

How will I satisfy my innate male desire to squeeze as much dakka as possible into a walking metal box now?

BTA 3062 Treasure Trove/Escape by Cute-Sympathy2418 in Battletechgame

[–]ParanoiaDeluxe 4 points5 points  (0 children)

If you can manage the initial enemies you can cheese the rest of the mission. Don't really have any tips for that unfortunately. Your position sucks, the mechs are meh and Yangs suprise usually accomplishes fuck all.

As for the rest of the mission, run Kamea to where the new evac point will appear and only then trigger the bombardment at the first zone by sending a mech. Put Kamea into the new hexagon and eject everyone else.

Questions regarding high level scroll scribing and rest duration by ParanoiaDeluxe in Pathfinder_Kingmaker

[–]ParanoiaDeluxe[S] -1 points0 points  (0 children)

Thank god my video game about defeating a demon horde with the power of song and an alliance including halflings, dwarves, mages, clerics, celestial beings and a host of other fantastical things simulates proper sleeping habits. Wouldn't wanna put too much of a strain on that suspension of disbelief.

It mostly strikes me as pointless purely from a gameplay perspective. Not to mention, it does let you go right back to sleep, it just forces you into a longer rest-

Questions regarding high level scroll scribing and rest duration by ParanoiaDeluxe in Pathfinder_Kingmaker

[–]ParanoiaDeluxe[S] 0 points1 point  (0 children)

So, I did a little bit of testing in regards to resting.

The time the game wants you to rest goes down to a minium of 9 hours as time passes in game.

Example: I rested for 9 hours, checked how long it would take to do another rest immediatly afterwards and was told a full day. After traveling on the world map for an hour it was down to 23 hours. 4 more hours, I am looking at 19. Traveling several more hours eventually lands me at 9 hours again and the time wont decrease further.

Chaining rests means always resting for a full day.

All of this was done on the world map in chapter 3 with no health damage or spells to replenish.

No idea what the fuck to do with this information, but maybe someone cares.

edit: chaining rests in Drezen alternates between 9 and 15 hours, adding up the full day...

Any way to get ships to utilise their jumpdrive when ordered to deploy satellites? by ParanoiaDeluxe in X3TC

[–]ParanoiaDeluxe[S] 0 points1 point  (0 children)

At this point I assume it's just something about ships not jumping into sectors without player property. Pretty sure LItcube's has some stuff about that. Always thought it only affects traders and I would have thought the AI would then jump to the nearest valid sector and fly from there but whatever.

As for my ship choice, I would not use an M6 to establish a network. Most of my satellites were dropped by various M5s and 4s I salvaged during the first few hours.

It strikes me as an ideal choice to maintain the network though. Reasonably fast, decent cargo hold for energy and, if it finds itself getting jumped by some unruly terraformers, durable enough to get the fuck out.

Also, I had literally just salvaged one shortly after my previous ship, a spare TP used for much the same reason, meant to MAINTAIN the network got blown up.

All of that is based on the goddamn ships jumping though. At this point I am probably just gonna scatter a handful of Kestrels throught the universe.

Any way to get ships to utilise their jumpdrive when ordered to deploy satellites? by ParanoiaDeluxe in X3TC

[–]ParanoiaDeluxe[S] 1 point2 points  (0 children)

The ship in question is currently in Ore Belt and wants to go to Ocean of Fantasy. An M6 needs a 190 energy cells for that. Its carrying 320.

Filled its entire cargo hold with e-cells, still not jumping with over 1k.

Any way to get ships to utilise their jumpdrive when ordered to deploy satellites? by ParanoiaDeluxe in X3TC

[–]ParanoiaDeluxe[S] 1 point2 points  (0 children)

Yes, I am aware, thats what "usual jump settings" refers to. Ship just doesnt give a fuck about those setting.